
Eyes Of The ElderWood is a first-person adventure horror set in Kashubian folklore, emphasizing diverse locations, challenges, and enemies. Draw spells to solve puzzles and deal with foes, or fight using a revolver. Keep an eye on your sanity level to avoid descending into madness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Eyes Of The ElderWood is a first-person adventure horror inspired by Kashubian folklore. Drawing from regional myths, beliefs, and rituals, the game explores a world where old stories have never fully disappeared. As you investigate places shaped by superstition and forgotten traditions, folklore begins to take a more literal and dangerous form.

Combat combines magic and firearms, allowing you to adapt to different situations. Spells are drawn by hand and can be used both during combat and when interacting with the environment. They can reveal hidden elements, manipulate objects, or weaken supernatural threats.
For more direct encounters, a revolver provides a conventional way to fight back. Using both tools together becomes essential as enemies react differently to magic and physical weapons.
The creatures you face come from Kashubian beliefs, myths, and local legends. Each demon has its own appearance, behavior, and backstory. Some can only be harmed with magic, others require a specific approach, and a few cannot be killed at all, forcing you to understand how they behave rather than simply confront them.

Explore a variety of locations, from abandoned villages and forgotten houses to dense forests and places shaped by local superstition. Each level introduces its own visual identity, mechanics, and enemies.
As the game progresses, environments begin to feel less stable and increasingly unfamiliar. Areas that first appear grounded in reality may gradually shift toward something more surreal, changing how you approach exploration and survival.

The game recreates the technical style of early 2000s titles through vertex lighting, giving environments a distinctive old-school look. This visual approach is combined with audio design that uses a bitcrusher effect to mimic the compressed sound quality typical of games from that era.
Your mental state also affects how you experience the world. Certain demons feed on your psyche, slowly altering your perception. The sanity system can introduce visual distortions, unsettling sounds, and hallucinations that make it harder to distinguish reality from illusion. In extreme cases, loss of sanity can trigger unique sequences that push the experience into increasingly disturbing territory.

• First-person adventure horror inspired by Kashubian folklore
• Dual-wield combat combining hand-drawn magic and a revolver
• Demons based on Kashubian myths and legends with unique behaviors and weaknesses
• Diverse levels with distinct mechanics and enemies
• Exploration of forests, abandoned villages, and folklore locations
• Sanity system affecting perception of the game world
• Hallucinations, distortions, and madness sequences
• Retro-style visuals using vertex lighting and audio with bitcrusher effects
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 27reviews | 96% | — | $9K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Naprawdę fajna gra. Bardzo podoba mi się klimat, przyjemnie się eksploruje. Super jest mechanika rysowania czarów i jestem ciekawy, jakie będą kolejne rytuały. Gra ma ogromny potencjał i widać, że ktoś miał naprawdę zabawę i sporo kreatywności przy projektowaniu. Poza tym nareszcie sięga się w grach do naszych polskich wierzeń i legend i to na ogromny plus. Czekam niecierpliwie na kolejny update i pełną wersję :)
Dla osoby, który ma połowę rodziny z kaszub, mieszka obok tych rejonów oraz lubi ten folklor jak i słowiański folklor, jest to bardzo ciekawa gra. Takie nasze polskie Northern Journey. Mam nadzieję, że to początek kariery twórcy. System czarów troszkę jak z Arx Fatalis, zaskoczyło mnie to. Oby tak dalej
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 27 reviews with recorded playtime.
Eyes Of. The ElderWood is an atmospheric first-person horror adventure developed by Virtual Sanctuary and published by Forever Entertainment S.A. Drawing heavily from Kashubian folklore, the game distinguishes itself by embracing myths and legends that are rarely explored in mainstream horror titles. Instead of relying on familiar haunted houses or generic monsters, it introduces players to a mysterious woodland filled with ancient rituals, forgotten secrets, and supernatural forces inspired by regional traditions. This cultural foundation gives the adventure a memorable identity while creating an eerie world that feels both unfamiliar and deeply immersive. Exploration is at the heart of the experience, encouraging players to uncover the truth behind the cursed ElderWood through abandoned settlements, shadowy forests, hidden caves, and unsettling ruins. Every environment contributes to the game's storytelling, rewarding curiosity with clues, lore, and environmental details that gradually reveal the larger mystery. Rather than overwhelming players with nonstop action, the game favors slow, deliberate pacing that allows suspense to build naturally. Its retro-inspired visuals further strengthen the atmosphere, combining nostalgic aesthetics with effective lighting and environmental design to create locations that are unsettling without depending solely on graphic imagery. A standout feature is the unique spellcasting system, which requires players to manually draw magical symbols before activating their powers. This mechanic adds a layer of involvement that makes magic feel more personal and interactive than simply pressing a button. Spells serve multiple purposes, allowing players to reveal hidden paths, manipulate the environment, solve puzzles, and confront supernatural enemies. Traditional combat is also available through a revolver, giving players the flexibility to combine mystical abilities with conventional weapons. The balance between exploration, puzzle-solving, and combat helps keep gameplay varied while reinforcing the game's supernatural theme. Psychological horror is reinforced through a sanity mechanic that changes the player's perception as they venture deeper into the cursed wilderness. Hallucinations, distorted visuals, and increasingly unreliable surroundings create constant uncertainty about what is real and what is merely a product of a deteriorating mind. This feature adds tension beyond enemy encounters, making exploration itself feel dangerous. The game succeeds in maintaining an oppressive atmosphere where every corner of the forest seems capable of hiding another disturbing secret, encouraging players to remain alert throughout their journey. As an Early Access release, Eyes Of. The ElderWood currently represents the opening chapters of a much larger vision. The available content already introduces its core mechanics, world-building, and narrative direction, while future updates are planned to expand the story, introduce new environments, enemies, and gameplay systems, and refine existing mechanics based on community feedback. Although players looking for a fully complete adventure may prefer waiting for the final version, the current build provides a strong demonstration of the developers' ambitions and showcases a project with considerable potential. Eyes Of. The ElderWood succeeds by combining authentic folklore, immersive exploration, creative magical mechanics, and psychological horror into a cohesive experience that feels distinct from many modern horror games. Its emphasis on atmosphere over constant action allows the mystery and tension to develop at a satisfying pace, while its cultural inspiration gives the adventure a unique personality. Although its Early Access status means there is still room for expansion and polish, the foundation is promising and already offers an engaging journey for fans of narrative-driven horror. If the remaining content reaches the same level of quality as the existing material, this title has the potential to become a standout entry in the indie horror genre. Rating: 8/10
I am absolutely delighted by this game, I loved level design, the pacing seems slow at first, but when it comes to the fields level it ramps up really well. Shooting feels really satisfying mainly because a bullet trail. Ritual drawing system is kinda tricky to figure out at first but after 3-5 times it is really responsive and it feels really satisfying when you manage to complete a ritual correctly after you get surprised or in the middle of action.
Spoko gra. Nie do końca tak wyobrażałem sobie Kaszuby, ale generalnie ma fajny klimat. Odbiór trochę psują banalne dialogi i kot, który co 30 sekund wyskakuje z oczywistymi podpowiedziami, nawet gdy zagadka została już rozwiązana, do tego potwory moglyby byc troszke agresywniejsze bo dosyc latwo jest je ominac. Mimo to, jak na Early Access, jest naprawdę przyzwoicie i widać potencjał, czekam na więcej.
Będzie chaotycznie od końca, bo najwięcej pamiętam. Przez całą grę nie ogarnęłam działania poczytalności. Nie wiem co miała robić poza tym, że tabaka działa na Purtku. Zabawny boss. Zagadki przy bramie: światełko spoko, proste i wykorzystuje mechaniki gry, ale trzeba się przyjrzeć. Simon mówi słabizna. Duże grzybolce z oczami ciekawe, choć mogą być za mało czytelne(chwilę mi zajęło, że ich oczy mają być jak interakcja na kartce). Małe główki takie se, byle wystrzelać. Przy purchawkach i tulidrzewach miałam wrażenie, że bruteforceuje zamiast kombinować. Park spoko, specjalnie weszłam na trawe. Choć zagadka z figurami lekko denerwująca, a ławki nie przeszkadzały w biegu między lampami. Licho mnie najdłużej zatrzymał. Niesamowite, że trzymanie się drogi było najprostsze zamiast skradanie przez zboże. Elektryka też mnie zatrzymała przez miejsce klucza. Kombajnu się nie spodziewałam <3. Pierwsza mapa zdawała się nieistotna totalnie i przeciągnięta względem innych. Za mało w stosunku do czasu. Przy niektórych etapach miałam momenty, że są za krótkie albo nie wymagały wysiłku i przez to nieistotne. Czy to właśnie od checkpointu do checkpointu czy przejście na kolejną lokacje. Nie przypomnę sobie teraz dokładnego momentu, ale pojawiało się myśl "ahaaa, to tyle..." Do Mortema mam mieszane uczucia. Przesadzony edgy lord. Nie załapałam też fabuły. Czemu tam jesteśmy? Czemu co chwile kogoś szukamy i nie znajdujemy poza leśniczym? mechanicznie pistolet był dla mnie useless, a rysowanie mi się przerywało i kursor był teleportowany w pizdu z dziwnym obrotem postaci.
Nie jest to mój klimat jeśli chodzi o gry ale mimo to coś w sobie ma i na pewno znajdzie swoich odbiorców. Jest kilka rzeczy do poprawy ale jak na wczesny dostęp nie ma tragedii. Najbardziej irytujący jest kot, który pojawia się za często oraz drętwe dialogi.
Gra zrobiła na mnie bardzo pozytywne wrażenie. Ma ciekawy klimat, przyjemną oprawę i wciągającą rozgrywkę, która zachęca do dalszego odkrywania świata. Widać duży potencjał i zaangażowanie twórców. Jedynym elementem, który na ten moment wymaga dopracowania, są dialogi.
Not perfect, but seems really cool. Can't wait for more
Unique, interesting, fascinating, hoping to see full version soon !
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Players by region
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