
Embark on a VR adventure to explore a vast and treacherous temple and uncover the ancient legend of the Eye. Keep your balance as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with just your torch and whip in hand.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A blue bird looks at you before flying into the depths of a mysterious temple. You get the sense it has something to tell you.
Explore a vast and treacherous temple in the daring room-scale VR adventure Eye of the Temple. Keep your balance and your wits about you as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with only your torch and whip in hand. As you explore the temple complex and its past, you might just uncover the mystery of the Eye and find yourself becoming part of its legend.
Please note: This VR game requires a play area of at least 2m x 2m with 360° tracking.
Eye of the Temple makes unique use of room-scale VR to deliver an experience of navigating an expansive space. Lose yourself in the depths of the temple without teleportation, artificial locomotion, or other distractions.
Wield your trusty whip to grab levers and defend yourself from threats. Before long, you’ll have mastered it as a reliable tool and effective weapon, smacking enemies left and right.
Step onto blocks, flick levers, stay on top of rolling cylinders, and dodge obstacles. Eye of the Temple is an exciting experience you’ll play not with controller buttons, but your body. It’s a physical game designed to be easily approachable regardless of whether you normally play video games.
The Great Temple holds secrets that only the most observant would stand any chance of finding. Be on the lookout during your playthrough, or return to search the temple after finishing the game.

Please note!
Good luck on your adventure!
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eye of the Temple игра для VR, в которой придётся подвигаться, в игре нельзя перемещаться стиком, только своими ногами. Потребуется место для игры, примерно метра 1.5x1.5 минимум, также придется в некоторых моментах активно махать руками, можно случайно что-нибудь снести или ударить. В игре двигаться придется много, но разработчики сделали все перемещение в небольшом радиусе, вроде двигаешься много, но двигаешься по кругу. Например, шаг вперед, затем вправо, затем назад, затем 2 шага влево, затем вперед, и на право. Получается сделал круг и вернулся на изначальную точку. В игре этого не замечаешь, погрузившись в игровой процесс. Сама игра не длинная, пройти можно за пару часов, игра разделена на области, через которые можно перемещаться свободно, хотя поначалу в некоторые области не пройти будет, пока не найдете улучшения, затем можно перемещаться свободно. Помимо основных испытаний есть и скрытые, более сложные, пройти к ним можно с обычных областей, просто нужно быть внимательным, дам подсказку, обращайте внимания на чаши с фитилями, их нужно зажечь, в конце будет золотой идол. Кстати, помимо самих испытаний, будут дополнительные сложности, например, опускающийся потолок, огонь, скарабеи и другие трудности. Сюжет тут для галочки, главное пройти испытания, чтобы активировать постаменты, которые открывают доступ в финальную локацию. Сражения в игре присутствуют в виде скарабеев, которые периодически нападают, и вот от них нужно активно отбиваться факелом и кнутом. Кстати, финал дает попотеть, он не сложный, но чекпоинт есть только перед битвой, и если совершить ошибку, нужно будет проходить битву сначала. Eye of the Temple увлекательная игра для VR, прошел с удовольствием, хотя омрачили некоторые надоедающие моменты. Любителям приключений для VR поиграть стоить.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Danish, Japanese, Korean, Russian, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish more VR games would use room scale that well like this game. Recommended! :) The game also makes you sweaty a little.
Really fun vr game. Feels a bit like an escape room. I like it a lot
Eye of the Temple is a VR adventure built around an idea that sounds simple but becomes remarkably convincing once you are inside the headset: instead of controlling an explorer from a distance, you physically become the explorer. Developed and published by Rune Skovbo Johansen, the game takes players into a sprawling ancient temple filled with mechanical platforms, dangerous drops, puzzles, hidden treasures, and mysterious structures. Its greatest achievement is making this enormous virtual environment feel navigable almost entirely through your own physical movement. Rather than depending on traditional analog-stick locomotion, the game cleverly works within a room-scale VR space. Moving blocks, rotating platforms, elevators, and carefully positioned pathways transport you around the temple while repeatedly bringing you back into your available physical area. You step from platform to platform with your actual feet, turn your body to face new directions, duck beneath obstacles, and maintain your balance as the environment moves around you. It creates an impressive illusion that you are traveling considerable distances despite never leaving your designated play space. The temple itself is more than scenery surrounding the locomotion system. Exploration gradually reveals interconnected chambers, mechanisms, pathways, and secrets. There is a satisfying sense of discovery when a newly activated device opens another route or when careful observation reveals an optional treasure. The story remains relatively restrained, allowing the environment and the mystery surrounding the temple to provide most of the motivation. This approach suits the game because stopping frequently for lengthy dialogue would undermine the physical rhythm of exploration. Interaction is similarly designed around motion. One of the most entertaining tools is a physically simulated whip that can be used to activate distant switches and deal with certain threats. It takes practice to use accurately, which initially makes it feel slightly unpredictable, but becoming more proficient with it adds another layer of physical involvement. A torch and various environmental mechanisms reinforce the archaeological adventure atmosphere, making ordinary interactions feel more engaging simply because you perform them with your own hands. Puzzles are generally woven naturally into the architecture. Instead of constantly presenting isolated logic challenges, the game asks you to study the surrounding machinery, understand how different platforms operate, locate switches, and determine how to safely reach the next area. Platforming and puzzle solving therefore support each other. There is often a satisfying moment when understanding a mechanism simultaneously reveals both the solution and the route forward. Optional treasures and concealed areas also reward players who investigate rather than rushing toward the obvious objective. The sensation of scale is another major strength. Deep drops, towering structures, moving machinery, and distant sections of the temple become considerably more intimidating when experienced stereoscopically in VR. Even relatively simple environmental geometry can feel dramatic when you must physically step toward an edge or onto a moving block. The visual presentation wisely emphasizes readable architecture and depth rather than excessive graphical detail, while the sound design helps establish the lonely atmosphere of exploring an enormous forgotten structure. There are some practical limitations that cannot be separated from the experience. Eye of the Temple requires a sufficiently large room-scale VR area, with approximately 2 by 2 meters of clear space being fundamental to its movement system. Players should remove furniture and other obstacles before playing because the game frequently encourages real physical steps and turns. The moving-platform illusion can also challenge your sense of balance. Although comfort considerations are included, people who are particularly sensitive to VR motion may need time to adjust. Replay value comes from discovering treasures and secrets that may have been overlooked during the initial journey, while additional speedrun challenges encourage experienced players to approach familiar areas with greater efficiency. These challenges work especially well because mastering movement becomes a skill of its own. What begins as cautious stepping between blocks can eventually turn into confident navigation as you learn the timing and behavior of the temple's mechanisms. Steam Deck compatibility is effectively not applicable as a normal handheld experience. Eye of the Temple is a VR-only game that requires compatible PC VR hardware, tracked controllers, and a proper room-scale play area. A Steam Deck by itself cannot provide the required VR setup or physical tracking environment, so players should not purchase it expecting conventional Deck gameplay. Eye of the Temple stands out because virtually every major design decision supports physical immersion. Its puzzles, movement, environmental design, tools, and exploration all take advantage of VR rather than merely placing a conventional first-person adventure inside a headset. The room-space requirement inevitably makes it less accessible, and its moving environments can be demanding for VR newcomers, but with the proper setup it delivers an imaginative adventure that genuinely makes you feel as though you are navigating a dangerous ancient temple with your own body. Rating: 9/10
(I played this mostly on Quest, hence the playtime) A really novel room-scale experience with a surprisingly sprawling mixture of obstacle courses and puzzles. It really feels like a magic trick how the game keeps you in bounds while traveling so far. Anyone with a VR headset (preferably a wireless one) should try this at least once!
Started the game - and love it! Immersive. Well structured puzzles. It's all in one: Kind of sports-, puzzle- and adventure game. Many thanks to Rune Skovbo Johansen for this!
Heavily worth it. Tho it does make me motion sick quite fast.
На финальном боссе чутка влупился лбом в моник, теперь царапина по центру экрана (не рофл). В целом неплохо.
One of the best VR games available. One of the few games to really take advantage of the uniqueness that roomscale VR movement can offer. Stepping between moving platforms, rolling logs, squatting to avoid lowering ceilings all feel so real. Also the best whip in video games! So satisfying to spin around and crack at the beetles. The speedrun mode was a great addition and serves as a solid cardio workout.
Мне игра понравилась. но что то слишком короткая. хотелось бы по дольше поиграть.
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