
A sequel that isn’t afraid to be different. EXZEAL is the followup to TRIZEAL Remix, but it’s much more than a simple rehash. Choose between multiple ships and specialize in each one’s weapon system. Will you focus on shooting, shot charging, or close-range attacks? In EXZEAL, it’s your choice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Not a BAD game overall, but a very bland one. Everything here, from the gameplay to the graphics, is very uninspired. Buy it only if it is one of the very last shmup in the store you've not purchased yet. Otherwise, there's plenty of better options.
Exzeal has few things going for it, but for the most part it did not impress me. And I believe to give it a recommendation game has to be more than okay. Exzeal has 4 ships to choose from: two with charge attacks, one a basic powerful shot and one with a side melee attack. Honestly, I mostly stick with the basic ship. As I rarely like charge mechanics in my shmups, and the melee one often got me in trouble more than it was useful. However, I rate ship options as one of the stronger points of the game. An interesting mechanic that the game has is a push with your shot attack or rotational weight of some enemies. This allows you to rotate certain otherwise impervious enemies by shooting them off-center rotating the opposite direction. This is also used to push blocks up and out of your way. That said, I can't say if I like or dislike the mechanic. It doesn't make up much of the game. Which I think is for the best, as I don't think it's well developed. And I don't think I would enjoy the game more if this rotational/push mechanic was a key part of Exzeal. What this mechanic does is make the game more memorable than it otherwise would be. Exzeal is certainly not a beautiful game. That may be because I much prefer pixel art to polygons, but the game isn't very striking to me. I don't think its ugly. Just unremarkable. Which is my assessment of the overall game. It doesn't do anything wrong per se, but other than some physics mechanics; it also doesn't do much to stand out. It doesn't help that it one of many of the -ZEAL series of shooters that all kinda blend together. So I can't really recommend this game which doesn't do anything wrong, but also doesn't really do anything outstanding either. It feels just a little too bare bones and under-wrought.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 26 reviews with recorded playtime.
このシリーズの中では一番面白いかもしれない。 ただ3号機以外はショットパワーが弱すぎて物量で押されるところが多い。 稼ぎを考慮しないのであれば3号機一択な気がする。 泡のボス、吸い込みしてくるけど回避方法がよくわからない。火力とボムでやり過ごすしかない。例にもれずこの会社のゲームは自機が鈍足。 [h1]5/10[/h1]
No Warning sign when enemy appears from bottom, which kills me more than 10 times. Also, those enemies are RANDOM. In the last stage, it is basically impossible to get NMNB with random enemies from left and right with some plane. in the last stage, I am getting killed by either the bullet full of screen or the enemy rushing from bottom right to bottom left. I must be full of stupidity to play this game. Getting 1cc needs 95% luck and 5% apathy towards the world https://www.youtube.com/watch?v=MEGGrHsmxpg&ab_channel=TKTDRisefromAshes
bon jeu
bon jeu !!!!!
凄く気持ちよくプレイできる、購入して損はない だが一つ忠告、決してフルスクリーンにしてはいけない したらゲーム速度が十倍速ぐらいになり、まともにプレイできない ならウィンドウに戻せば良いと思うだろうが、カーソルの移動も速過ぎて四苦八苦 自分は何とか戻せたが、もう一度言う、絶対にフルスクリーンにしてはいけないぞ
Exzeal is a shmup that's built entirely around its scoring systems. If you like thinking about what you are doing and how you can do it better, this is a great game. If you just want to shoot stuff and dodge bullets though, this game is hard to recommend. Many of the attack waves don't really do much, or have hard to reach hit boxes that don't make sense just shooting at normally. Instead, look at your ships attack type and how it gets bonuses, and how you can maximize each wave. There's a way to kill even the trickiest of enemies, and there's likely a different way to do it "well". Exzeal has five ships to try out and they all play differently and have different solutions to the game's many puzzles. The XII Stag ship in particular is a nice addition for those who are familiar with it, and burning up enemies with your exhaust never gets old. Note: to play the hidden fifth ship, select type 3 with exactly 13 seconds left on the timer. The biggest downside to this game is, oddly enough, hand fatigue. Two of the ships have a charge up mechanic, which can be sped up by rapidly rotating your joystick / thumb pad / keyboard fingers. The XII Stag ship has an auto-rotate button, however the others do not (this would have been a great addition). It's not as bad as Psyvariar games, but I definitely feel the burn after longer play sessions. I can just envision an arcade owner getting frustrated as players wear out the joysticks every week from spinning circles non-stop, hehe.
这是一款纵向卷轴型射击类街机游戏。 游戏的画面是3D建模,一眼就能看出是我小时候玩不起的那种好几个币才能玩一次的街机游戏。 不过以目前的眼光来看,就显得落后了不少。 没有啥背景设定的样子,看上去去就是开着飞机干死出现在面前的所有敌人。 操作方面还算不错,虽然是移植版,不过控制起来还是很顺手的。 游戏虽然不能像早年的彩晶战机那样吃个P就加强活力什么的,但是却提供了四种攻击模式,比如可以使用蓄力攻击,一发就能打出成吨的伤害,也有根据移动方向,就会攻击不同方位的攻击模式。 难度还是挺高的,可能对于大手子来说不是很难,但是对我这种一般打飞机都喜欢无限续板的老年手残来说,还是挺有难度的。 有中文。 总结 喜欢飞行射击这类街机游戏的玩家可以试试。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Among titles in this genre, this one is middling quality. While some others have praised the music, the overall sound design is miserable. The default shot noise sounds terrible and is the most common sound in the game. Powerups essentially don't exist other than bomb items. It is very challenging to distinguish these small, rare items from the background, as they have no distinguishing effects or noise to inform you that they appeared. They don't bounce around the screen, so it is easy to miss them. There are a few ship designs, but you are limited to switch only at the beginning of the game and when using a continue. The number of continues is hard-coded and you cannot add more. The game is artificially difficult for this reason. The menu system is super basic and has obnoxious noises for confirming actions. Unlocks are just time trials and low-effort replays of stages you've played. Not worth it in my opinion.
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Players by region
Where this game's players are, estimated from review languages.
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