
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 4.2Kreviews | 83% | — | $775.4K |
| $29.99 | 277ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked the show vikings and wanted to do an old school crpg in that style then play this. The characters and writing all feel the part. Its a good time.
아버지가 모험에 나가다 죽어서 족장의 자리를 이은 바이킹의 이야기입니다. 족장을 불안하게 승계했기 때문에 부족 안팎으로 위협이 다가옵니다. 어느 날 외부에서 적들이 쳐들어와 이를 겨우 막아내고 두목을 생포하여 왜 이곳을 습격했는지 추궁하자, 옆 부족이 사주한 것임을 알게 됩니다. 이에 주인공은 다음 Althing(현재 의회의 기원)까지 힘을 길러 옆 부족에 대항하기로 합니다. 주인공을 어떻게 키웠는지에 따라 선택지가 달라지고 전투없이 입으로 날먹은 절대 불가능하기에 전투도 어느정도 할 줄 알게 해야 합니다. 보드 게임같은 턴제 전투입니다. 전투마다 성장하는 것은 아니고 퀘스트를 완료하거나 돌탑을 발견하면 주는 스킬 포인트로 성장할 수 있습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Danish*languages with full audio support
| $29.99 |
| — |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A regrettable thumb down for me :( This could so easily have been THE viking era rpg but the insane combat imbalance coupled with a frustrating timeline timer for me at least, makes it almost unplayable. I love this era and the dev's went to some pretty decent lengths regarding historical accuracy. They just left out the "fun game" bit. Think its been pretty much abandoned by the devs. So.
Good show
Под маской серьезной игры про народы Севера скрывается аниме сага, местами подозрительно напоминающая Винланд.
Интересная игра. По канонам.
Josh Gandos
top-down viking simulator very fun. reminds me of sacred and baldurs gate, but modernized and celtic
[h3] Summary [/h3] This is an excellent heavily story based rpg where you lead a team of vikings to protect your home village. It tries to follow as close as possible to actual events in history but does take a large amount of poetic license. Unless you are a history professor, you are unlikely to notice or be fussed about this. The game is broken up into map travel, city travel and questing, camping and crafting, and turn based action point / movement point combat. [h3] Detail [/h3] Probably the best part of this game is the writing. The dialogue is remarkably well done and even through there are limited options, the wit, sass, and personality behind it is praise worthy. The game is a story broken into two parts, and each has a time limit but it is beyond more than enough to achieve what is required. The game takes you through becoming the new leader of your town and having to decide between being a trader or a warrior. These are two loosely based goals where you ultimately either kill everyone or convince them to be your allies. There are consequences / story arcs behind your decisions but ultimately you either go for power or prosperity. You can get both with some reading up online. This is a party based game where you control 5 of 10 or more total team mates at a time. Ultimately you only ever play in one of three windows or interfaces, each of which with their own UI and interactions. 1. The map / travel window, where you move your whole party from town to town and decide which zones to enter / where to camp or rest. 2. The town / combat window, covers all your main gameplay where you are in a fixed map with lootable items and interactable npcs and fixed exit points. Some of these maps can have doors to buildings for example where you enter into mini maps for houses / smaller areas. These towns or areas could be further broken two categories: 2a [Major] A town or village zone, where you are able to move around and interact with npcs to start or progress quests or trade. Combat can still sometimes occur in these. 2b [Minor] A combat zone, where you can explore, loot, investigate, complete quests and ultimately engage in turn based combat. 3. The final area is the camping window, where when travelling on the map, you can stop to camp in order to hunt for food, scout for resources, heal, or most importantly, craft weapons and armour. This is the key place to make all your equipment. The combat itself is enjoyable, following the standard 2 point setup where you have 1 action point and 1 movement, and can either to a massive 2 point action, do 2 points of movement, or do 1 attack and 1 movement. The builds of each character are very free (as in you are free to choose your skills and talents) but very permanent so rather don't spend any points until you know what you are doing and then allocate them later. The only metric which affects this are your character attributes which open up or limit which skills and talents can be used. Also those are fixed from the start so choose your and your companions stats to balance out your requirements or gameplay style. In terms of the looks and feel: the environments are picturesque and the music is while fixed per zone very good and pleasant. The detail of the actual characters you play with however could be a bit better but if you stay zoomed out you can overlook that. This is one of the few games I played from start to finish without wanting to play other things in-between, and without feeling bored or like it was a chore. I don't think I would play it again but that's just me.
One day I'll finish this. So damn charming. Didn't vibe with the roman one at all, but this one checked most of the boxes. Worth the money and a try if you like these types of games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| $224.5K | 1.6K | 79% | $4.99 | |
| $2.2M | 3.2K | 90% | $24.99 | |
| $1.6M | 6.8K | 87% | $11.24 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.4K | 1.6K | 57% | $11.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $775.1K | 2.4K | 82% | $10.99 | |
| $775K | 2.3K | 83% | $13.99 | |
| $774.8K | 3.7K | 89% | $8.99 | |
| $776.1K | 3.7K | 88% | $9.99 |