
Embark on scientific expeditions with this new off-road adventure game. Lead research missions as you drive a variety of all-terrain vehicles, using high-tech tools and managing your camp and crew to ensure your success in the wild.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
From Arizona to the Carpathians, chart through expansive open worlds in search of hidden treasures and forgotten ruins. Expeditions: A MudRunner Game is a groundbreaking off-road simulation crafted by Saber Interactive, creators of the critically acclaimed SnowRunner.
Lead research missions as you drive a variety of all-terrain vehicles, using high-tech tools and managing your camp and crew to ensure your success in the wild. Embark on ever-rewarding scientific expeditions as you adapt to nature's challenges. Unravel the mysteries of uncharted lands, whether you're alone behind the wheel of your vehicle, or with fellow travelers in the online co-op mode for up to 4 players.
Expeditions: A MudRunner Game builds on the legacy of Saber Interactive’s off-road simulations with its advanced physics-based gameplay systems, perfectly encapsulating the feel of driving through the wilderness. Whether you’re a long-time player of MudRunner games or a newcomer, you are in for a thrilling scientific adventure.
Success depends on preparation. Plan your missions carefully and hire a team of Specialists to improve your skills in the field. With the drone and metal detector, scout your itinerary and locate points of interest. Invest the profits from each expedition to expand your home bases by building support structures to gain useful supplies and summon new vehicles.
Equip your vehicles with state-of-the-art technologies and cutting-edge gadgets to ensure success in the wild. Use the winch and portable anchors to perform intricate maneuvers, and traverse treacherous rivers with the echo sounder. Choose strategically, as the tools at your disposal can make or break an expedition.
Winch: Get your vehicle unstuck from the mud or rappel down steep cliffs
Jackscrew: Turn your vehicle back on its wheels after accidental flips
Echo sounder: Avoid sinking by probing the depth of the water around your vehicle
And much more…
Customize your vehicles in the garage, choosing between nimbler scout vehicles, off-road machines or large trucks. Tailor your approach for light and fast exploration or slower, equipment-heavy trucking. Successful expeditions allow you to invest in new accessories, such as storage extensions, spare parts, and measuring tools.
From arid deserts to rugged forests and steep mountains, explore vast, uncharted lands brimming with hidden wonders and forgotten ruins. Archaeological sites, dinosaur fossils and natural curiosities can be found in numbers across Arizona and the Carpathians, and each discovery can be the key to groundbreaking scientific breakthroughs.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 57% | — | $4.2M |
| $17.49−65% | 2.6Kratings | 50% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Почему в игре про машины не сделать нормальную физику? Почему грузовик ведет себя так как со сломанной подвеской в Snowrunner? Очень разочарован и сделал возврат.
Great sense of exploration. One of the few games that made me feel lost and truly in awe. Not all the time obviously, but that's something very rare. However, the game had a catastrophic launch, resulting in bad reviews, bad sales, and bad word-of-mouth. And eventually, a weaker support, because this ship seems to be considered lost.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 299.17/day in the week to Jul 17 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, Czech, Japanese, Korean, Portuguese - Brazil +1 more
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| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The MudRunner Game which appeared unexpectedly in 2024 turned out to be my most unexpected discovery for that year because it attracted millions of off-road driving enthusiasts. The two games MudRunner and SnowRunner establish themselves as excellent titles yet they proved challenging for players because of their serious game design and unclear narrative missions. 🧠Expeditions: A MudRunner Game demonstrates its differences from previous games through its design, which uses brief and well-developed missions to create gameplay content. The game features three regions: Arizona, the Carpathians, and the training area of Little Colorado. Compared to SnowRunner, this is quite a few places to explore, and the devs are supporting the title to this day, so there will undoubtedly be more and more fascinating regions and things to explore. In theory, despite only two large and distinct lands, the entire Expeditions: A MudRunner Game is a damn long game. The devs have claimed that completing all base missions will take a whopping 100 hours. After finishing all missions in Arizona and the Carpathians, we can drive anywhere through the open world, which contains numerous side quests and challenges and collectible items to discover, which I believe will provide 30 to 50 additional hours of gameplay if not more. Previously, the whole game was about delivering goods back and forth, delivering vehicles to the farthest place, and doing a few other rather boring activities, and the fun came primarily from battling the terrain. This situation differs from all other cases. Most of the available expeditions operate as tiny separate adventure experiences. We now possess multiple fascinating tools which we can use to accomplish our tasks from a metal detector through to a drone system and wind turbines, photoelectric sensors and eben echo sounders. Fortunately almost every existing tool or gadget provides a unique gaming experience because some of them introduce a new mini-game which operates differently from their main function. It's safe to say that MudRunner Game is a huge breath of fresh air for the series in terms of gameplay, which is a huge plus for those who, let's say, were bored by the austere nature of its predecessors. As in MudRunner and SnowRunner, the most important element of the entire game is the terrain, we drive through it, "fight" it, and learn about it. The game features three playable areas which include two vast terrains and a tutorial section in Little Colorado. Each of them is consistently masterfully realized, and it's clear that the artists, and above all, the level designers, have meticulously considered literally every square inch of all the levels. There's no room for chance here, as the angle of the terrain, the height of the ledges, the placement of every obstacle, and even the trees, have been so cleverly considered that the designer's craftsmanship is truly palpable. As I mentioned, there are nearly 80 main missions, divided into different types depending on the "company" that commissions them. The government requires us to locate wrecks while we investigate remaining discovered sites and investigate an ancient campfire, or scan the fauna living in the area for example, fish. Therefore, we have something for ecologists, paleontologists, those who love free wheeling, and those who expect a crazy challenge from the new game. The basic missions are quite easy, which lets us practice using the tools while we learn the game rules and discover the pleasure of world exploration. The forest and desert areas become increasingly difficult to traverse because their distance from our current location reaches a point where progress becomes impossible. Expeditions on the hard and very hard difficulty levels require proper preparation, vehicle selection, purchasing sufficient supplies, and hiring the right specialists. Often, late in the game, we might simply get stuck somewhere because we ran out of fuel, flooded the engine, or damaged the suspension. The MudRunner Game provides us with an enjoyable experience because we must take full responsibility for our own failures. If you have been let down by MudRunner and SnowRunner, you should try this adventure because it is easier to play and more interesting than its previous games while maintaining the special features that define the franchise. While it's not without its flaws, such as ground textures that can be difficult to read and unclear instructions during certain mission stages, it's a title worth recommending to any driving game enthusiast. ✅The Good. - Fantastic driving model - The division into expeditions is a perfect match - Gadgets add variety to the gameplay - Beautiful terrain - Over 100 hours of fun ❌The Bad. - Despite everything, it's just more of the same - Steep Difficulty Curve - UI and instructions are unclear in places - Not Always Easy To Navigate 🧾In Conclusion. Expeditions: A MudRunner Game is much more accessible than Snowrunner or Mudrunner, but no less challenging. It's a well-made game for any off-road enthusiast and beyond. It's a great game. It does well what it sets out to do. There's a lot of content to go through just in the base game, and more with dlc's. Definitely check this game out. 8.5/10🔚
处处透露着雪地奔驰探索dlc成功上位成为独立作品的味道 √车身动态比雪地奔驰强 √轮胎充放气回归 √绞盘可以放绳 √地锚好评,千斤顶好评 ×大量车辆资产是直接从雪地奔驰复制粘贴的 ×傻逼saber的创新点是每一部作品都要把键位改一改吗? ×车身套件丑的一逼,根本睁不开眼
at the beginning i did not like the game due to its idea to crawl a lot at a small map. but after some time i have got used to it, and now even enjoy
I like it better than Snowrunner, because it has a storyline instead of just hauling goods from A to B, endlessly!
Not enough vehicles. No roads. 23 hours in. Bored.
This game is hard but in like a good way, keep one on your toes always something to do. Love the Cars and the crazy up grades just so plow through a pack of wild trees, or the wench system makes me feel like i'm batman. while i'm grappling from tree to tree. cant wait for the next update.
This is my "tisim" game! Other people have trains and city-builders, while this is a "Center-Of-Gravity-Simulator" with trucks! I love that in "Expeditions" you are given free range in the open world to find your route to the objective and get to explore more whereas "Mudrunner" and "Snowrunner" pretty much forced you to take a certain route every time because you were always making deliveries. I also like how there really aren't a lot of slow-roll offroad games like this, it really covers a niche that no other game I can think of does. It makes exploration rewarding to find upgrades and do side-missions while being decently close to what offroading and rockcrawling is in real life. My only gripes are that some bigger trucks are forced to have winches that only work with the engine on, when that is not the case in the real world! And the built-in "Mod-support" could use updating or to be made so it works with STEAM WORKSHOP support instead.
The decision to remove the open world and have ever mission in a menu behind a loading screen kills this game for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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