
"Exp10sion" is a pixel-art puzzle platformer. You'll play as a bomb that explodes within 10 seconds. Each explosion respawns the bomb, starts a new round, and generates a "Time Shadow" of your last round. Use your shadow wisely to solve the puzzles!
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Languages: English*, Simplified Chinese**languages with full audio support
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[b]5/10[/b] Use your previous life ghost to help you reach the exit in under 10 seconds. [b]What is it:[/b] A fast-paced puzzle-platformer where your actions in the previous try still affect the current try. You have 10 seconds to reach the exit door, but you probably cannot do that since there's at least a door in your way, which requires someone to push a button to keep it open. On the first try, just go and keep the button pushed. On the second try, the ghost of the previous try will keep the button pushed, so the door is now open and you can exit. Only the previous try stays active, not all the ones before it, but the first try can help the second, and the second can help the third. Most levels can be done in just 2 tries though. Many more mechanics are added: boxes (and their ghosts) that can be pushed around, movable platforms, melting platforms that only last for a couple seconds after you step on them, "proton pack" lasers that kill ghosts, spikes that kill you when you touch them, winds that push you one way (including up), water that puts out the bomb and stops the time (you need to be on fire to finish the level)... Overall the levels are decent enough, but I for one don't like the timer aspect. In just ten seconds you gave to keep moving around from button to button, while leaving enough time for your future self to keep up and do what needs to be done while the current button is pressed, and instead of thinky puzzles that I can enjoy, it becomes a precision race that requires way too many tries to finish a simple puzzle that took me 10 seconds to solve. And some levels really require a lot of [b]precision[/b], like when you have to nudge a box [b]just right[/b] so it lands on a little spot, and when you have a few of these fine moves to do in a level, the number of tries needed to finish a level grows by a lot. If you're a fan of fast paced precision platforming with only a bit of thinking required, maybe this is for you. Other than the timer issue, my main problem is with the implementation. The game has a distorted, interlaced, blurred CRT look that's very hard to look at. Maybe it adds a "distinctive" look, but that's too distracting. Text is too hard to read! A few other games that do have the CRT look have a setting to disable it, but not this one. There are almost no settings, just a sound slider and a resolution chooser, which are actually not in a Settings menu, but hidden in the Pause menu in a level and I just discovered accidentally after I already finished the game. [b]How hard is it:[/b] Easy to moderate. [b]How long is it:[/b] 71 levels in 5 main chapters, each with 3 extra challenge levels, and a bonus harder chapter, for about 2-4 hours of gameplay. Levels in a chapter must be done in order, but unlocking the next chapter requires finishing only about half of them. [b]Level design:[/b] Moderate. Varied levels, some with trivial solutions, some harder, but they're quite distinct. [b]Quality:[/b] Bad. Other than a few thinky levels and interesting mechanics, the game is not for puzzle lovers. Distracting look, too much precision platforming, almost no settings, some basic achievements that unlock when a chapter is unlocked, not when you're done with it, non-rebindable controls, no cloud saving. Has a weird "next level" screen that was very confusing. [b]Edit:[/b] In a recent update the devs acted on user feedback and toned down the "encrapmentness" of the screen, making things less blurry. [b]Worth the price:[/b] Maybe, if you like precision platformers and don't mind the distorted look. [b]Most positive aspect for me:[/b] Good mechanics. [b]Most negative aspect for me:[/b] Too much precision in the harder levels. [b]What would make it better:[/b] Settings to disable the CRT look and screen shake. Rebindable controls. An option to slow down the timer or play with a longer timer for those that don't enjoy the rush. Cloud saves and better achievements. [b]Also consider:[/b] [url=https://store.steampowered.com/app/381890/Induction/?curator_clanid=25928931]Induction[/url], hard puzzle game where you need to use your ghost, but without a timer. [url=https://store.steampowered.com/app/1340310/Nine_Lives//?curator_clanid=25928931]Nine Lives[/url], untimed puzzle game with more than one past ghost to help you. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
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Hours played at review time, across 29 reviews with recorded playtime.
还行,随便写点儿什么凑个人气。 每10秒一个循环,本回合的动作会变成下回合的残影,需要在正确的时机停留在正确的位置打开机关,每节的最后一关有点烧脑。 希望能把音乐和音效开关分开,我想关掉的只是音乐。 希望暂停时能停在游戏画面,思考过程中正上方的倒计时一直走让人非常非常不舒服。
浅浅体验了一下,制作人们的关卡设计方面简直是天才,有些想了好半天才能解开,解开之后才会惊呼:原来是这样啊! 据说这也是一群独立制作者,喜欢解谜类的朋友们一定要试试!
简洁而和谐的美术风格,极其精妙的关卡设计,解谜爱好者狂喜 时空跟随的设计有braid那味了,烧脑但是特别好玩 操作手感上或许还要一点优化,角色跳跃相对难控制,对于一个解谜游戏有点苛刻了
非常有趣!玩的时候十分紧张刺激。关卡设计也很不错,引导做的也很好(我这种菜鸡玩的都很不错)>3<
good.
游戏设计很棒,就是我手残。。。跳都跳不上去。。。被手残影响到后续的体验了。。。游戏很棒!
前提条件:跳台游戏/解谜游戏/时间循环主题爱好者 经推荐体验了游戏,结果上头2小时直通5-10。 省流评价:好游戏很符合胃口,脑子好痛,要长脑子了 整体上1-2章体验下来中规中矩,3-4开始引力场的设计增加了木箱方面的考量,而熄火时停进一步的把10秒范围给大幅度扩大(总感觉熄火之后的时停有很多玩法,还没有试出来),只能说真的太给力了,但是如果是一开始就提出来熄火的概念就好了,或许就不会那么头疼(头疼) 以下是个人的一些通关想法(额外关卡并没有打,我的头) 在不考虑熄火时停的设计下,10s是一个循环,而这个10s是下一个10s的前提条件(你在说什么) 那么翻过来就可以考虑进门之前的黄门要怎么启动,开按钮的上一个10秒需要做什么事情(你到底在说什么) 并且一些行为要切割成x秒前和x秒后,从而更好记录一些重要操作(算了你说你的吧) 于是从4-1开始,打开关卡就随便时间流逝,开始脑测,然后操作试错。( 最后最后,很希望在更新一些中等难度的关卡或者有更有趣(目前有的机制算不上有趣,但是有难度)的机制,期待。 最后,等我头不痛了再回来玩额外关卡
玩法很有趣!利用双线程的策略闯关 来让玩家思考过关技巧 加上紧迫的时间限制 这个玩法很合我胃口! 美术上 选取了复古电玩风格 有种上世纪台式电脑荧幕的感觉!而且还使用了曲面的视差 很有巧思!(●'◡'●) 关卡设计的也很多 都有点玩不过来了!体验感很不错 有没有大佬发攻略来拯救一下我这个策略菜鸟/(ㄒoㄒ)/ 优化方面的话 要是手感能再好一点就更棒啦(๑•̀ㅂ•́)و✧ 八分推荐!看好你们!!!
关卡设计巧妙,游戏节奏紧凑,由于上一次的操作都会影响下一次,所以要求玩家行动前必须深思熟虑,是一款很不错的解谜游戏
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