
Exorcism of the Legion (Last Rites) Each chapter features a unique demonic entity that will test your courage and resolve.
Modeled estimate, not a reported figure. How we estimate →
About
Deluxe Edition now available including ALL FIVE CHAPTERS
This is what you're looking for!
Chapter 1 is being delisted as of Jan 31 2026.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I usually stay away from horror games, but I felt like I had to play at least one horror game in VR before I could say it isn't for me. Well, now I have, and it really isn't. Now, just because I'm a chicken and quit the game early on isn't why I won't recommend other people this experience. This game suffers from awkward controls, at least on the Meta Quest 2. You also constantly go out of bounds whenever you teleport jump too close to a wall or large object, and it can at times be hard to jump out of. The last issue I had was motion sickness. I usually don't suffer from motion sickness in VR, but it hit hard in this game. Another thing is that the game itself just feels slightly outdated, even for a VR title. The whole mission design, objectives, and graphics feel like a really early VR tech demo, not like a real game. These issues are enough for me not to recommend this game. Especially the out of bounds thing makes this game hard to enjoy, since it makes the only viable movement in the game, the thumbstick walking, which will give you almost instant nausea. ___________________ [url=https://store.steampowered.com/curator/45534557/]Follow my Curator for more![/url]
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this as a joke. Played it, cried, refunded. 10/10
dit is veels te eng pik
demon went up my ass now i am traumatised
Exorcism of the Legion (Last Rites), developed and published by LegionVR, LLC in collaboration with Fun Train, is a fully realized VR horror anthology that compiles its episodic chapters into one cohesive and deeply unsettling experience. Built specifically for virtual reality, the game does not merely adapt traditional horror design into VR—it constructs its entire identity around immersion, physical presence, and psychological vulnerability. From the moment players step into its world, the sense of isolation and dread feels immediate, amplified by the fact that every shadow, whisper, and sudden movement exists in full spatial awareness around them. The game unfolds across multiple chapters, each set in a distinct environment with its own thematic focus and demonic presence. Rather than presenting disconnected horror scenarios, these chapters function as interconnected episodes within a broader narrative arc. Players take on the role of an investigator confronting increasingly sinister manifestations, uncovering cryptic clues and piecing together fragments of a larger mystery. The episodic structure works particularly well in VR, as it allows each setting to feel carefully crafted and contained, while gradually escalating the tension as the overarching story comes into focus. Atmosphere is the game’s greatest strength. The environments are meticulously detailed, from abandoned chapels and claustrophobic corridors to grim tombs and decaying interiors that seem to pulse with malevolent energy. Lighting is used sparingly and effectively, casting long shadows that make every corner feel suspect. Sound design plays an equally crucial role: distant murmurs, sudden knocks, and spatial audio cues create a constant sense of unease. In VR, these auditory details are especially powerful, as they often compel players to physically turn their heads, heightening immersion and vulnerability. Gameplay centers on investigation and ritual rather than fast-paced combat. Players search environments for clues, interpret symbolic messages, and utilize various exorcism tools to confront demonic forces. Interaction is handled through motion controls, allowing for tactile engagement with objects and rituals. This hands-on design reinforces the feeling of being present within the world rather than merely observing it. Movement options such as teleportation and smooth locomotion provide flexibility, accommodating both comfort-focused players and those who prefer free movement. The balance between exploration, puzzle-solving, and moments of direct confrontation keeps the pacing deliberate and suspenseful. Unlike many horror titles that rely heavily on jump scares, Exorcism of the Legion emphasizes sustained psychological tension. Sudden frights are present, but they are woven into a broader atmosphere of creeping dread. The game’s horror often stems from anticipation—the knowledge that something is watching or waiting just out of sight. VR intensifies this dynamic by removing the safety of a distant screen; the threats feel spatially close, and there is no physical separation between the player and the environment. This design choice makes even quiet moments feel charged with anxiety. Technically, the game demonstrates a thoughtful approach to VR design. Visual fidelity strikes a balance between detail and performance, ensuring environments are immersive without overwhelming hardware limitations. Interaction systems are intuitive, and while occasional control quirks may appear, they rarely detract from the overall immersion. The chapter-based structure also makes the experience accessible in segments, allowing players to tackle it in manageable sessions—an important consideration given the intensity of VR horror. Overall, Exorcism of the Legion (Last Rites) stands as a strong example of how virtual reality can elevate the horror genre beyond traditional boundaries. Its commitment to atmosphere, deliberate pacing, and immersive interaction creates an experience that lingers long after the headset is removed. For VR users seeking a mature, psychologically charged horror journey rather than simple thrills, it offers a chilling and cohesive descent into supernatural dread that showcases both the strengths of the medium and the creative vision behind it. Rating: 7/10
Does not work with Quest systems. As other reviews noted the radio does not work in game, preventing the game from progressing past the intro. That issue was noted over 2 years ago and still hasn't been fixed. Controls aren't mapped for Quest systems and can't be changed in game.
love it
Is good :)
Scary as fudge!
-opened the game -started first case -found crucifix -scared to go out of the office -came out of the office -heard something behind me -tuned around o see what was it -saw bloody statue of mary -screamed at the top of my lungs -♥♥♥♥ my pants -left the game -scared to be in the dark now 10/10 will never play again (maybe)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.4K | 87% | $34.99 | |
| $2.5K | 41 | 63% | $2.69 | |
| $1.1K | 40 | 35% | $0.99 | |
| $446 | 8 | 75% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1K | 103 | 42% | $12.99 | |
| $41.1K | 241 | 94% | $3.99 | |
| $41.1K | 85 | 92% | $12.49 | |
| $41.1K | 127 | 72% | $15.99 | |
| $41.1K | 81 | 79% | $11.99 | |
| $41.1K | 209 | 89% | $6.99 |