
Exoprimal is an online, team-based action game that pits humanity's cutting-edge exosuit technology against history's most ferocious beasts – dinosaurs.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.4Kreviews | 69% | — | $4.6M |
| $59.99 | 11.1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is incredibly slept on. Easily jump into dino fighting fun with some pvp elements. Easy to play, hard to master. Great diversity of playable characters. Fun. Meaningful abilities for dmg, cc/support, healing, tanking. Great group synergy and dynamic skills. think dino crisis+warframe+Horde mode.
$60 game with a free to play feel thats online matchmaking only and doesnt look like it get updates anymore. Its kinda fun but im just gonna spend my money on a better game instead
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| 1.7Kratings |
| 77% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏优化:卡 游戏剧情:普 游戏内容:空
No sauce type game. Wait 10min in queue to play with bots type game. $150 in cosmetics for 0 players online type game.
It's very obvious from reading a lot of the user reviews that most of them did not get far enough into the game, although I will admit this is likely due to the game's massive design flaws. It does at first seem like there is only one game mode; however, the more you play the game, the more modes you unlock, from takes on classics like escorting payloads and capturing control points, to more interesting fare, such as MMO-inspired raid battles where both teams set aside their differences and work together to take down one big, bad dinosaur using The Power of Friendship™ (my personal favorite missions). The issue is that the game does not make it immediately apparent that there IS more than one game mode, and while this appears to be done for very deliberate, story-related reasons that I will not spoil here but that are easily found online, I have to say, it really does the game a disservice. Personally, I enjoyed slowly unraveling the story and discovering why new game modes were being unlocked, but I can totally see why this would be a huge turnoff to some people, especially the casual crowd that is just wanting to jump in and out for some quick matches and/or those who are not interested in the story. And honestly, the story is a way bigger part of this game than it really advertises and I was pleasantly surprised to see a multiplayer game with such an interesting, albeit insanely cheesy, campaign - but it's completely understandable that some people don't even make it to this point since, on the surface, Exoprimal appears to be just another standard hero-based team shooter and those are typically very straightforward. The graphics are technically very impressive, although some of the environments are a little bland for my taste, and the sound design is great. Weapons feel good to use and a lot of the characters are insanely fun, but another huge ding against the game is that there just aren't enough characters. In combat, your customizable player character pilots giant mecha called "exosuits" to fight off the hoards of dinosaurs and/or the enemy team, and while each exosuit has their own unique play style, voice lines, cosmetics, etc., and the roster initially looks pretty large, in reality, there is a very small base roster of only 10 exosuits, with 4 DPS options and 3 each for tank and support. The remaining playable exosuits are α and β variants of each character, but there is great variability between how different the variants are from the base suit, so while some may feel almost like a different character entirely, others feel almost the same as the default exosuit, with only minor changes. This can feel disappointing and frustrating at times, and is made worse by the fact that you have to either buy the variants with real money, or grind for several hours to reach level 20 on what is essentially each character's "battle pass" that you level up by playing matches with that suit (battle passes that are free I might add, but don't you worry, there's paid seasonal passes too). So, depending on the number of variants you're interested in obtaining, you're looking at potentially hundreds of dollars spent buying each of them outright, or hours spent grinding to get each exosuit to rank 20. The rest of the game is largely fine. The story is extremely cheesy and tongue-in-cheek, often in a "so bad it's good" manner, reminiscent of straight-to-DVD B-movies playing on basic cable at 3 PM on a Saturday type of way. It's nothing groundbreaking, but I found it enjoyably dumb and interesting enough. The voice acting falls into the same category, being a hodgepodge of either perfectly adequate or laughably bad, as characters shriek at your sweet, dumb, doofy-looking silent protagonist in exaggerated Russian, Jamaican, and British accents. The progression system is unusual in that you unlock new cutscenes and story sequences by playing a certain number of matches; sometimes you may end up waiting in matchmaking for several minutes if you are being unknowingly queued into the next campaign mission, which can often lead to getting matched with bots or players who have already completed these missions. This can lead to some confusion, as you may occasionally get matched with a group doing a campaign mission you have already completed, and for some reason, every time you complete a campaign scenario, the same story-related cutscene plays when you exit the match. It took me a while to realize why I was occasionally finishing a match and seeing cutscenes I'd already seen before, and on more than one occasion I actually got matched with groups doing story missions I hadn't even unlocked in my own campaign, which led to me exiting a match and loading into a very confusing cutscene where the story had apparently jumped ahead with no explanation. Overall, I think Exoprimal is a great game, just one held back by some rather head-scratching decisions on CAPCOM's part. While I would say I definitely got more than my money's worth from Exoprimal, and I would argue the high production value warrants the $60 price tag, it is a paid entry in an over-saturated genre that has almost entirely pivoted to a F2P model, which is understandably off-putting to a number of players. Add to that the presence of paid DLC - and yes, the majority of it is obtainable with in-game currency, but there is some content locked behind four paid seasonal battle passes, as well as crossover content from other CAPCOM games - and the first impressions are, sadly, really not great. Even if one gets past these hurdles, the convoluted manner in which the story is told and locking alternative game modes and characters behind dozens of hours of playtime does little to help an already struggling game's reputation (to say nothing of the complete and utterly baffling lack of marketing). I have enjoyed my time with Exoprimal greatly, but I completely understand why it has the negative/mediocre word-of-mouth that it does, and as much as I would love to play with my friends, I can't fault them for not jumping into an exosuit to shoot up some dinos with me, especially now that it's been announced the game is "complete" and will not be receiving further content. Why it is obvious to thousands of average gamers the many reasons that Exoprimal failed to become the next big thing, but not to the million-dollar development company responsible for it floundering, is absolutely beyond me, but I sincerely hope that CAPCOM realizes how hard they dropped the ball on this game, how much potential it has, and revisit it in the future instead of letting it fade away into obscurity like so many other live service games these days. TL;DR - Great game held back by questionable choices, I'd get it on sale. Alternate game modes locked behind hours of progress. Small roster, 10 characters + 2 variants each & some variants are too similar to default. Paid DLC, including $40 worth of battle passes. Story is dumb fun, but told in a confusing way. Lack of fresh content going forward due to game being "complete."
These waste of space greedy scumbags put this game on sale and one week later cut all support for it. Avoid bc yea its kinda fun but ♥♥♥♥ greedy ass capcom
An incredible game that capcom decided to intentionally sabotage, and is now dead. The fact that this game never got TRUE crossplay pains me so much. The different platforms can only play together with random matchmaking, you can't set up a party to actually play with your friends. They promised this update, but ended up only adding it in private matches. They did all of the hard work already!! The netcode is great. They just never added that tiny feature that lets you make a party with anyone that's not on the same platform as you. This is one of those games that is genuinely so innovative at what it does, that I'm genuinely upset that it didn't end up being a success. So many fantastic ideas that we'll likely never see attempted again.
I went into this game expecting it to be mediocre at worst and mid at best. Instead it's mid at worst and pretty damn fun at best. Exoprimal isn't a perfect game, but most of all, it's damn unique, and in a world where online shooters are becoming more and more homogeneous, I'm glad Exoprimal exists, and I hope that more people try it out. $60 is definitely a large asking price. In my opinion, this game should be $30. However, if you see it on sale, don't hesitate to pick it up, because I think that many of you will find it to be a great experience.
48 people in game (SteamDB) right now.. (during summer sale) Had great potential.. but.. well.. Feels fun. then.. Grindy, gets boring and exhausting. Paid Battle Pass.. Waste of money
Sorta kinda highly recommendable robo dino action. If that is confusing, let me explain. Capcom definitely dropped the ball on a number of fronts with this game. The advertising and messaging is confusing, making many (myself included) think this was a pure cash grab platform given the full price, day 1 battle pass, and so much paid DLC. Buuuuuuuuut... it's actually not that bad at all. All of the different suits (the actual character classes) are unlockable with in game currency you get from playing, and there are loads of skins/tags/emotes/etc. you can unlock for free. The other area they really messed up was not having a completely offline mode. I get that they want to encourage multiplayer, but there's no real reason this game should require a connection since it has working bots. With all that said, I do recommend this game with some caveats. I bought the game on sale for about 23 euros. I won't be buying any battle passes or premium skins. For that price, it totally feels worth it to me. The in game unlockables are keeping me motivated and the progression doesn't feel drip fed. The always online factor is a bit worrying, but I figure if Capcom turns the servers off in 6 months without adding an offline mode, I'll still have gotten my moneys worth. Not everyone will share that sentiment though. If you want a guarantee that this game will be playable in 10 years, then stay away until Capcom decides to add an offline mode (or modders do it for them). Likewise, if you are the type of player that can't ignore premium or time limited content and needs to have absolutely everything, you might want to give it a pass too. So WHY do I recommend this game? Three words, "ROBOT DINOSAUR ACTION!" In some ways it's the most video game video game ever; It's the future, you play as mechs, you fight dinosaurs, and the bad guy is an evil AI. If that appeals to you, then this game has you covered. The different suits are satisfying to play, with various weapons and abilities to keep combat interesting. The hordes of dinosaurs are fun to fight, feeling like "sci-fi musou with guns". I've only tried 4 different suits so far, but they all feel unique and I'm looking forward to trying out their variants and the other completely different classes as I unlock them. PvP-vs-PvE-vs-PvPvE??? Some of the criticism of this game has come from the confusion about whether it's actually a co-op or a versus game. I totally get it, I want a co-op experience, not a competitive one. The modes I have played so far are all a hybrid of the two. The key thing is that the PvP parts are very unobtrusive if you come looking for PvE. Generally you play the majority of the mission in a co-op setting, just killing dinos with your team. Towards the end of the mission, you will be given certain PvP options like trying to slow the enemy team down, or direct conflict. When matchmaking, you can specify you only want to play PvE and then the "PvP" sections are all indirect conflict, like just trying to beat the mission faster than the opposing team. Story? What story!? Seriously though, there is a story. It's a bit silly, somewhat intriguing, and not the main reason to play this game. I quite like the combination of story cut scenes and audio/video/text logs to fill in the blanks. They definitely should have made the story progression smoother and offered a fully offline option to play through it. The current implementation is that when you queue up for missions, you sometimes get the next slice of the story, before/after you play. It works well enough for what it is IMO. Pros: -ROBO DINO ACTION!! -Nice graphics. -Cool mech suit designs and skins. -Actual in game unlockable content. -No pay-to-win DLC/microtransactions. -Fun co-op experience, even with randoms and voice chat off. -Crossplay and bots and mean you can always get into matches quickly. -Works well on Steam Deck with some settings lowered. Cons: -Required online connection for no good reason... -...which also means Capcom could kill this game at any moment. -The default non-sale price. -Microtransaction temptation. Exoprimal has room for improvement, but it's a solid game that I would recommend to the right person. If the idea of "Co-op Robot Vs Dinosaur Musou" in a Saturday morning cartoon setting sounds enticing, then this might be the right game for you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.9K | 66% | Free | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 176 | 49% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 75.7K | 87% | $4.99 | |
| $4.6M | 9.3K | 95% | $19.99 | |
| $4.6M | 11.1K | 82% | $17.99 | |
| $4.6M | 10K | 93% | $14.99 | |
| $4.6M | 4K | 93% | $49.99 | |
| $4.6M | 3.9K | 77% | $44.99 |