
Exoprimal is an online, team-based action game that pits humanity's cutting-edge exosuit technology against history's most ferocious beasts – dinosaurs.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.4Kreviews | 69% | — | $4.6M |
| $59.99 | 11.1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
summoning carnosaurus
100/10 Overwatch wish they had pve like this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.3K | 95% | $19.99 | |
| $4.6M | 75.7K | 87% | $4.99 | |
| $4.6M | 11.1K | 82% | $17.99 | |
| $4.6M | 10K | 93% | $14.99 | |
| $4.6M | 3.9K | 77% | $44.99 | |
| $4.6M | 9.5K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.9K | 66% | Free | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 176 | 49% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| 1.7Kratings |
| 77% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amongst all the loud murmurs of disinterest for this game, I was incredibly excited to play this game. I'm not usually one for team shooters, and modern ones with battle passes even less, but this game was truly magical. Trust Capcom to make me enjoy a genre of game i'd normally pass by without a look. Exoprimal is one of the most fun shooters i've ever played, in part because of Dinosaurs (dinosaurs will never be uncool to me), and partly because its almost entirely a PvE experience, playing as a team while you fight the hoardes of raptors and more that come your way. I was initially skeptical of the PvP aspects to the matches, as i felt there was no need for it when the PvE is so fun, but the way individual exosuits interact with one another in a PvP environment creates a wholly different type of fun! Some suits have entirely new uses when against other players, some are better against players than the AI! The flow of this game is something I feel isnt replicated anywhere else, working alongside teammates and synergising against both the computer and the enemy. Now, the story. It starts off with a super fun premise, and from there only gets better as it adds more and more mysteries and information, building to a climax where all the loose ends are tied up one by one, and one of the most fun final bosses in modern gaming, using all the mechanics you've been learning throughout your time playing. I can imagine the writing feeling cringy to some people, but I grew to find the characters incredibly endearing. At the time of writing this, the game has incredibly low numbers of players. since a match needs 5 people on each team, you can understand how asking for 10 people just to host a single match can be difficult. you can still find a game, and the game will place bots to fill the spots at worst, so theres no risk of not getting a game, but the chances of a full team of human players will be slim. Of course, the big kicker is that the story is entirely cutscenes and conversational logs, occasionally leading up to a unique mission type or boss fight, unlocking as you progress by playing online. To me this is the big blemish on this game, since no single player or even online co-op campaign means that once this game's server's go down, there will be no way to play it. For such a big budget project for Capcom, this feels incredibly shortsighted, like it was pushed simply to satiate current trends. Regardless, the devs worked with what they were given and created an experience I won't soon forget. There is so much more I wish i could talk about, going into each exosuit individually and the story in more detail, but to keep things brief and spoiler-free, I must relent. If people are still playing this in the future, I hope to play with you some day on Bikitoa Island.
Not good, it's filled with tryhards that you either have to shell out extra cash on top of the $60 you already paid in order to beat them or lose about 50 games in a row to be able to get good exos. Plus a boring story that makes little sense.
优化一般,玩法无聊,不建议入
A very fun experiment of a game. The good parts being the gameplay and it being a very well designed casual pvevp type of game though mostly on the pve side. The gameplay is extremely smooth and every suit feels good to use, no jank, no clunkyness just all good. The dinos are fun to fight, every type of them has their own gimmick. I didn't expect to get invested in this game's story, especially with how it's presented (logs the team collects while your player character participates in wargames) but the personalities of the team members made it very enjoyable. The story boss fights are some of the best boss fights in this type of co-op pve type of game, very well thought out. Now for the bad parts of the experience. The game is very slow to pick up, like its pacing is slow and requires repeatedly bashing your head against the same 2 missions until you progress a bit further in story. The netcode is a coin toss, you might have good ping but you will randomly experience desync issues, I don't know if it has to do with crossplay. While graphically appealing, antialiasing without the upscaler is atrocious and you might have weird frame drops in a specific map. And now for the controversial stuff. The game defaults as a full priced game, despite that, the game has a "pass" with rewards that have a premium tier. The rewards are cosmetic you are free to not care for them. Progression isn't slow and rewards by leveling are aplenty. While I don't support this type of live service crap in games, thankfully it is easily ignored in this. You don't really pay for gameplay advantages other that early variant unlocks that are more like sidegrades to the suits and early unlocks for the 3 locked exosuits that aren't really that hard to unlock through normal gameplay. If you are that bothered by the full price but are curious about the game I recommend getting it at a sale.
Where is lost planet 2?
kinda trash and dead. It's more like a waiting room simulator since the gameplay loop is : enter menu, wait, try to play, wait, enter a lobby, wait, enter the game, wait, do the 1st mission, wait, do the 2nd, wait, do the 3rd, wait, do the 4th, wait, end mission, wait, wait, back to menu, wait, rewards, wait and the loop goes back
Quite addictive. Worth it on steep sale. Over the Moon eng. FTW <3 Capcom is seeing what limits their engine has. Not as many as we thought.
我就想刷刷恐龙,游戏虽然能自建房选择想打的任务,但要好友码,只能和认识的人建立房间,甚至加入别人的房间还要好友码,为什么就不能自己自建然后和人机一起打打恐龙呢?哈皮卡普空。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.