
EXIT is a very challenging puzzle game that requires pure logic rather than luck or dexterity. It includes 100 mind blowing levels. Are you READY?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gran juego de Puzzles estilo el Puzzle-Pug de Tapps. Moves las fichas en lineas rectas y tenes que con ayuda del mapa y de otras fichas, ir movilizandolas para que encajen en la linea predeterminada para ganar. Graficos, musica y sonidos decentes. - No Innova en nada pero da 60 niveles que son un gran desafio sin dudas. 7/10 - Si te gusta el genero dale una probada, sobre todo teniendo en cuenta que tiene CROMOS y LOGROS que dan mejor valor al titulo
...(¯`´¯) •./¸✿ (¯`❤ ..¯))✿/¸.•*✿ ...(_.^._)√•*´¨¯ (¯`v´¯). ...✿•*´)//*´¯`*(¯` ❤ .¯) .....✿´)//¯`*(¸.•´(_.^._)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Hungarian*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +3 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还算挺好玩吧,每一关点击之前先看好路线再玩吧,为了成就!
The game is simply WOW, time flies by unnoticed, in some places the levels blow your mind and behind the visible simplicity- go and pass!
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
☀️
A mí me flipan este tipo de juegos venga a rodar pelotitas de colores
说好得中文呢
I 100%-ed all 4 games in the series, and now I came back to leave a review for all of them at once. It’s an exploration of the “ice-sliding puzzle” genre (although here it’s balls rather than ice), with each game adding a little extra: direction changes, coloring, portals. What I liked: - Challenges. Each puzzle is meant to be played several times: from “small batch, no time pressure, unlimited fails” to “all puzzles at once, tight time pressure, tight fail limit.” With extra challenges for "all coins", "no fails" etc. This adds an extra meta-twist to the puzzle difficulty. - Puzzle difficulty. Barring some “tutorial” puzzles at the beginning, it’s at just the right comfortable level — not too easy, but doable after a minute or two of trial and error. What I didn’t like: - It looks strange, as if the assets were collected from different libraries with no overall styling logic. - One achievement in the first game was broken.
Puzzle de primeira com bons desafios para o cabeção.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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