
You're so exhausted you can only crawl, but still refuse to sleep.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 65reviews | 74% | — | $22.5K |
| $9.99 | 1.4Kratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲整體 太勤勞了負評XDDDDDD 不玩難受 玩了難受一天!!!
不好玩哈
Gra nie jest idealna, chociaż idealnie nadawałaby się na telefon. Jest to raczej gra familijna, nie znajdziemy tutaj trudnych zagadek lub zadań które wymagają większego wysiłku w myśleniu. Generalnie większość zadań to poruszaj lewą ręką przedmiotem w górę i w dół, no tak jakby nic nowego ja to robię każdego wieczoru sam w pokoju. Fajne różnorodne lokalizacje. Generalnie na dłużą metę gra mnie trochę nudziła, ale w pełnym całokształcie gra jest wykonana dobrze i wzorcowo, plus wygląda też ładnie. Generalnie 4/5 gierka. Zastanawia mnie tylko co ten typ od ołówków BiC rozdaje tyle tych nagród na lewo i prawo, i jakimi oni niby są recenzentami, dla mnie mogą recenzować tylko ołówki a nie gry, tyle w temacie, firma spada na drugie miejsce w mojej topce firm, na pierwszym jest teraz firma S.R.A.M
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean, Italian +2 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]主角躺平任你摆布[/b][/h1] 《累趴侠》是一款主打物理效果的休闲游戏,出自《蜡烛人》制作团队,本作中玩家将操控可爱又魔性的主角,完成系统给出的一系列超难任务。 游戏的画风非常可爱,主菜单有几个精美的盒子,这便是关卡选择了,点击后系统还会贴心的用图文告知玩家场景内容和主角的背景故事。 本作的玩法其实很简单,系统为每个房间都预置了3个布局,玩家可直接预览并选择这些布局,当然了,也可以自己动手搭建场景。 游戏提供了大中小三种类型的家具和装饰品,放置足够的数量便可以开始“累趴”了。 系统会给出一系列任务供玩家完成,诸如抓住特定物品、移动物品、将A与B放到一起、靠近物体等。 游戏的角色是两个不同性别的小人儿,其共同点是已经累趴了,躺在地上任由玩家摆布,玩家则需要点击场景移动角色,或是点击并拖拽角色的四肢完成各种动作。 游戏的物理效果做的非常好,看着小人完成各种各样稀奇古怪的动作,像个橡皮人一样被拽来拽去真是太搞笑了。 很不错的一款魔性小游戏,物理效果非常棒,难度也不错,适合无聊时打发时间。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Relatable.
Ich liebe solche „dummen“ Spiele, bei denen man richtig fertiggemacht wird und die Steuerung gleichzeitig großartig ist. Ich meine damit, dass sie richtig knackig ist und mich an bestimmten Stellen komplett zur Weißglut bringt. Trotzdem finde ich das Spiel richtig cool und empfehle es jedem, der seine Geduld trainieren will.
2.2 часа пытался пережить вечер. Пережил только желание прилечь в реальной жизни. Игра-зеркало.
Exhausted Man is an offbeat and surprisingly thoughtful indie game that takes a universally familiar feeling—utter physical and mental exhaustion—and turns it into the foundation of both its mechanics and its humor. Developed and published by Candleman Games, the title places players in control of a character so drained of energy that walking is no longer an option. Instead, every interaction involves crawling, dragging, and awkwardly throwing oneself through everyday environments, turning simple tasks into elaborate physics challenges. From the very beginning, the game makes it clear that frustration and comedy are meant to coexist, and that persistence, rather than precision, is the key to progress. The core gameplay revolves around completing a series of mundane objectives within confined spaces, often before the character finally collapses for the night. Each scenario begins with a planning phase, where players choose which tasks to tackle and how to arrange objects that might help or hinder movement. This structure adds a light strategic layer, encouraging players to think ahead rather than simply react. Tasks affect the character’s limited stamina, forcing difficult choices about what is worth attempting and what can be skipped, and reinforcing the theme of being stretched too thin by obligations. Movement and interaction are intentionally clumsy, driven entirely by physics rather than tight animation or direct control. Players must manipulate momentum, leverage objects, and accept that failure is often part of the learning process. Dragging furniture, climbing over obstacles, or reaching distant switches becomes an exercise in patience and improvisation. While this awkwardness is a deliberate design choice, it can occasionally test the player’s tolerance, especially when the camera or object collisions behave unpredictably. Still, moments of frustration are often followed by genuine satisfaction when a clever solution finally works. The game’s tone is consistently humorous, drawing comedy from exaggerated depictions of burnout and overwork. Environmental storytelling, item descriptions, and character reactions subtly poke fun at modern life’s endless to-do lists and lack of rest. The contrast between the absurd physical struggle and the trivial nature of many objectives gives the game a relatable charm, making it feel less like a pure gag and more like a satirical reflection on exhaustion as a shared experience. Visually, Exhausted Man adopts a soft, colorful aesthetic that keeps the mood light even when challenges become demanding. Characters and environments have a rounded, almost toy-like appearance that suits the exaggerated physics and helps prevent frustration from turning into irritation. The art style complements the game’s pacing, making each level feel like a contained playground rather than a punishing obstacle course. Sound design is minimal but effective, reinforcing actions with simple audio cues that enhance immersion without overwhelming the experience. In terms of pacing and longevity, the game is best enjoyed in short sessions. While new scenarios introduce variations on the core mechanics, the fundamental loop remains consistent throughout. Players who enjoy mastering awkward physics systems will likely find pleasure in refining their approach, but those looking for evolving mechanics or narrative depth may find the experience repetitive over time. The game does not aim to escalate complexity dramatically, instead relying on situational creativity to keep challenges engaging. Overall, Exhausted Man succeeds as a quirky, character-driven physics game that leans fully into its central concept. Its charm lies in its willingness to embrace inconvenience and turn it into both a challenge and a joke. While not for everyone, especially those with low tolerance for imprecise controls, it offers a memorable and oddly relatable experience. For players who enjoy experimental indie games that transform everyday struggles into playful problem-solving, Exhausted Man delivers a humorous and satisfying take on the art of pushing through exhaustion. Rating: 7/10
Очень плохой перевод, задания однотипные
[h2]游戏介绍[/h2] 《累趴侠》是由Candleman Games工作室颜值宣发的一款轻松休闲点击向模拟游戏,游戏中我们将扮演一些疲惫至极的人,熬过他们至关重要的一晚,角色的动作特别滑稽有趣,是以一种瘫软在地上的姿势进行,你需要完成4个大关里的许多个小任务,游戏整体没有什么特别高的难度,适合闲暇时轻松休闲一下。 值得注意的是,本作的工作室前段时间在多端都很出名的“蜡烛人”的续作,蜡烛人在移动端、steam都获得了超高的好评,在18年上线steam后到现在为止还获得了92%的好评率,还是非常不错的一款国内独立游戏。 [h2]游戏玩法[/h2] 而在本作中,算上新手教程关卡共有4个大关,每个关卡都有多个小卡片,也就是我们“累趴侠”需要完成的目标,而我们因为实在是太累了,于是整个游戏过程中是整个人摊软在地板上,类似“蛇”一样的滑动前行,并且四肢软绵绵的,给我一种之前在玩“章鱼哥模拟器”、“人类一败涂地”的感觉,但是会比这两作简单许多。 在游戏中我们移动只需要点击地面,我们就会滑行前行。而可以通过拉着四肢完成四肢的单独移动,长按可以完成抓取,右键完成松手的动作,而游戏的大多数操作就围绕着这几个简单的动作进行。 游戏中你可以抽取你想要进行的故事挑战,通常大多都是让你通过疲软的四肢,与四周的物品交互,例如将指定物品放在指定位置(有的只需要持续一段时间,有的需要好好的放在上面)、又或是将手、脚通过指定方式移动一段距离。游戏的玩法十分简单,但是整体的物理引擎,角色诡异滑稽的动作和肢体,并且游戏也没有很严格的限制条件,让本作成功成为一款轻松休闲向的游戏。 [h2]总结[/h2] 总的来说,本作是一款画风卡通,玩法简单但是很新奇的休闲放松模拟游戏,游戏的难度不高,适合在闲暇时随意玩上一把~期待更新更多关卡~ [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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