
Kill everyone in the world with a guillotine… on a cursed Win98 desktop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 5 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Execute is a short active incremental game about reducing the world’s population from 8 billion to zero.
Capture people – gather victims for your machines.
Execute – start with a guillotine, then unlock new methods.
Expand your arsenal – mines, contraptions, and machines that scale with your progress.
Optimize Nuclear Supply Chains – build nukes, lay waste, and accelerate humanity’s demise.
Repeat!
Genres
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Consider this a narrow thumbs up. Someone with the same feelings who draws the line elsewhere might give it a no. Execute is a short incremental/clicker about killing every person on Earth. It's got a slick enough visual style, hitting 90s UI chic if not elevating it. It has a bit more menuing than I'd like for a game in this genre that demands so much hands on effort until a late stage. My issue with it comes with its theming- it's making the common enough argument that unchecked capitalism is, inherently, a death cult. I do agree with the premise, but find the execution, pun not intended, to be lacking. It is a metaphor of brute force, a punch to the face that is barely shy of a statement. Yet, its tangible details also feel somewhat off- the conceit is that you are working for some company that generates money by killing as many people as possible. That's a metaphor, fine, where it comes into conflict is the scale of its economy. I don't think I ever broke $100 million dollars, and for a game simulating an exact population count and consistent birthrate that is designed to reflect reality, the profits feel as though they should at least reflect reality- apocalyptic profits with numbers that feel authentic and create a more cogent picture. In truth, most of playing this game calls to mind my experience with FACEMINER, a game with a not dissimilar mechanical and aesthetic style, and similar themes. FACEMINER, however, finds success in the specificity of its illustration- processing facial recognition data for clients benign and malicious while chasing a constant upscale that stretches beyond reason and feasibility to the world itself collapses, burning in the heat of a legion of data centers with no purpose other than identifying faces. Execute says capitalism is a death cult. FACEMINER reaches the how and why. All that being said, I didn't take much umbrage with my time with the game- I just found its ideas had been performed with more complexity and mechanical polish elsewhere, before.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, French, Polish, Korean
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不懂为什么要把速通成就重新添加回来,到底是谁在喜欢,这个成就在我看来并不会如作者所说增加游戏的可玩性,尤其它是一款增量游戏,反而使得整个全成就的过程变得又臭又长,在完成其它成就时我觉得游戏本身还是蛮有意思的,但当想起来还必须多花近2小时速通来达成全成就时,我只觉得无比恶心
Way too much menuing. And it's bad menuing. It's very difficult to remember what is required for certain upgrades, and every button looks the same, so you can't quickly tell what's what at a glance. The upgrades are generally convoluted too all within different menus, and the prestige system didn't really help. Forcing me to repeatedly go through the boring early-game grind is not fun. At least it actually has an ending, and I liked the finale. It's not particularly bad, probably a 6/10, but I wouldn't recommend it over many of the other games in this genre.
Good game can be it within about 3 to 2 hours. Game is morbid in its concept and i love it. As the game states your job is to execute every single person on planet earth. So figure out how to optimize and increment your execution quickly. An earn enough material to even start launching nukes! 1 slight con i have and it's speed running achievement. the achievement that requires you to beat the game within 2hr and 10mins or less is a little bs. Since you really need to get enough of uranium to upgrade the bomb and the game really likes to tease you on earning uranium. The best i can recommend on getting this achievement is to aim for the mag as soon as possible and boost its yields to eliminate the odds. (Regardless this achievement is a bit bs for a speedrunning achievement as it does rely on a bit of luck and no increment game should really have a achievement like this since the whole point of a game like this is to make number go up)
A fun little game with a couple of hours play time. I found this game while I was following some Godot tutorials and decided to buy it since the demo was really fun. The game establishes its identity really early on with gory pixel art. I really like how it put in perspective the scale of how much a billion really is. Like you'd be executing thousands of people a second and the remaining population barely moves. Kinda let me really internalize the scale of historical genocides... The game does fall short in the late game though. (Spoiler) (I will be really critical here since the dev seems like the kind of person who wants a genuine criticism for his game.) I feel like the nuke mechanic at the end is put there as an easy fix for the number problem, that the kill count does not reach billions fast enough. To me, this undermines the feeling of scales established in the early game. Other aspects of the late game also seem not as polished as the early game as well. Instead of the interplay between different mechanics during the early-to-mid game, all the mechanics are centered around making the nuke in the late game. All of this would be ok, but the sudden change of pace from juggling all the resource in the early game to just wait for the nuke to complete building (which actually takes quite a bit of time) put me off quite a bit. I think making this part more interactive or making use of more ingredient to make the nuke, maybe putting blood and heat into play, would improve the late game experience. While I think there are still rooms for improvements for the late game, it was a fun experience overall. Giving an incremental game a strong core identity really refreshes the genre. 4/5 on my scale
IDF simulator
Game is way too short, beat it in about 4 hours, another 2 if you want to get the final achievement. The art, what's there, is fine. Nothing to write home about, but there is barely anything going on in this game. After 4 loops you have seen all the content the game has. It never dramatically changes, there is no sudden breakthrough or any changes to how to play. Other than unlocking the idle mechanic. I'd say pick it up if its going for a dollar, otherwise its not worth it at all.
This is a good game. Hardly an Idler/Incremental. You are heavily incentivized and rewarded for active gameplay.
광고 업계에 3B (아기, 동물, 미인)가 있듯 게임 업계에도 가끔 평점 치트키인 소재가 몇몇 있다 그 중 하나가 바로 고어인데 이상하게도 고어 소재가 들어가면 게임의 퀄리티에 상관없이 평점이 급증하는 경우가 있다 내 생각엔 이 게임이 바로 그렇다 단두대 -> 더 많이 단두대 -> 더더단두대 -> 더더더단두대 -> 메가단두대 -> 딸깍 핵폭탄 이게 이 게임의 모든 것임에도 정말 90% 이상의 긍정 평가를 받을 가치가 있는가? 나는 아니라고 생각한다
Execute isn't particularly complex - it's a numbers-go-up incremental - but it hooked me because the premise is cool and it's just really well done. The achievement to beat the game in 2 hours and 10 min was the most fun thing in the game for me, as it introduced a lot of strategy of trying to min-max upgrade purchase choices and prestige timing.
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Where this game's players are, estimated from review languages.
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