
The higher you climb, the bigger the fall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.6Kreviews | 74% | — | $152.2K |
| $4.99 | 19ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I don't have that many issues with the main substance of the game. There's some ideas that could be worked on more, but at the end of the day its a foddian game, so if you aren't expecting to get frustrated you must not be familiar with the source material. The biggest issue with this game is one specific bug. With no discernable pattern, every time you try to shoot the ball in midair, it will just not move the ball. Then, the next shot you take will go in the direction of the shot that was canceled, regardless of what direction you were aiming or how hard you wanted to shoot. I could overlook this to be honest, I've dealt with worse in games that I still like. But at a certain point, this bug happens way too often to even call the game playable. I swear, its like every other shot that this happens, and it makes the game feel incredibly unresponsive. If you want foddian games, there are better options out there, don't buy it just cause it was in a Markiplier video like me.
it has taken me 93 minutes and 1800 hits to get past the three colored steps after the tree and re-realize this isn't golf: You can hit the ball mid air many times as long as you haven't hit anything else. I legit forgot about that. The stroke counter is called "Hits." The ball is made of plastic with how not-bouncy it is. A normal golf ball would bounce with only like a 10-30% loss when hitting stone. This ball has at least a 60% loss in inertia when hitting something. If it were bouncier, it'd feel far more infuriating / rewarding to use / master.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 29/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Korean, Finnish, Portuguese - Portugal, Russian, Simplified Chinese, French, Italian, German*languages with full audio support
| $4.99 |
| 16ratings |
| 70% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picked this up after loving Getting Over It, and honestly it scratches a similar itch while being its own frustrating beast. The ball juggling mechanic is genuinely clever once it clicks — being able to redirect mid-air saves you from so many disasters. That said, the moment your ball touches any surface you're just a spectator watching your progress evaporate, which never stopped feeling unfair no matter how long I played. Alva's commentary is decent enough encouragement but lacks the philosophical punch that made Bennett Foddy's narration so memorable. For the price, it's worth a try if you're a masochist who's already conquered the original, but go in knowing it leans more on frustration than the satisfying skill mastery that made Getting Over It special.
Hay juegos que ponen a prueba tu habilidad, y luego está Golfing Over It, un título que también pone a prueba tu paciencia, tu autocontrol y las ganas que tienes de seguir jugando después de ver cómo un mal golpe manda toda tu partida al vacío. Personalmente, ha sido uno de esos juegos que me ha vuelto completamente loco. Completarlo ya fue un auténtico desafío, pero conseguir el 100% de los logros fue otra historia. Hubo momentos en los que pensé seriamente en dejarlo, especialmente después de perder muchísimo progreso por un error absurdo o por calcular mal un simple golpe. Y aun así... siempre acababa pulsando "Jugar" otra vez. Una parte del mérito la tiene su creador. Durante la partida va comentando la experiencia, compartiendo reflexiones y acompañándote mientras tú ves cómo otra pelota sale disparada hacia el infinito por culpa de un milímetro de más. Es imposible no frustrarse cuando eso ocurre... pero también es imposible no reírse después de unos segundos. Esa mezcla de rabia y satisfacción es precisamente la esencia del juego. Lo mejor es que nunca da la sensación de ser injusto. Si fallas, sabes que ha sido culpa tuya. No hay trampas ni mecánicas aleatorias: todo depende de tu precisión, de aprender de cada error y de mantener la calma cuando más cuesta hacerlo. Visualmente es sencillo, pero las físicas funcionan muy bien y son las auténticas protagonistas de la experiencia. Cada obstáculo está colocado para obligarte a pensar antes de golpear, y cada zona superada sabe a gloria. No es un juego para todo el mundo. Si te desesperas con facilidad o no disfrutas repitiendo una misma sección varias veces, probablemente acabes abandonándolo. Pero si te gustan los retos difíciles y esa sensación de superar algo que parecía imposible, aquí encontrarás exactamente lo que buscas. [h2]Lo mejor[/h2] La satisfacción al superar cada obstáculo es enorme. Un desafío exigente, pero justo. El creador acompaña la aventura con comentarios que le dan mucha personalidad. Conseguir el 100% se convierte en un reto muy gratificante. Siempre te deja con ganas de intentarlo "una vez más". [h2]Lo peor[/h2] Puede llegar a desesperar muchísimo. Un solo error puede hacerte perder varios minutos de progreso. [h2]Veredicto[/h2] Golfing Over It consigue algo que muy pocos juegos logran: hacer que quieras seguir jugando incluso cuando acabas de perder todo el progreso por un mal golpe. Me desesperó, me hizo soltar más de una palabra que no debería repetir y completar todos los logros fue un auténtico suplicio... pero precisamente de eso trata el juego. Y por eso mismo, me encantó. [hr][/hr] [i]Haz click si quieres ver más reseñas[/i] [code][url=https://store.steampowered.com/curator/45886915-HispanoGamers-Exchange/] Steam Curator: HispanoGamers Reviews [/url][/code]
Honestly just buy Getting Over It
This game sucks big booty smegma balls, save yo money and play Schlash, ♥♥♥♥♥
Golfing Over It with Alva Majo is an unforgiving physics-based climbing experience developed and published by Majorariatto, built around a deceptively simple concept that quickly transforms into a serious test of patience and determination. Players control a golf ball attempting to climb an enormous obstacle-filled mountain using carefully aimed shots, where every movement can either create momentum toward success or destroy minutes of hard-earned progress. While the premise initially sounds unusual, the game fully commits to its minimalist design philosophy and creates a surprisingly addictive challenge centered entirely around mastery and persistence. The gameplay strips away traditional progression systems and focuses purely on skill. There are no upgrades, special abilities, enemies, or safety mechanics designed to protect players from mistakes. Success depends entirely on learning how momentum behaves, understanding terrain layouts, and mastering shot precision. Every jump upward feels earned because every mistake carries consequences. One poorly judged swing can send the player tumbling back through sections that previously took considerable effort to overcome. That constant threat creates tension unlike most modern games. Advancement becomes exciting not because rewards are handed out frequently, but because survival itself feels like an accomplishment. The mountain serves as both level design and psychological obstacle. Strange structures, awkward surfaces, narrow platforms, and demanding angles force players to think carefully before every move. Certain sections require patience and careful planning, while others challenge execution under pressure. The design intentionally creates moments where confidence can become dangerous. Players who rush often pay the price, while those willing to slow down and adapt gradually improve. The mountain itself almost feels alive in the way it constantly punishes overconfidence and rewards discipline. One of the strongest aspects of the experience is how fair the mechanics remain despite the brutal difficulty. Unlike games that rely on intentionally awkward controls to create frustration, Golfing Over It gives players responsive movement systems that behave consistently. Failure usually feels like the result of personal error rather than unfair design. That distinction makes a major difference because it encourages improvement instead of resentment. Every setback becomes an opportunity to refine technique and gain a deeper understanding of how the game works. Another memorable feature comes from creator Alva Majo’s narration during the climb. Rather than leaving players alone with silence and frustration, the game includes commentary discussing challenge design, motivation, and the purpose behind creating difficult experiences. These conversations give the game personality and make it feel more personal than many other titles in the genre. The narration can be thoughtful, amusing, and occasionally philosophical, helping transform the climb into something beyond a simple test of reflexes. Visually, the game keeps things straightforward but effective. The environments prioritize readability over visual complexity, making terrain easy to understand while maintaining a surreal atmosphere. The unusual mountain formations create an almost dreamlike quality that adds charm to the experience without distracting from gameplay. Performance also remains lightweight and accessible, allowing the focus to stay entirely on the demanding climbing mechanics rather than technical presentation. The biggest challenge for many players will simply be tolerance for frustration. This is not a relaxing experience, nor does it make accommodations for those seeking a gentle learning curve. The punishment for mistakes can feel severe, especially during later sections where progress becomes increasingly valuable. Players who dislike repetition or high-difficulty gameplay may find themselves walking away long before reaching the summit. However, for players who enjoy mastering demanding systems and overcoming seemingly impossible obstacles, the difficulty becomes the primary appeal. What ultimately makes Golfing Over It memorable is how effectively it transforms a simple concept into an emotional experience. The climb becomes about more than reaching the end. It becomes a battle against impatience, overconfidence, and discouragement. Every improvement feels meaningful because success requires genuine effort. The mountain asks players to remain focused, adapt to failure, and continue moving forward despite setbacks. Golfing Over It with Alva Majo succeeds because it fully embraces its identity without compromise. It delivers a brutally challenging but rewarding physics-based adventure that values perseverance and mastery above convenience. Some players will find it overwhelming, while others will become completely absorbed by its demanding progression loop. For those willing to endure repeated failures in pursuit of eventual triumph, this unusual indie experience offers an unforgettable climb. A demanding and cleverly designed physics challenge that turns frustration into motivation, rewarding determination with one of the most satisfying feelings of progression found in difficult indie games. Rating: 7/10
Me ha frustrado(como debe de ser).
Im scared
Not recommended - it is intentionally made to be as frustrating as possible. It is mostly about the extremely lacking hit power, the fact that your ball turns into a limp unhittable rock sliding down everything as soon as it hits ANYTHING. Most surfaces are slanted downward to make it extremely likely that the ball will fall to the beginning of the game. A lot of platforms are higher than where you can get with your swing and the extra hits are super weak and can often go to random directions - the mouse controls are glitchy and unreliable. It is a stupid experiment and a bad game in that it has no other goal than being annoyingly difficult. I'm sure the Soulslike divorce kids with the permanent redemption complex going on, will like this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.5K | 42 | 83% | $4.99 | |
| $1.4K | 20 | 100% | $2.99 | |
| $5.7K | 62 | 95% | $3.99 | |
| $484 | 2 | 100% | $9.99 | |
| $169 | 5 | 40% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $152.2K | 1.6K | 67% | $4.99 | |
| $152.2K | 342 | 84% | $19.99 | |
| $152.2K | 285 | 85% | $14.99 | |
| $152.2K | 210 | 86% | $17.99 | |
| $152.3K | 249 | 86% | $14.99 | |
| $152.1K | 412 | 69% | $14.99 |