
A delivery guy. A dimensional rift. A quest across another world. Master telekinesis and elemental magic in Erath, where everyday objects become legendary weapons. Battle mythical creatures. Solve ancient puzzles. Uncover dark truths. Advanced VR physics meet epic fantasy adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are Max Ventura, an ordinary delivery guy working for Megazon. When a dimensional rift tears through your warehouse, everything changes. You are pulled into Erath, a fantasy world tainted by ancient relics from Earth.
Armed with the Quantum Glove and the powers granted by the Dimensional Guardians, you must journey across a realm of dragons, mutant creatures, and magic.
Recover lost Earth artifacts, grow stronger, survive deadly traps, and uncover the truth about the First Chosen, a mysterious figure who failed the same mission long before you.

In EXD, your hands are your greatest weapon.
Every object reacts with astonishing realism: feel the weight of the weapons you wield, the texture of every surface you touch, and the precision of full physical interaction.
The Quantum Glove grants you telekinetic power. Summon fireballs between your palms, hurl ice spikes, and unleash devastating lightning bolts.
You’ll feel the energy vibrate through your fingertips.
The world of Erath is filled with secrets. Survive traps, solve puzzles, and discover legendary weapons and artifacts, the Minar Alloy Blades, the Wands, and the Timelox, capable of slowing time itself.
When your glove’s energy runs low, these relics become your lifeline against fully physical enemies.
Undead hordes, mutant insects, Dragonids, and powerful wizards serving the Emperor will stop at nothing to keep you from cleansing Erath of Earth’s corruption.
Explore every forgotten corner... and uncover treasures powerful enough to change your destiny.
EXD brings the world of Erath to life with breathtaking visual fidelity, inspired by classic fantasy artists Frank Frazetta and Boris Vallejo.
Explore vast crystal caverns, witness stunning landscapes, and descend into ancient underground temples that will leave you speechless.
The orchestral soundtrack evolves dynamically with your actions, sweeping melodies for exploration, intense arrangements for battle.
With 3D spatial audio, you’ll hear the wind howl through the canyons, the roar of a creature behind stone walls, and the crackle of lightning surrounding you.
A world so vivid, you’ll forget the danger lurking behind its beauty.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4.5/10. I got this game in a key bundle and would have chosen to refund if I could have. It's a little sad that so much imagination and scope went into this game only for so much of the execution to be shallow and meaningless. The example that comes to mind first is you start out in a dystopian reality where you're an amazon warehouse employee who gets fired after one mistake. Love it. But a bit later your character is popping jokes that excuse the exploitation as if they didn't matter to the character at all. Why set up the back story just to ignore it later? The problems continue from there. I'm not saying the devs didn't make all their assets from scratch, but it seems like they got some asset packages and threw them together almost randomly. This game could have made use of a creative director that didn't just graduate from middle school. The beauty is skin deep. It's sad because we are starving for good VR games. Skip this one...
I wanted to like this, and support a small team creating an epic adventure. It's cheesy and knows what it's about, but I found it tedious to play. I didn't get super far, but more than once I was reduced to wandering around instead of having some kind of plan, not that I'm opposed to puzzles, but if it's too dark to see the stuff you need, I'm not having fun. The hand interactions are good - haptic stuff similar to Alyx. The combat (at least as far as I got, which was fighting the same demon spider thing) felt weightless - I was just waggling my sword at things. I thought I was softlocked for a while until I found a light (which as best I can tell you can't get by the time your character mentions probably needing a light, so get ready to reload checkpoints) and finally noticed a dark button in a dark corner that was necessary to progress. Then I died and had to restart from checkpoint anyway, then got frustrated and came to write this review.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glitchy, not optimized, fighting feels awful, ai slop "art" all over the place, often required loading the previous checkpoint, even looking around feels weird Yes, I'm running lower than recommended specs, but the point is this game absolutely should not have trouble running on my hardware Feels like half of their budget went into modeling the lyx's tits (why is she even dressed like that?) instead of gameplay mechanics, optimisation and art. This game is a cheap copy of blade and sorcery
Desde que vi los primeros avances le tenía mucha fe pero... ❌ La falta de precisión de los controles puede sacar de quicio a más de uno. ❌ Lo mal ubicados que están los puntos de guardado sumado a un torpe diseño de escenario hace que sea frustrante y no permita experimentar. ❌ Los fallos en la físicas y movimientos, sumados a las animaciones en general te sacan de contexto e inversión todo el tiempo. ❌ Que la historia se crea más de lo que realmente es, termina generando desinterés. ❌ Que tengas que esperar al menos 1 hora para empezar a ver el potencial del juego. ❌ Pero que luego de eso todo se vuelve repetitivo y falto de carisma. ❌ Lo increíblemente fácil que puede ser romper el juego complicando toda posibilidad de avance obligando a cargar puntos de control. ✅ Pese a ser un estudio amateur la intención está buena. ✅ Algunos elementos en pantalla y mecánicas se ven y funcionan bien. Otra idea interesante que se queda muy corta en calidad de vida y no logra una experiencia gratificante, haciendo que le haya tenido que soltar la mano a mitad de camino. === Hardware: Quest2 | Steam Link | i7 12700k | 32gb | RTX 3080 === 🟡 Interacción: Medio 🟠 Inmersión: Bajo 🟡 Confort: Medio 🟡 Gráficos: Medio 🟡 Rendimiento: Medio 🟡 Espacio Requerido: Medio === Puntuación: ⭐⭐
I was enjoying playing this for the 1st 2 hours. The warehouse section & introduction are very good with some fun humor. However, walking is too slow, and running really doesn't help as your character runs out of breath easily, so slows back down to a walk. combat is very basic and more of an annoyance if i being honest. You have no idea which items you should take with yiu and which to leave behind, though yiu don't have any storage anyway. Graphically the game is just ok. I've seen a lot better on my pc, running a lot, lot smoother My pc had no problems with everything set to ultra for tge 1st 2 hours (RTX 5080, ryzen 7 9800x3d, 32gb ram). no feame drops & between 55-65% gpu. After lowering the huge stone to go across the walkway to meet the 1st zombie creature, my gpu shot up to 98% usage, fans loud, temps hot, frame drops etc. i quit the game & set everything to medium, which made no difference. I definitely shouldn't need to set everything to low! Obviously an optimization issue. I could not continue any further and will not play any more until this is fixed. If the performance and game changes, so will my review. But as it stands, i can not recommend buying this title.
日本の方にはバトルのヒントが少なすぎて何度も同じところを繰り返すイライラゲームになります。 物理演算は快適とは程遠く、腕がくねくね、二刀流は腕が絡み合う。 ボス戦ではダメージが通ってるか通ってないかわからないのに2発で死ぬ仕様。 時間がある人にしかおすすめできません。
Очень скучная, неинтересная и мрачная. Бродишь в темных подземельях по закрытым комнатам и ищешь выход из них. Решения очень очевидные "6+"
For an Indie game its good. Movement is so slow. Spent most of the time fighting controls. If you dont have a good gaming pc and can play flat screen games in VR using mods then i guess this is worth a try. Im spoiled from playing Doom and no mans sky in VR using mods and they are just on another level. This is simple and basic. Most native VR games are though
That supposed to be one of the best VR games in these days. Well, Fare well then PC-VR. Graphics are average at best, Puzzles are not worth mentioning. Controls are annoying. Fights are a catastrophy. well, and thats all there is i guess.
Слишком много багов
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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