
Exark is a run-based engine builder where you command a gigantic ark-ship. Construct buildings, hire crew with unique skills, and exploit powerful synergies to survive your voyage to the rim of the world.
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About
The world-machine is broken. The sun has become a baleful orb of radiation. The Celestial Bureaucracy is in disarray. You, the Captain-General of a great ark, must lead your people rimwards, away from the gaze of the green sun.
Survive your voyage by maximising your production of valuable resources:
Food fuels your buildings, and stockpiles increase their cycle speed.
Production allows you to construct more buildings on your ever-expanding ark.
Inspiration enables you to hire crew members with unique skills to improve your buildings.
... or buy buildings and hire crew members outright by spending Gold at the dockside markets.

Pick between a range of Great Houses, each with their own unique ark, buildings and crewmates. Command House Arioch's golden flagship, the Diurnal Ark, and harness the expertise of their engineers and artisans - or choose House Mnesis, whose ark, the titanic Shepherd Moon, is a motherlode of precious raw materials.
Exploit the Houses' specialities, mitigate their shortcomings, and lead them to a safe refuge on the rim.

Explore a vibrant world, with diverse biomes and settlements.
Command 4 unique Great Houses, each requiring a different strategy to reach victory.
Build your ultimate engine with over 100 buildings and specialized crew members.
Play at your own pace with pause and time acceleration.
Multiple routes to victory, either focusing on peaceful production or blasting your enemies into submission.

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Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a wonderfull game, may be some balancing to add to infinte mode
Very enjoyable. Has a lot more potential to be amazing with some QoL improvements and UI/clarity improvements, but in it's current form already worth it imo. Especially for just an occasional run here or there. Does suffer a little bit from one strat to win all, but I'm sure that can be expanded on down the line.
虚空里数值打高了能给我卡成ppt,船舱里落船员落得多了也疯狂掉帧。局内金币经常会多到用不完,消费金币的地方只有刷新和购买,局外成长也没啥内容,就只有升级解锁物品和抽buff,刷的非常麻木,感觉定价50多端上来个半成品。
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Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Autobattler City Builder Roguelike! What's not to like!
不太像一个正式发售的游戏,百科里也没写关于暴击暴击倍率之类的词条是什么意思,大概一把打完第一张图只能解锁三分之一的局外成长有拉长游戏时间的嫌疑。
I put 7+ hours into the playtest and demo of this game, and the full product delivers on what I found interesting there. I could dive into the details, but that demo is still there. Go play it. The depth offered here is wonderful. The game is deceptively simple. Plenty to play with, lots of tags and variables to keep track of, and more ways to win than anyone has yet discovered (as is the nature of games with complex interwoven systems like this). Give it a shot, it's worth your time.
Exark has a lot going for itself and stands out with fresh mechanics in the genre. Ultimately, I would like to give a mixed review and heres why: Unfortunately, the game is way too easy. Won my first run, hesitantly put in some additional difficulty modifiers, aced the next one, boldly cranked up the difficulty to maximum, lost on the very first flight, adapted, won on the next try. Each was with a new house (slightly different mechanics), which should have made it harder as well. To be fair: I played dozens of auto-battlers and that probably "helps" to overcome higher difficulties. Still, I like brain-teasers and this, unfortunately, ist not one of those. The idea of having your production as your health is really cool and refreshing. Being able to decide, whether u even wanna go aggressively or not is also enticing. I must admit though, that I always ended up doing both - investing just a little in military lets you finish most of the enemy ships easily. Just concentrating on military was not worth it, because there are just too few enemy ships to sustain your ressources. Additionally, upgrading your buildings in a run needs to be revisited. Usually one of the best ways to boost your build in the genre, in Exark you mostly only get a single-digit production boost, while being able to give permanent stat boosts in the hundreds via other means. One last thing: the performance drops pretty fast when your build really gets going, which is pretty annoying and makes the endless mode a chore of watching a slide. Might also be my modest rig, but its usually sufficient for indie games. Overall, I enjoyed the couple of hours I put in so far. Will revisit after some patches, because I see a lot of potential in the game.
Really enjoy learning all the different effects from buildings, relics, items, etc. and how you can combine them to make an unstoppable ship. The random shops do a good job of making each run feel different than the last, where you might find yourself favoring a certain tag over others or using different buildings. Really fun to play around with all the combinations!
Good game but it has some lagging issues in end stage. No acts though. Just one direction for everything but with randomised assets. Fun though.
Naja also für fast 14 euro nen game rauszubringen was so schwer und unbalanced ist das man nicht mal bis zum ersten boss kommt ist schon ziemlicher mist also da müssen die devs aufjedenfall nochmal am balancing schrauben genauso wie der exp gewinn weil 100 exp für nen run wenn man für nen rank 3000 braucht ist einfach viel zu wenig , die grafik und die idee gefällt mir ganz gut aber das es so schwer ist macht das spiel erlebnis eher meh auch nach mehreren runs ist es halt einfach nur anstreckend zu versuchen die nötigen exp irgendwie zu bekommen um mal einen rang aufstieg zu bekommen das suckt dezent
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