
Exark is a run-based engine builder where you command a gigantic ark-ship. Construct buildings, hire crew with unique skills, and exploit powerful synergies to survive your voyage to the rim of the world.
Modeled estimate, not a reported figure. How we estimate →
About
The world-machine is broken. The sun has become a baleful orb of radiation. The Celestial Bureaucracy is in disarray. You, the Captain-General of a great ark, must lead your people rimwards, away from the gaze of the green sun.
Survive your voyage by maximising your production of valuable resources:
Food fuels your buildings, and stockpiles increase their cycle speed.
Production allows you to construct more buildings on your ever-expanding ark.
Inspiration enables you to hire crew members with unique skills to improve your buildings.
... or buy buildings and hire crew members outright by spending Gold at the dockside markets.

Pick between a range of Great Houses, each with their own unique ark, buildings and crewmates. Command House Arioch's golden flagship, the Diurnal Ark, and harness the expertise of their engineers and artisans - or choose House Mnesis, whose ark, the titanic Shepherd Moon, is a motherlode of precious raw materials.
Exploit the Houses' specialities, mitigate their shortcomings, and lead them to a safe refuge on the rim.

Explore a vibrant world, with diverse biomes and settlements.
Command 4 unique Great Houses, each requiring a different strategy to reach victory.
Build your ultimate engine with over 100 buildings and specialized crew members.
Play at your own pace with pause and time acceleration.
Multiple routes to victory, either focusing on peaceful production or blasting your enemies into submission.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's weird how people with <5 hours played are negatively reviewing this game. It's a rogue lite or rogue like with cool indie art styles and a cool run concept. The building synergies versus the way to actually beat each run is interesting, you don't even need to actually attack at low level runs. I haven't even began to dig into high level runs it gets extremely hard and that's just where I'm at, so I don't have a lot of insight into it. There's a lot of building interactions I'm sure people haven't even experienced before saying the game isn't good. Give it some time I'm sure more patches will bring more interesting stuff to us. I'm enjoying it, I like playing a run because I've got enough time at the end of my day to. Also cute characters and sounds.
Meh. Needs more work, definitely not 1.0. Would be real nice to have some meta progression.
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Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
半端だがレベルカンスト、難易度25まではクリアしたので一回レビュー 各国に特徴があり、その国のシナジーを意識してビルドを構築しリソースを爆発させていくゲーム 駒はいい意味でバランスが悪い 1.後半のスケールがとてもいい 2.序盤のコスパがとてもいい 3.どっちつかずなアレ 究極この3つしかなく、特定の組み合わせでスタッツを爆盛り出来たりするので、自分で試行錯誤するのにはとてもいい。 あのコア強すぎじゃね?あのタグ一応クリアは出来るがパワーなくね?等も多々ある、だがそれがいい この手のゲームで図鑑モードが無いの終わってるなと文句言いながらやっていたが、あると図鑑眺めて計算する時間のが多くなってしまうし、特定の構成に頭が偏ってしまったりするのである意味良いのかも いや図鑑は欲しい
Thumbs sideways really. I liked the demo so I boughts it. There is not much additional content compared to the demo. The base idea is good and statisfying but it misses some depth and reason to play again. After 4 hours it feels like I have seen all combinations and now I can make it artificially harder by activating handicaps.
first
so far, funny game. still really unstable und buggy. i hope it gets better.
内容太少。通关前两遍是爽的,后面没意思了。从开头到boss的路程太短了,运气很好才能build成型,然后马上就结束了。太看运气,而且能玩的流派少,各个家族只有表面上的区分。
好玩
很棒的游戏,玩了十来个小时,还差三个比较简单的成就就全成就了,歇会儿写个评价 1、成长感很强,刚开始会觉得难度很高,但是打了几盘摸索出门道,正反馈就开始源源不绝,爽感不断。 2、打到最高士气封顶了,但是没数几位数(1亿?10亿?),涨不上去了。是否可以考虑去掉封顶? 3、通关以后的虚空也是,300s还是301s自动结束,我士气都还是满的,这个是否也可以调整一下? 4、成就里面最难的是100危险的那个(所有负面点满),出门运气不好第一波都过不去,后面每一波都得精打细算,但是通关了成就感还是蛮高的 5、感谢制作组带来一款好玩的游戏,希望制作组继续更新,推出更多的核心、更多的流派、更多的玩法
I've only played one run but already adore this game. (And survived 60 seconds within the void, woot) This is a wonderful distillation of the genre in a way that makes it so approachable and fun. Huge props to the dev, this is a must play in my book.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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