
Exark is a run-based engine builder where you command a gigantic ark-ship. Construct buildings, hire crew with unique skills, and exploit powerful synergies to survive your voyage to the rim of the world.
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About
The world-machine is broken. The sun has become a baleful orb of radiation. The Celestial Bureaucracy is in disarray. You, the Captain-General of a great ark, must lead your people rimwards, away from the gaze of the green sun.
Survive your voyage by maximising your production of valuable resources:
Food fuels your buildings, and stockpiles increase their cycle speed.
Production allows you to construct more buildings on your ever-expanding ark.
Inspiration enables you to hire crew members with unique skills to improve your buildings.
... or buy buildings and hire crew members outright by spending Gold at the dockside markets.

Pick between a range of Great Houses, each with their own unique ark, buildings and crewmates. Command House Arioch's golden flagship, the Diurnal Ark, and harness the expertise of their engineers and artisans - or choose House Mnesis, whose ark, the titanic Shepherd Moon, is a motherlode of precious raw materials.
Exploit the Houses' specialities, mitigate their shortcomings, and lead them to a safe refuge on the rim.

Explore a vibrant world, with diverse biomes and settlements.
Command 4 unique Great Houses, each requiring a different strategy to reach victory.
Build your ultimate engine with over 100 buildings and specialized crew members.
Play at your own pace with pause and time acceleration.
Multiple routes to victory, either focusing on peaceful production or blasting your enemies into submission.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Based on the fun I had with the demo, I couldn't be more disappointed. The full release of Exark is missing content, polish, quality assurance, and is overall a inferior product to the demo. There are significant bugs I have run into, from buildings just getting randomly deleted, huge lag spikes from weird interactions, the game crashes every time you try to close it, often getting crashes at the end of runs as well. I was expecting what the demo had but more, yet the game doesn't feel any bit different after release. Each run is too short for anything really interesting to happen. There aren't that many interesting builds to push towards. I thought the map system of 2 choices per turn was going to get better on release (Looked like a WIP) but nope, thats just... the game. With such a solid idea, I was exceptionally disappointed in the execution. Needs another 6 months to bake, a ton of bug fixes, and at least twice the amount of actual 'game' for there to be enough content to hold interest. I am honestly blown away that the demo ended one fight before the end of the entire game.
Game is still pretty laggy and buggy for something that should be relatively simple. I would wait for a good sale.
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Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great little roguelike, I was a bit disappointed to see there was only one act, but it does a lot of stuff very well. Here's to ten reviews and good luck in the discovery que!
算被封面吸引進來的。有其過癮的地方,但顯然有太多需要完善的地方了,實在很可惜無法推薦。 教學的確不夠完善,有很多機制沒解釋,但明明都一句話就能解決。 倉庫完全沒有緩衝儲存空間,連稍微調整一下就能塞下的時候一樣會判斷滿了直接賣出,而不是移動一格的東西來騰出空間。然後甲板還有空間但倉庫沒了,也會直接賣出。 只有放在甲板設可以升級,不能放在倉庫裡升級。 和平台結合以後也不能升級了,而且船員空間和效果範圍都會被蓋掉。 然後遺物有持有上限......為什麼會覺得這不用解釋? 這些都應該要處理,至少至少也應該在教學就說清楚。 而且玩家根本無法規劃,自己的資源產生大概至少要多少才能撐過下波攻擊。 最後守關王更是非常......無感。 設計了大副和水手長,整個環境和世界觀沒有任何線索和演繹。 甚至沒有畫廊/建築水手/遺物總攬這個東西!在開什麼玩笑? 好好改善以後會是值得一玩的遊戲,但目前階段時在不推薦。
Want to like it, crashes a lot.
Awesome synergies and build varieties need some performance and stability polish, but overall an amazing game!
Lovely soundtrack combined with a really strong mechanics engine and charming, animated pixel graphics. Some nods toward a certain crazy place. While the game currently has some game breaking combos in place, the devs seem eager to fix them. Mechanically, this is a really deep and strong autobattler. I haven’t seen all the factions/items yet but it seems that even at launch there is a vast amount of possible combinations. I hope even more gets added.
[b]In Short:[/b] Build your mobile factory/gunship/animal farm, survive trips between ports and fail the DPS check at the end of the run. Feels wonderful when a build comes together and RNG is on your side, but the difficulty rises spontaneously and sometimes it feels like there is nothing you can do to succeed. Still, runs are quick and there are lots of tools to experiment with, with a crisp and cute pixel artstyle.
半端だがレベルカンスト、難易度25まではクリアしたので一回レビュー 各国に特徴があり、その国のシナジーを意識してビルドを構築しリソースを爆発させていくゲーム 駒はいい意味でバランスが悪い 1.後半のスケールがとてもいい 2.序盤のコスパがとてもいい 3.どっちつかずなアレ 究極この3つしかなく、特定の組み合わせでスタッツを爆盛り出来たりするので、自分で試行錯誤するのにはとてもいい。 あのコア強すぎじゃね?あのタグ一応クリアは出来るがパワーなくね?等も多々ある、だがそれがいい この手のゲームで図鑑モードが無いの終わってるなと文句言いながらやっていたが、あると図鑑眺めて計算する時間のが多くなってしまうし、特定の構成に頭が偏ってしまったりするのである意味良いのかも いや図鑑は欲しい
정보나 보조바퀴 같은 어드벤티지가 심할정도록 부족함 각 가문의 장점이나 드랍 및 어드벤티지가 미공개라 박아가며 게임해야하며 빌드업이 완성되어 가다 재미를 느낄때쯤이면 1~2 라운드 뒤가 최종 목적지 판수 박아가며 재화를 모와 별을 만들어 축복을 통해 스탯을 어느정도 올릴 수 있는데 이게 저주도 붙고 뭐가 +고 뭐가-나올지 그냥 랜덤임 다른 별의 축복으로 저주를 상쇄를 해야 하는데 그냥 랜덤이라 이상한거 나오면 짜증남 리롤도 안돼고 재화도 마구 돌릴정도로 주진 않음 정보나 도감, 확률의 통제 및 판단, 부족한 빌드업을 빠르게 메꿔줄 시스템 빠진 나사가 한두개가 아니라서 처음 하면 잘 만들었네 하다가 겜 한두번 깨면 뽕맛과 이상한 위화감 느껴지다 좀더 깨고나니 게임 진짜 생각없이 대충만들었다는게 절실하게 느껴지는 게임
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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