
In this roguelike auto battler, every enemy you face was created by another player! Modify and improve your creatures' behaviour after each battle and see how far down you can make it. Do you have what it takes to be the first to reach depths, where no one has gone before?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Customize your creatures using a unique state machine system. After every battle, you can add new actions to the state machine or enhance existing actions and their stats to refine your strategy.
Every enemy you encounter was created by another player. When a creature is defeated, it remains in the ocean and becomes an opponent for other players, including yourself! This creates an ever-expanding roster of unique enemies and a dynamic meta that evolves over time.
Track how your creations perform even after your run ends. In the depth overview, you can watch how they are performing. Build something powerful enough, and your creature might even become an elite enemy for other players to face!

Create and evolve creatures with near-limitless possibilities. The game currently includes:
8 unique creatures to pick from
40 different actions that can be used by a creature
27 different modules and modifiers to further modify actions
48 different cores that provide the creature with unique special abilities
8 different items that can appear as battle rewards

More creatures, actions, modules, modifiers, cores and rewards will be added with every major update!
This results in millions of different ways to play the game!
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm hesitant to post a Yes or No on this recommendation, because it's an Early Access game by a solo dev, and the overall game-loop is quite engaging. However, I think the game really needs some quick iteration to make this less of a RNG slot-machine fest. There seems to be no meta-progression. "Research" is used to unlock levels and creatures, and the default random enemies are grossly unbalanced.
embrace your inner 🦑
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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