
Everwarder is a refreshing take on the tower defense genre, blending roguelite mechanics with a time-based survival concept. Fight against the encroaching darkness and fend off emerging enemies. Collect artifacts, buy upgrades, discover ancient structures, unlock new units and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Everwarder there's you, and a procedurally-generated world covered in darkness. Touch it - and it will spawn a creature that will try to destroy your most precious thing – a crystal with your friend trapped inside.
Every run starts with your crystal and a supply of energy. Then it's up to you how to fight the darkness. Do you steadily expand, clearing the darkness, harvesting its energy, and carefully deploying defenders to deal with whatever emerges from the dark? Or do you play it fast and loose, striking out to locate ancient structures and powerful artifacts hidden within?
Failure is just another word for learning. With every run you gather minerals and unlock new options on the upgrade tree, allowing you to become stronger and last longer against the darkness. After all, time is not on your side: Enemies grow stronger as the seconds tick on - but so do you, gathering new resources, boosts, and upgrading your defenders to last just a bit longer.
Every run is randomly generated, with its own set of challenges and twists that will keep you on your toes. Every upgrade tweaks the experience, creating various synergies. So even if you struggle to keep up with the pressure, there’s always a way to turn the tides of the battle!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 84reviews | 89% | — | $15.4K |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EXCELENTE ! https://youtu.be/NMdwogzJAt0
Bought this not expecting much, particularly disliking the luck-based Roguelike format. I was pleasantly surprised. This plays oddly similar to the Creeper World series, but definitely its own flavor. You can complete maps at your own pace, but that doesn't mean you want to, because slower pace eventually brings stronger enemies and lower resource efficiency, ultimately, plus the map sections will regrow over time. My main complaint would be unit balance to this point, as the expensive starters can't even get off the ground most of the time, and considering they replace each other outright, I'd rebalance for equal upgrade pacing on all paths. I played on Steam Deck acceptably well, but I have a custom input build highlighting frequent KB/M hotkeys, including B, F, 1-4, and maybe a few others. Once it got rolling, the inputs felt intuitive enough, but some tinkering may be necessary. B enters building mode (I think?), which cuts gameplay speed to about 1/4, I guess, and you can abuse this to get your bearings when adjusting, or just put out a nasty fire before you die. I got this cheap, but am glad this broke through my backlog. No storyline to speak of, but I found it to be an excellent time melter when you need a half hour of familiar gameplay progression, in my case a break from my job.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Ukrainian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My rate:3.9/5 Pros: 1.Nicely vision and Nicely music. Really nice vision and music, like a cosmos beauty. 2.Good game mechanics You can operate a light point as a commander to gathering miners, viewing maps and building towers. Cons: 1.Mainly luck based game in high difficulty and Improperly difficulty curve for boss and enemies. Some artifacts are too powerful especially "Crystallized Dagger"and "Luminar Lens". You will easily complete a high difficulty game by powerful artifacts. For first two waves in high difficulty, if you can not roll powerful artifacts, you will get a sudden death. If you can overcome 6 minute then you will have a high percent to complete this level. If you can spawn a boss at 10~15 minute, and this boss is really weak that my heroes will defeat it by one shot. But for enemies' buff is really strong they can even not be defeated. 2.Introduction of Upgrade Chamber should add into tutorial. This mechanic is neglected if you dont check the tips. At least for me, i noticed this mechanic at nearly a end game.
https://youtu.be/mXICtdOg_LY Providing exploration elements to the tower defense formula adds a lot of depth and customization to each map.
刚玩的那一会儿感觉不错
玩之前眼睛 0.0 玩之后眼睛 -.- 宝藏塔防游戏,强推。美中很不足的是,塔多怪多了,看不清英雄,很容易看花看混;看画风这点估计是很难改进了,还是搁置了。 特有规则或键位备忘: 画面:*** 音乐:*** 剧情:* 演出:** 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:*** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:后台需要自动静音。成就也需要翻译。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
It's refreshing at first, but soon becomes a slog.. you'll never upgrade your units to any interesting degree and the out of game upgrades are insanely expensive, I'm talking it'll take you an hour to upgrade one unit or thing. But it's cheap.
BUG太严重,第五个难度以后有的塔会像傻子一样站着不动,偶尔攻击一两下,等于全程少了一个塔,投诉无门,退游等10年以后修复了想起来再玩吧。 2.18非常感谢开发者的回复和及时修复,这是个非常好玩的游戏,开头比较难,但是第四个难度以后就容易很多了,大家坚持一下 2.18这个是非常宝藏的游戏(对于游戏荒的我来说),作者解释说这不是bug,而是第五难度的机制,因为属性克制的原因,某些塔攻击某些兵的时候伤害为0的时候,塔就会挂机不动,即使小兵能无视塔的克制增伤,但是小兵仍然能克制塔做出减伤= =
Boring, repetitive. I died.
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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