
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Space games usually don't have very deep combat mechanics due to the nature of space itself: Big and empty. Even some popular games have combat no more complex than who has bigger guns and can spin in faster circles. Everspace 2 does a great job of surpassing this limitation by adding lots of cover, loot, and interior spaces to each combat area. Weapons act differently and are highly skill based to aim. I like how trading is present, but can be done alongside missions and combat to supplement your income. In most games it's just a boring grind that takes all your inventory space, but here trading doesn't take that much space and you are told directly what is and what is not a good deal. Lastly, this game has the best control mapping implementation I've ever seen. Great for joystick users, which you'll want to use for the best experience.
[h3]明明我们的征程是漫无边际浩瀚无垠的星辰大海,可是却不得不在狭小阴暗的老鼠洞里扭曲爬行。[/h3] 此评价来自一个被阴间解迷整破防的浴火银河2(gof2)全成就通关老玩家,没错,我就是因为浴火银河2才买的永恒空间2,但是说实话失望大于惊喜。 [b] 不推荐的游戏先说优点[/b] 有很多gof2的影子,同时还有不少新的东西。这一作居然有地表场景了还是很惊喜的,甚至做了类似星际都市的大型空间站,特效也有很大进步,弹幕复合有那种大规模战役的感觉了,场景特效上是要夸的。但是除了这个好像就没了,剧情还可以但是没什么亮点,音乐和游戏性上真的被gof2完爆了。 [hr][/hr] [b]重点说缺点 [/b] 主武器和副武器手感和gof2很像,但是自由选择的装备组件这一块改成了固定的几个实在不如之前,最重要的是隐身没了,隐身啊,没有你我可怎么活啊?gof2全靠隐身乱秀。虽然飞船有了技能和被动特性之类的rpg加强,实际上飞船的选择数量和性能其实是降低了的。gof2我记得是有五十九种飞船来着,这个里面大概五分之一。 RPG要素有点太多了,添加了等级系统,稀有度系统,硬生生做成了数值游戏,武器装备都做了等级,但是这个等级系统很蠢,武器装备不停的更新换代导致没满级前就算刷到好装备也是废物,只有满级之后才有刷的价值。就很抽象,刷宝这块正反馈很低。至于武器改造更是多此一举,完全不值得浪费材料,等你辛辛苦苦花一大堆时间和材料改出来了还不如新刷的好。 接下来是最重量级的来了,我不理解,你好好的一个[b]刷宝RPG星际探索射击游戏[/b]到底是有什么理由加一大堆完全没有正反馈,纯粹折磨玩家,和游戏整体风格完全没有关系的破解谜。我都怀疑制作者是不是喝高了然后脑袋被门夹了觉醒了惊世智慧,才能想到这么损人不利己的离谱操作。不是,哥们,这么复杂的解谜做起来也不简单吧?你那乱七八糟为了解谜做的狗洞也要花时间吧?那你费尽心思给玩家喂屎我是真不能理解啊,买你游戏的玩家和你有什么深仇大恨吗? 说实话,前面我还没有意识到事情的严重性,感觉一点简单的解迷也没什么,是个不错的调剂,直到解谜越来越多越来越难,我的脑袋越玩越晕,然后遇到了普雷空间站,我有全解锁强迫症啊,密密麻麻的解谜点,加上花里胡哨极其复杂的结构,我刚到还在震撼场景,想着好好逛一逛,结果一大堆解谜点半天找不到破解点,直接让我心态爆炸。 我到底在玩什么?特么你一个战斗爽的刷宝游戏解谜内容大于战斗?真的是战斗五分钟,解谜一小时,游戏的大部分时间不是在星海里与舰队激情厮杀,而是在各种各样的老鼠洞里扭曲爬行。我玩你到底是图什么啊?回答我?你那破解谜是非要不可吗?把解谜删了这游戏在我这里是直接能一星到四星的程度,关键是解谜删了完全对游戏没有任何影响你知道吗?就很离谱。鉴定为报复玩家,报复社会。 珠玉在前,没有玩过浴火银河2的话,我可能会很惊喜它,但是纵向对比的话,实在是不推荐。如果是没有体验过浴火银河2的新玩家,我强烈建议去玩玩浴火银河2。
Media

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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #140 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everspace 2 is a true successor to Freelancer, and you can really feel that the developers at Rockfish poured a great deal of passion, hard work, and attention to detail into it. To be honest, I refunded the game at first because I had a completely wrong impression of what it was. But it stayed in the back of my mind, and after some time I decided to give it a second chance—and I'm really glad I did. I almost missed out on one of those rare titles that took me right back to some of my fondest gaming memories in terms of pure fun and enjoyment. It especially reminded me of the golden days of classics like Freelancer. At the time of writing this review, I've logged more than 100 hours in the game, and those 100 hours rank among the best gaming experiences I've ever had—and that's not something I say lightly, because I've been a passionate PC gamer for almost three decades, with thousands upon thousands of hours played across countless games, and I dare to say my standards are fairly high and its really not easy to get me to enjoy a game this much. Without any doubt a rock solid 9 out of 10 - and can't wait for Everspace 3.
I got this game in early release and so far, the only change from that is they removed the "This is only a placeholder" message on the story board that was a stand in for the cut scene that was supposed to be in place for launch... they can't even do it in the tutorial. The controls, the UI, and the engine itself are far more of a challenge than anything they programmed intentionally.
Wer, wie ich, seit 20 jahren auf einen Nachfolger von Freelancer gehofft hat, hier ist er. Sehr gutes Spiel.
Просто ВАУ! Классная игра, жаль не слышал о ней раньше, я вообще не любитель космос сеттинга, но эта игра затянула, при этом классно идет на стим деке, советую!
The developers cannot handle criticism and feel the need to lecture you for not liking the game enough. The dogfighting in this game is fun but that's about it. You spend hours just traveling in space. Not exploring, just following a straight line to a mission objective for 5 minutes. You might get some dialogue but it's so bad you wish you could skip it like you do the rest. That's not even mentioning the "puzzles" which consist of you wandering through empty space looking for 3 things that aren't marked in any way and that you have to be looking in the right way IN OUTER SPACE to see x3 or 4. All so you can get loot you can't use. There is a good game in here somewhere but they didn't find it.
解谜提示几乎没有,天天找各种各样的电池,主角对电池插槽的狂热不亚于操逼
[h1] Boring grinding [/h1] I was very positive about this game at the beginning, but after ~50th fight i started to hate this game. It gives you fun for first 5-10 fights and upgrades. But boy oh boy, be ready to go through the same fight so much time that you'll have an ultimate move just to jump into the crowd and deal with those little bots as fast as you can to save your time. It would be "okay" if you at least would have a possibility to build your own ship, but no... you should go to the market each time with crossed fingers to hope that the next level of the plane you plan to buy would be there. WHY? FOR WHAT??? I hate this part especially. Many parts of this game was created for nothing. Just to take your time. It is like an MMO but without multiplayer. Clearing bases, killing stacks of bots and searching the garbage in space for another garbage which will boost your performance for 1%. Who made this game design or approved it??? Please, dont give him another game! Let him take his money for doing nothing, it will be less damaging for the gaming industry. Plot. Well, it is ok. Nothing to say more. Not bad, but nothing to be happy about, because all you tasks will be as described above (clear, kill, search). So even if authors would like to create something not so trivial it would be impossible due to game design. Anyway, i tried my best to like this game. But the grind strangled me.
Funny - it says I played this game for nearly sixty hours but I really cannot remember anything about it, other than the feeling of being crushingly bored. Where did those hours go, I wonder? I can't help but feel slightly ashamed that I threw away so much time, like it was all (quite fittingly) absorbed into a black hole.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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