
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bom demais, relaxante
Enjoying the story and the build up of my character. Lots of ways to skill up. Ships, gear, experience levels, perks. It's fun to gear up to try a strategy and rewarding when it pays off. Feels like I am only near the beginning of the game and already 44 hours. Universe seems very big.
Люблю аркадні космічні стрілялки, але тут вимушений залишити негативний відгук. Причин декілька: 1. Кількість дій, щоб перейти з локації в локацію. Ось ви в системі А, по квесту треба в систему Б, затискаєте кнопку кілька секунд, переходите в інший режим польоту (типу для стрибків міжзоряних), потім обираєте куди летимо і ви якийсь час летите до тої планети/системи. І коли вже майже долетіли то відбувається загрузка локації. В теорії це ок, бачення розробників, обмеження, тощо. Але на практиці це адова рутина, яка множить на нуль сам гемплей. Ось вам сценарій - мені по квесту треба перелетіти через певну зоряну браму в іншу систему, я захожу в режим, лечу, завантаження, знову лечу до брами, завантаження, знову вхожу в режим, лечу, завантаження - і тільки тепер я там, де я хотів бути. З точки А в точку Б зайняло хвилини, де мені було потрібно заходити в непотрібні режими і витрачати час на політ заради польоту. Це не Х4 умовний космосім з псевдореалізмом, де я довго лечу через відстань і обмеження швидкості, це поганий дизайн. 2. Баланс зброї. Якщо ви граєте на максимальній складності, то у вас по суті є тільки одна зброя, у якої максимальна дистанція стрільби. Бо є різноманітні кулемети і дробовики з дальністю в 500 метрів, але ви їх ніколи не зможете застосувати. Той єдиний рейлган, який ви використовуєте у 80% випадків заряжається, дає постріл, заряжається, дає постріл і закінчилась енергія, треба чекати. Ви стріляєте з великої відстані без отримання шкоди по собі, але ви не можете пачку ворогів розібрати швидко. Тому гемплей перетворюється на якийсь секс пенсіонерів. Якщо ж ви спробуєте все ж повоювати у клінчі - ви лопнете за 4 секунди на самому броньованому кораблі з купою хп і щитів, намагатись це зробити на якомусь легкому винищувачі - забий. 3. Різноманіття кораблів. Є 9 кораблів (в длс ще 10 додали наче), з яких 3 це легкі винищувачі, 3 середні і 3 важкі, типу танки. Винищувачі неграбельні, на середніх щось ще можна пограти спробувати, але нащо, коли є один корабель у якого фізично в 2 рази більше гармат, ніж у всіх інших + броня + хп + щити ітд. Тобто вибір є, але оберіть між кораблем з 5к хп і 4 гарматами і кораблем з 1200 хп і 2 гарматами? Отож. Вердикт такий, що по супер знижці звісно можна взяти, але це зовсім не те. Космічні баталії не далеко пішли від космічних баталій No Man's Sky, але глибина і кількість механік в останній - то небо і земля
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #157 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+++
el inico empieza bien con las mecanicas de vuelvo y disparos bastande bien como otros juegos de navess espaciales pero fuera de eso no hay mucho mas que hacer solo vuelas no sales de la nave y las misiones como tal siempore se concentran en elimina enemigos hasta que ya no haiga nadie, la historia y el lore es algo muy interesante me gustrai que la franquicai avanze con las meacinas y continuar con las historia de adam e sus amigos
Looks, feels and sounds good. Fun to pilot but it's not a hardcore simulator. There's a little bit of drift but you eventually slow down on your own. Weapon variety is enough to have fun. Most build seem to be valid. I'm 13h in and I'm already seeing some repetitive gameplay loops but since I'm enjoying the setting and controls/experience it's not that big a deal. I picked it up on sale but now knowing what it is I'd buy it earlier. Story is told in 2d comic/old Max Payne games style and it works well. It's one of those games that If I won't finish or get bored I'll pick it up later as what it offers is pretty fun.
Un super jeu space opéra
Nic nie wnoszące levelowanie, tuziny broni różniących się wyłącznie cyferkami i pełno losowych treści na mapie które wszystkie wyglądają tak samo. Latanie i walka dalej jest super jednak nie wystarczy, żeby mnie przekonać do poświęcenia niewiadomo ilu godzin expieniu i lootowaniu bliżniaczych broniek.
Very good space arcade game with fun combat and replay ability.
Extraordinary
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $33.5K | 38 | 66% | $29.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $6.2K | 3 | 67% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25M | 36.6K | 96% | $49.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $25.2M | 27K | 75% | $39.99 | |
| $25.2M | 312.5K | 90% | $4.99 |