
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know how to explain it, but I feel like if I keep playing this game I'll obtain depresssion (and NOT because it has deep dramatic plot or something). Game feels like playing an MMO after it's servers were shutdown. Crazy emptiness and pointless of everything. Everspace is trying to be (No Man's Sky + Starfield), but in the end I would rather play NMS and Starfield separately, and avoid Everspace.
我对所有能心平气和地做太空解谜(包括但不限于在一个大仓库里找五处冒烟的地方,在一片大雾里找五个被各种东西挡住的信标,更别提在各种犄角旮旯的地方找能量核心和能量球的插槽及配给器,还有护盾发生器),以及用手柄玩竞速游戏的人深表敬意。驾驶舱的第一人称视角以及空战,还有自定义AB确认是好评的(怎么现在能B确认A取消的游戏这么少)。但是,各种太空解谜以及星球间的跃迁时间(一开始还觉得拟真,后面只觉得厌烦,解锁加速跃迁又要做各种星区挑战花一大堆时间,每个星系都要来一遍,解锁快速传送的任务又太后面,还要搜集材料自己先跑一趟去建节点,还只能跃迁到该节点而不是该星系的各个地方,不得不说Khador真是银河中最伟大的科学家,Adam看到人Maxwell都要羡慕哭了)实在是挤兑了太多游戏内容与时间。你做刷宝游戏就好好做嘛,没要求你和GOF2一样自由度,我战斗爽就行,但这些问题实在没办法让我好好爽。我不认为一个几年前的买断游戏会因为我这篇评论而改动,我希望想要购入这款游戏的人看到这篇评论后能思考自己想要的东西能不能在这款游戏里得到(也就是说,如果你想要战斗爽,那这款游戏真不够爽;如果你想尝试或者喜欢开着飞船在太空解谜,这款游戏或许会对你的胃口)。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #140 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
за отсутствие Русской Озвучки! больше писать ничего не буду, потому что Модераторы Пара БАНЯТ ПО НАЦИОНАЛЬНОМУ ПРИЗНАКУ и удаляют сообщения! просто за то что я Русский и ИМЕЮ Своё мнение!!!
held back by inventory and upgrade management, collectathon, mmo-esque in scope of numbers and levels and wotnot; very nice looking at least
First game I've ever seen that I would honor by calling it a true heir to Freelancer. Complex and replayable, with intricate build choices and a variety of possible playstyles, and adrenaline-pumping fighter combat.
玩的其实就是浴火银河的那个味道,一直以来都很喜欢当年在手机上玩的浴火银河1和2,简单但纯粹的快乐,倒买倒卖,升级装备,顺带赚点钱,而永恒空间2就也差不多是这样,只是应该少点解密,那玩意虽然玩起来也算是有点意思,但的确在太空中去这么搞很别扭,方向找不准,矿洞出不去,也没个明显点的那种引导或指示,这种东西你可以没有明确的标点,可做一些弱引导帮助玩家辨识方向找路或仅仅是用来识别区分空间,我认为对于这类太空游戏是很有必要的。
the ship fighting is actually fun, the grind to get the good weapon, and even after all that grind, the legendary weapons are NOT worth it compared to purple weapons, which are supposed to be a rank below legendary.
- After 130 hours, I've managed to complete the game (using Sentinel) and all possible achievements (38/58). The remaining 20 are from 2 seperate DLCs. - My most favorite games growing up were from the Descent series: Descent, Descent II, Descent Freespace, Descent Freespace II. I like that Everspace 2 included different environments like the old Descent games, such as lava, water, ice, and most importantly, underground tunnels and mines. It was nostalgic in a sense. - The puzzles were trivial and mostly enjoyable, specifically playing with the Ancient Lenses and Reflecting Panels. I had many eureka moments while solving. At times, I had to Youtube for a few hints. - The dialogues and cutscenes were interesting enough that I didn't skip. Fallon Pango was my favorite. - The music did however get repetitive and I disabled it and used my own before completing the first system. If I could make any suggestion; - Remove the missions for "kiss the sun in every system". Once is enough. - I had to do 100 ramen deliveries at the end just to get the highest renown, which by then, the rewards were obsolete. - Consider adding Co-op - Consider adding a global statistics leaderboard for all players
虽然给了好评,但这个好评是给浴火银河galaxy on fire的,小学就拿索爱手机玩过1代浴火银河,初代可以探索的星球有成百上千个,给了那时的我不小的震撼,虽然后面都是通马桶任务。 后来在智能手机上玩了2代HD重置版,虽然2代可探索星球没那么多了,但是整个空战、跑商系统更成熟了,剧情也很赞,手机、平板上来来回回通关过很多遍,甚至每换一台新手机都要重玩一遍。Keith永远是那个漫游太空的游侠。 永恒空间2虽然也继承了浴火银河的原味空战,但是游玩体验彻底被过多的解谜、兜圈、365里路给毁了,实在是瑜不掩瑕,玩起来难受。 希望续作不要再这样了。
TLDR: if you liked freelancer, this is the game you should buy and the studio you should watch. I absolutely and unequivocally loved this game. The realization for the story felt wanting, I wished I had better immersion on stations and had higher budget storylines to follow, but - also it didn’t matter as I ravenously wanted to complete the next missions. A master class in 3Cs for ship handling and UX. Great systemic fights. Smart design on systems. Tons to explore, but still a curated experience. I was itching for a space sim, and went back to Elite Dangerous and No man sky. The former was too much like flight simulator and the latter was too procedural / grindy. This game was a black hole for that itch, and the first time in a while I just played a game because I was engrossed in it. Don’t let it pass you radar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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