
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you looking for VR play like 1, you should not buy this, this is NOT support VR at all even using mod still not playable.
I seldom write reviews but I had to for Everspace 2. I bought a Turtle Beach VelocityOne Flightstick and was excited to pick a space sim to play. Buying this game was a mistake. Setting up the controls was a nightmare, even by flight sim standards. I don't think I've ever dealt with a UI that was THIS clunky. It took several hours to set up all my controls. And then on the next startup, they were lost and I had to do it again. The game, at least early on, has constant popups telling you controls which are of course inaccurate if you use anything other than default. And there's no way to make those popups go away. If you google you'll find numerous examples of people asking on forums how to do it, and it's just not possible. A big chunk of the screen is taken up by instructions until the game decides to get rid of them. After playing for about half an hour with annoying instructions in the middle of my screen I just had enough and quit. I'm requesting a refund because this game is truly atrocious. I've been playing PC games for 30 years and I'm stunned at how bad EverSpace 2 is, and even more stunned at how good the reviews are. Are people being paid for their positive reviews?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #157 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best space flying and combat game I’ve experienced in ages. It’s on par with Star Wars: Squadrons, House of the Dying Sun, and Project Freedom before that. The flight and combat mechanics form the backbone of the entire experience, and they make the game an absolute joy to play. On top of that, the game is gorgeous. Flying through solar systems between planets, moons, and incredibly creative locations is beautifully immersive. The story is also a direct continuation of the first game and tells a fun, blue-collar sci-fi tale where you gradually build a capable team and step into the role of the hero. I loved every freakin minute of it. With that said, there are a couple of important things to know before jumping in. First, this game is a full RPG adventure, which is a completely different genre from the first title. The original game was a rogue-lite, so the shift here is significant. Personally, I think it’s a wonderful change, but it’s definitely worth noting. Secondly, and my only real gameplay issue, is what I consider a major design flaw in the progression system. Your character’s level progression will not keep up with the main quests alone. The game effectively requires you to complete side quests and world events to stay viable in terms of health and combat capability. Quite a bit as well! If you focus only on the main storyline, you will quickly become under-leveled and get wrecked by even the weakest enemies. I enjoy side quests and exploration quite a bit, but even then I sometimes struggled to stay adequately powered. This can be frustrating when you’re excited to push forward in the main story but have to pause just to grind experience. That said, I still highly recommend this game. Great space adventure titles with truly satisfying flying and combat mechanics are rare, and the ones we do get often struggle in key areas. Everspace 2 is a refreshing exception. It’s brilliant, and absolutely worth playing.
fun
There seem to be detractors in the reviews, but I've personally been enjoying my time with it a bunch. It's a beautiful game, love the puzzles and all the stuff there is to do. Thought the first game was fantastic, and this is different of course, but still a great time.
))
A good title where you can tell the Devs actually cared about the game as much as profits and there's no gimmicks or gotchas. I would give it a 4/5. Selling point: It's a completed game! (E.g. A lot of games seem rushed or even sometimes intentionally unfinished.) There's not too much recycled content, the player's QoL has been considered, it's stable/ no bugs, and it is NOT DLC bait. ^^ Also, the style feels kind of novel, with a mix of FPS and space adventure.
从未见过如此身临其境的深空游戏,且是太空射击游戏 舰船操控和战斗机制都是天王级别的 开图是硬伤,解谜的软提示极其隐晦,而且为了收集主机配件不得不做 有时候玩久了会头晕,探索体验是糟糕的,这点因人而异,并不影响游戏本身质量过硬 我特别喜欢游戏的美工,尤其是Ceto和基地的背景音乐,太空巡游的那种感觉油然而生 以及四级哨卫舰的那几个翅膀是真的不好看,还不如三级的
찾기의 압박이 많지만... 전투의 쫄깃함이 좋다.
垃圾游戏但是便宜,只能买来收藏了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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