
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has crazy input lag both in singleplayer and multiplayer. It is like 0.3-0.5s until a key input translates to char movement. That just feels so bad that I do not intend to try the game until it is fixed.
Поиграйте в демо версию, в принципе, почти всю игру можно увидеть и оценить там. Если демо не зайдёт - не берите. Игра на конкретного любителя MOBA жанра. Лично я, с кайфом побил мобов 40 часов. У игры интересная система прокачки, с возрастающими атрибутами и другими особенностями. Хоть я как сморк прошёл всё за берсерка, но и за него есть (интересные?) билды. Вообще лёгкость игры зависит от того, выпадет ли тебе необходимый перк, например аое крит, или необходимое количество осколков на дистанцию атаки или скорости. Выпала имба - идёшь и раскидываешь всех, не выпало имбы - торопишься качаться, чистишь кристальные шахты ( дают отсрочку прокачки врага), чистишь логова монстров (дают крутые бафы и добавляют к солдатам бастиона их юнитов). Также отмечу интересные и разнообразные механики, в некоторых моментах они могут тебя бесить, но заставляют больше двигаться и планировать. Например каждый убитый союзник - становится зомби при наступлении ночи, ну и ладно - закрой ворота и не давай умирать своим солдатам. Но тут на поле выходят регулярные патрули чудовищ, которые могут ходить на карту и убивать твоих рудокопов, засылая врага прямо в тыл). Или блокирующие вышки когти, из за которых ломаются все ворота. В этой ситуации, ты не накопишь армию лучников и не снесёшь босса за один заход, тут тебе надо грамотно и быстро прокачиваться, чтобы скорее убить стража. Ну и в сердце запала фишка с поиском сокровища по карте, вроде и простая идея, но очень крутая и вносит хорошее разнообразие. Много сюжета не ожидайте, хотя начало его прямо обещает развивать, после 5 цикла ничего нового особо не происходит, кормят буквально единичными заумными репликами. Что до концовки, так она вообще разочаровывает до нельзя, она меня прям огорчила. Многие жалуются на плохую оптимизацию, мой комп хоть и гудел, но справился без видимых провисаний, просто в настройках графики стоит убрать или понизить некоторые незначительные параметры.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had my eye on this game for awhile and held off because of the mixed reviews. I wanted something to scratch my Moba itch not in a ARPG lootfest sort of way. I am honestly happy I got it when I did. Playing solo and enjoying the ramping difficulty. I've beaten a match with one of every character and like most, not all of the options provided. I haven't tried multiplayer so I can't speak on it's stability. There are some glaring irritations that I've learned to play around. There's some plant enemies that can occupy the "Jungle" that I simply don't bother until I have some meaningful burst. I have hit a point where the ramping enemy difficulty is impossible to outscale or outplan. player units simply don't grow fast enough to keep pace at a certain point, that aspect I can play around but imagine would quickly wear on anothers patience. some auto attack cancelling oddities that you need to adapt to. Something with Moba-likes that I miss are the bits of narrative. Here they are tiny, but they are there and I appreciate them. Still enjoying it after a few embarassing failures andI do think the game is enjoyable for what it is.
Enjoyed the game on single player. never played multi ( all MOBA ruined multiplayer for me ) games not too hard not too easy, finished till age 20 will all distortions without cheesing, playing dota 2 with "incredible" teammate is harder than this.
It's fun, but the balancing for ranged units feels bad. There's a mage character that does an AOE, but it's so small that even going full auto attack damage/range does nothing for the huge wave of monsters. It's doable, but doesn't feel fun to play. The axe character cleaves in a giant swath that feels meaningful. Spells feel a bit underwhelming in power even at the lower difficulties. I'm still not sure how to tackle some of the content, but that could be because I haven't unlocked something important. There's a bunch of characters and upgrades I haven't unlocked or touched yet. Looking forward to the adventure.
The game is actually so fun. Definitely doesn’t deserve a mixed review, totally crazy. All the upgrades, champions, base building, synergies, and just cool abilities - so fun. Try it.
boring as ♥♥♥♥
评论褒贬不一,但是我喜欢的类型,就是没朋友一起玩,有一起玩的加我 yqspl316128
I've really enjoyed this game so far. It's fairly simple, yet expansive enough to provide a strong variety in play styles. I would highly recommend for someone looking for a MOBA inspired roguelike.
Bad, you'll have a better time playing Dota or League against bots.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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