
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 69% | — | $1.2M |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The difficulty of thiss game seems sadistic The other problems with this game crashing disconnects they are all fixed
I do recommend this game and will likely continue to enjoy it, but I'm getting some negatives/potential deal breakers out of the way first. Note that I'm up to Age 8, so I've won 7 rounds at roughly an hour each including pause time. I'm leading with the "Buyer be advised" bits in hopes that the devs will care enough to tweak things so the game feels less flat. - Almost all of the enemy attacks in the game are designed and balanced to be dodged, not tanked, with number scaling to match. Everything attacks with low-level MMO raid mechanics. The bulk of the game feels more like pared down Diablo III, with you dancing around constantly while sneaking in your offensive abilities. Even the tankiest character cannot just stand and slap a medium-level enemy, which gets especially obnoxious when many attacks are cones that will turn to follow your character. - The vast majority of your progression in a round lacks personality. No Statikk Shiv, Sunfire Cape, etc. with special effects. 90% of it is just "Number go up" which, while needed and not strictly a problem, could use some spicing up here and there. Many of the relics are very strong, but rather boring. The most interesting ones I've found are gained through a special dungeon that may not even spawn in a round. - More of a personal issue on my part, but the competition for resources between AoE on hordes of low-health enemies (such as the nightly massive waves down lane you have to personally stop) and the inevitable need for single-target damage on boss enemies with massive health pools (which may three-shot sturdy characters because, again, everything is meant to be dodged) gets really obnoxious sometimes, significantly narrowing your build options. Now for why I'm playing it anyway and recommending it for people who still like what they see. The gameplay loop scratches the itch of something like Eternal Return but without the various things that come from PvP. You run around a partially randomized map building up resources and strength to clear out several bosses and wipe out literal armies of monsters running towards the town you're trying to protect. While the combat can get annoying with everything demanding you dodge instead of relying on your defenses, I still find it enjoyable. The game is nothing revolutionary, but it fills a niche I don't usually get to fill without settling for a game that I consider actively bad. Some key good points, since I started with some bad ones: - The builds that exist are pretty fun. While the demand for both AoE and single-target damage will force your hand a bit, you do not have to optimize yourself into a tight little box to win (at least up to Age 8, where I am). While focusing on basic attack damage over cooldown reduction feels like it plateaus early, it is still viable. - All the characters work in single-player, though some will take more care than others. You start with access to the bruiser and the mage and unlock the others by playing the game. Obviously, the mage dies a lot easier and so far feels the least self-sufficient, but it still scales well if you play it like a mage with a lot of cooldown reduction. - The essences, which give you the larger half of your abilities, can both double-down on your character or supplement them. They're a good way to either gain safe abilities to use while dodging harder attacks or just stack on extra damage to what your character already does. Some of the more interesting level-up bonuses are also tucked into these essences. Good for what it is, could be better, not disappointed with the purchase or the hours already spent.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 233 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great time sink
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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