
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 69% | — | $1.2M |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr schöne Idee und Kombination von Spielmechaniken! Das Spiel hat aber noch Verbesserungspotenzial, was bei den Entwicklern angekommen ist, sie arbeiten daran! Was zum aktuellen Stand noch wenig Spaß macht ist der Coop bzw. Multiplayer, da jeder Spieler mit 120ms Verzögerung spielt (schlechtes Balancing mit Steam-Servern). Es bleibt spannend, wie schnell die Entwickler nachsteuern.
Bon jeu, très chill.
this game is a very interesting idea. reminds me of warcraft 3 rpg we used to play in the lobby a lot. I figured out a cheese tech which is extremely useful in high level: pick xenoth Evolution: lv2: material balance lv4: arcane might never pick any amplifier at all therefore you get permanent +150 base attack damage then you just rush the boss in 3 days, before it grow too strong
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 233 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W3 map in game form. Great in principle. Unplayable in execution.
联机太卡了,500ping
《永恒围城:无尽纪元》是一款融合了roguelike和RTS元素的MOBA类游戏,玩起来有点像是非常经典的作品——《魔兽争霸》。对我来说最有意思的莫过于它并不像诸如《dota》《英雄联盟》这种PvP类的MOBA网游,需要和队友并肩作战,而是一个人也可以轻松游玩的PvE模式。 主要玩法就和常规的MOBA游戏大差不差了,玩家需要通过刷兵或者打野来获取资源,并以此来建立防御塔和其他城镇建筑,而这其中大部分的建筑都需要金币,所以前期优先选择收集金币的策略会更好一些,像其他的属性点、宝箱什么的可以往后放一放,先保证发育。 游戏内有6个不同的角色可以使用,囊括了射手、刺客、战士等多种玩法,同时你还可以在最开始从六种不同的属性中选择一种,作为本局技能树的基础。你可以通过混合搭配拥有不同装备的英雄来定制自己的法术和被动增益效果,因此尝试新阵容的可玩性非常高。比如你看到某一个BOSS对于火元素有弱点事,这可能就会促使你下一次选择火属性进行游戏。 不过要注意的是,本作的角色初始属性非常孱弱,如果站位不好,很容易就会突然暴毙。所以在前期你需要尽可能的小心,不能随便闯入野区,而是要混迹在兵线里,先和比较弱的敌人交战,同时想办法提高己方小兵的实力。但是如果遇到了难以力敌的敌人,也不用一昧的避战,你可以诱敌深入,让它们进入己方防御塔的射程直至死亡,这样就可以在前期直接获得显著的增益,这些奖励完全可以覆盖为了消灭它们所付出的时间成本。 稍显可惜的是,游戏内虽然有6个不同的角色可以选择,但是其中5个都是近战角色,而且其中两三个的重复度较高,导致不同角色玩起来的新鲜感有所下降。幸亏游戏的地图每一次都是100%随机生成的,角色上缺失的部分新鲜感完全可以在每一局不同的地图和任务等元素上找回来。 让窝比较遗憾的是,在不算很长的体验过程中,我并没有与合适的队友一起游玩,而是从头到尾都以单人模式在进行游玩,所有并不太清楚多人模式的情况。总体而言,《永恒围城:无尽纪元》尽管局内的前期比较难以度过,单局的时间也相对偏长,但是多样的策略选择和丰富的构筑都带来了不错的趣味性,而且可以单人游玩非常适合独狼玩家,喜欢MOBA类游戏的小伙伴值得一试。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Good stuff!
I want to enjoy this game. This is the type of game I would definitely love to play. But it keeps crashing on me. I have a lot of space open for it and it keeps crashing for no reason. In tutorial the game crashed.
Actually pretty fun solo once you get the hang of it, haven't tried it in co-op yet but looking forward to it!
готина игра
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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