
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has so much to do at least for me, Anyway the game is very fun if you are really bored, I have not tried multiplayer yet but if you have 8 people i feel like it would turn into a friendslop game just because of how chaotic it would be.
Hab EverRail ein paar Stunden im Koop gezockt und muss sagen: macht echt Bock. Das Konzept ist mal was anderes, die Grafik schaut gut aus und das ganze Setting mit dem Zug hat einfach was. Vor allem im Koop kommt der Spaß richtig rüber, weil man die ganze Zeit gemeinsam irgendwas zu tun hat. Fühlt sich nicht leer an, sondern eher so, als würde ständig was passieren. Klar, hier und da gibt’s noch kleine Bugs, aber ist halt Early Access. Hat für mich den Spaß nicht wirklich runtergezogen. Unterm Strich: richtig solides Spiel, das jetzt schon Laune macht und definitiv Potenzial hat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bin großer Fan der Serie und die Atmosphäre holt mich super ab. Die ersten Stunden haben mir sehr gut gefallen und ich freue mich schon auf weitere=). Mal sehn was noch alles zu entdecken ist. Läuft flüssig und ohne Probleme=) Weiter so
This is my honest opinion from playing this game for an hour and a half. Game's design and concept is unique and pretty good, I like the ''moving train = power'' mechanic, as well as my ''loot goblin'' needs are satisfied! However, I did run into 2 visual bugs along the way. And the performance was surprisingly underwhelming naming what I have as my system. UI needs some work most definitely, because the visual UI clutter I got during the tutorial. But got used to it pretty quickly. I understand that the game is in early access. I see huge potential after the promised weekly updates. The game has a bright future! I reccomend.
The survival gameplay and looting the stations fits so well with the countdown timer of the train. Really brings something special to the game and makes me think much more strategic: which loot to take and which to leave, enter further into the building or turn around, ... Cool game, and I didn't see everything yet. Just looted so far because it's fun. Glider looks fun too, will try next!
The game has a lot of bugs, but I'd still recommend it. 1) On the highest difficulty, it's actually a really engaging survival experience. 2) The balance between game logic and available resources is fairly solid. There's no ridiculous abundance of supplies here. 3) The game has very few locations, and they're quite repetitive, but the scenery from the train and during flights is beautiful.
imposible jugar en multiplayer, esperare que lo arreglen para volver a probarlo
Вроде норм я еще неразобрался
一応アーリーアクセスという事でコンセプトは好きですしギリギリお勧めします。 色々と世界観からゲームバランスまで調整が大なり小なり甘い箇所が有りますが列車移動は珍しく好みで値段も安く発展性が有ると思うので今のところはお勧めしときます。 とりあえず列車に機銃座つけて装甲列車や砲をつけて列車砲にしたい それができればお勧めのまま放置する所存
разрабы добавьте креатив
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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