
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The long drive but with a train. still a bit cluncky but has great potential, love to see how it develops
wonderful game!!!!! Gotta love it
畫面很不錯,也有繁體中文,但是不知道是不是未完成居然解析度鎖定不能調整;滑翔翼真的是挺難操作...感覺沒有劇情只有一些挑戰任務有點不知道在玩什麼
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well!!! I am liking it..
望正式版加入可控FPS幀率設定,及DLSS優化
Das Spiel hat auf jeden Fall Potential! Ich freue mich schon auf weitere Updates.
Interesting concept game, can't wait to see how it evolves as it gets developed more.
Overall a good game with huge upside potential due to its early access state. The concept and Co-op feels good, but the level-design in the first few hours feels very much the same. Probably will revisit the game once its in a further state of development but at the moment, a lot more things have to improve such as level design, fixing a few utility / UI bugs and the combat. to sum up: Would recommend, but still needs development
its a nice game for early acces looks nice, movement is good wapen timing alittlebit slow but you get te feeling for it only if you play the game alone better to do a costum game that you can get a littebit longer of the train
Pretty much what it says on the box: a solid UE shooter with an interesting twist on the overarching gameplay loop. Imagine Mass Effect 1 Mako Exploration but with Snowpiercer garbs. It's clearly Early Access, yet quite enjoyable overall. Looking forward to trying it in multiplayer as well. The concept is genuinely cool. I like the idea of switching between action excursions, train management, and train driving. The management and driving segments sometimes feel a bit tedious right now, but I see clear potential there, and the whole thing gives me a nice Mass Effect-y vibe that I really enjoy. I hope the content fills out the current scaffolding nicely over Early Access. Performance wise nothing that rubbed me wrong. A few non-content things that could use some polish: * Looting could be smoother — the "loot everything" option should be on the same key as looting, esp when I feel my timer during excursions, and better silhouettes on lootables so they're easier to spot. * Some genuinely cool mechanics are a little buried in the tutorial text rather than highlighted (for example, the fact that rescued people act as extra lives is a neat detail that deserves more visibility). * The train interior feels a bit generic at the moment — though since it's a customizable sci-fi train, that may be intentional and will hopefully improve as customization options expand. * The German translation is still rough in places, especially around interaction keywords. * The UI is functional but could benefit from some streamlining. * Small thing: the inventory key defaults to "I," which is a stretch from WASD. * It's currently easy to accidentally eat all your rations with no warning or safeguard. Overall, a promising Early Access title with a fun core concept. Just needs some quality-of-life refinements as it develops. I do hope there will be more story/world to explore, something that gives the game some missing gravitas that I need for my games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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