
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a great game, a great idea, cool execution awful bugs (yes, i know its EARLY early access) rails end up going in circles with no escape other than reverse once a rail junction look like its going one way on map, but in the last meter turned 170 degrees (and way like 20 meters of altitude difference) when i click R (pick all), rations just disappear (the arguably most important loot)
It's a unique concept, quite motivated by a TV series. For one, it's quite a challenge, where the basic location is quite easy but then further along the track you can see how the difficulty has increased dramatically (take off the shield and then take down the robot and if you're slow then the shield is back) It's seen that it's early preview access where the game is not yet properly balanced, enemies (and bases) levitate in air or in texture, sometimes an item disappears or keeps appearing after loading. But overall it's playable and the game doesn't crash. ¨ You'll die a few times before you learn how to control something or understand the context. -------------------------CZ------------------------------------- Je to Unikátní koncept dost motivovaný jedním TV seriálem. Pro jednoho je to docela výzva, kde základní lokace je docela lehká ale pak dále po trati už je vidět jak razantně stoupla obtížnost ( sundat štít a pak robota sejmout a když jste pomalý tak opět má štít) Je vidět, že je to raný předběžným přístup kde hra ještě není pořádné vy balancovaná, nepřátele ( i báze) levitují ve vzduchu nebo jsou v textuře, občas nějaký item zmizí a nebo furt objevuje po nahrání .Ale sále je to hratelné a hra bez havárii. několikrát zemřete než se něco naučíte ovládat nebo pochopíte souvislosti.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.7K | 341 | 96% | $19.99 | |
| $229.7K | 2.4K | 91% | $3.99 | |
| $229.7K | 538 | 86% | $12.49 | |
| $229.8K | 484 | 90% | $14.99 | |
| $229.8K | 603 | 81% | $17.99 | |
| $229.6K | 2.2K | 73% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.6K | 406 | 64% | $19.99 | |
| $62.1M | 55.8K | 75% | $34.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
alleine bisschen kompliziert die strecke und die craftings im blick zu haben, aber macht echt bock, mehrsüieler is noch ziehmlich verbuggt aber aleine hatte ich keine probleme
raft + snowpiercer = fun
Ainda faltam elementos de enredo, precisamos saber o que estamos fazendo em um trem elétrico em uma lua congelada, o combate melhorou na última atualização, temos inimigos diferenciados e mais inteligentes, os itens encontrados se diversificaram mais, há relatos de bugs, mas eu não tive experiências com bugs, gostaria de sujerir que existam quests que nos ajudem a desvendar mais mistérios sobre essa lua congelada
Empfehlenswert! Bin heute direkt zum Early-Access-Release eingestiegen und hatte richtig Spaß beim Anzocken. Für so einen frühen Stand ist erstaunlich viel schon sehr rund gelöst, das Grundgefühl aus Zugmanagement, Erkundung und dem ständigen Kampf gegen die leerlaufenden Batterien sitzt von Anfang an. Man merkt, dass sich die Entwickler was dabei gedacht haben. Klar, es ist Early Access, ein paar Ecken und Kanten sind noch da, aber als Fundament macht das richtig Lust auf mehr. Bin gespannt, wohin sich das Ganze noch entwickelt. Klare Empfehlung für alle, die auf Survival-Crafting mit einer frischen Idee stehen!
Por el momento, no lo recomiendo. Lo compramos para jugar en cooperativo, pero es imposible con un ping superior a 200 y, además, tiene muchos errores. Otra cosa que no me gusta nada es que tienes que terminar el tutorial para poder jugar en cooperativo siempre que empiezas una partida; luego, esa misma partida es la que conviertes en cooperativo. No podemos empezar la partida al mismo tiempo, es una estupidez. La comida solo se puede obtener saqueando, y tienes que alimentarte tú y a los colonos que llevas congelados; otra estupidez. Además, tienes un tiempo límite para saquear; si no arrancas el tren antes de que se agote la batería, estás muerto. El tren tiene que estar siempre en movimiento para que las baterías se carguen. Los isotopos los tienes que recoger con un aparato volador; si se estrella, estás muerto. Es un juego para estar todo el tiempo saqueando y matando; la fabricación se limita a las máquinas que necesitas para mejorar tus armas, la armadura y el tren. Calidad-precio: 7. Gráficos: 9. Jugabilidad en cooperativo: 1.
I'm usually not into this genre, but I still wanted to give it a try as it seemed like a mix of Snowpiercer and Train Simulator, the former being one of my favourite movies lol. People who are into trains and train sim games, they'll definitely have fun with this one. As for me...I'm gonna keep visiting the empty snowscapes every now and then as the journey feels so serene, especially when you're in the cockpit. I'm curious to see where the devs will take this one :)
optimizasyon yarrak gibi
for early access it's going good. the combat is a little clunky and needs smoothing out, building or adding compartments could use snap points to get spacing right and not waste space in the cars. making it more controller friendly would help, some of the stations on the train once in them I wasn't able to back out of with out the keyboard, all things that are being worked on for future patches I'm sure. all in all im enjoying the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.