
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Étant un grand fan de jeux de survie, j’avais EverRail dans ma whishlist depuis un petit moment parce que le concept a l'air assez intéressant. J'aime beaucoup l'idée d'avoir une base mobile qui ne doit (presque) jamais s'arrêter, ça crée une tension permanente et oblige à bien organiser ses explorations et ses ressources. Je n’ai pas encore eu l’occasion de le tester en multi, mais l’expérience en solo montre déjà pas mal de potentiel. La boucle de gameplay est intéressante et j’ai vraiment envie de voir comment le jeu évoluera au fil des mises à jour. Il y a certes des bugs, mais rien de vraiment bloquant. L’interface et l’expérience utilisateur mériteraient également quelques améliorations afin de rendre certaines actions plus fluides, plus intuitives et plus accessibles. Pour un jeu en accès anticipé, la base est prometteuse. Je recommande donc le jeu aux amateurs de survie qui apprécient de découvrir un projet encore en développement et de le voir évoluer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.7K | 362 | 96% | $19.99 | |
| $229.7K | 538 | 86% | $12.49 | |
| $229.6K | 317 | 82% | $19.99 | |
| $229.6K | 570 | 98% | $19.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $229.8K | 603 | 81% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.6K | 406 | 64% | $19.99 | |
| $62M | 68.6K | 75% | $34.99 | |
| $529.1K | 958 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 358 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some of the worst controller implementation I have ever seen. Input lag is through the roof. Sensitivity settings are terrible. Changing with d-pad by default change it tens at a time, but to do individual numbers you hold it? Terrible implementation. Pressing the back/B-button on the confirm settings screens just removes the cursor from the box without actually closing it.
I really like it so far, im excited about the future of this game!!
This is game bad it don't work right the multiplayer is bad it crashes or if you get kill it crashes for the other player other pull back to train and crashes other you die. don't buy this game game up to they fix this game wait look good but not ready . wait
The game is pretty fun, anyone who is a fan of Snowpiercer will love the game.
Да классная игра, че такие привередливые все)
i really like this game , seems pretty polished for it to just come out , havent had any bugs , some spots in the game can be tough
东西一定不要丢地上,东西一定不要丢地上,东西一定不要丢地上,重要的事情说三遍,出火车就消失了。初始火车连个储物箱都没,怪物种类太少,动作有点僵硬,移动像半条命视角平移。优化不行,有点卡顿,进地堡搜索过程像七日杀。但我感觉这游戏有一定潜力,但不是现在玩,很久之前我就关注了,刚发售我第一时间购买了,只能希望越来越好吧。 Don't drop things on the ground. Important thing to say three times—they'll disappear once you leave the train. The starting train doesn't even have a storage box. There are too few monster types, the movements are a bit stiff, and the perspective moves like side-scrolling in Half-Life. Optimization is poor, a bit laggy, and searching in the bunker feels like in 7 Days to Die. But I feel this game has some potential, just not ready to play now. I've been following it for a long time, bought it the moment it released, and can only hope it gets better.
Nice Game. Makes me feel like I'm in Snowpiercer or something. :)
Empfehlenswert! Bin heute direkt zum Early-Access-Release eingestiegen und hatte richtig Spaß beim Anzocken. Für so einen frühen Stand ist erstaunlich viel schon sehr rund gelöst, das Grundgefühl aus Zugmanagement, Erkundung und dem ständigen Kampf gegen die leerlaufenden Batterien sitzt von Anfang an. Man merkt, dass sich die Entwickler was dabei gedacht haben. Klar, es ist Early Access, ein paar Ecken und Kanten sind noch da, aber als Fundament macht das richtig Lust auf mehr. Bin gespannt, wohin sich das Ganze noch entwickelt. Klare Empfehlung für alle, die auf Survival-Crafting mit einer frischen Idee stehen!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.