
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
Story: A deeply narrative-driven horror game. The story being the primary focus of the game.
Puzzles: Intuitive puzzles designed to engage without frustrating.
Music: A nostalgic soundtrack inspired by early 2000s gaming classics.
Solo Developer: A solo developer's first game, with a few playtesters.
The game offers 7 to 15 hours of gameplay, depending on reading speed and engagement with optional content.
- Warning: Chapters 1-3 include puzzles, Chapter 4 features quick-time events, and the final chapter leans more towards a visual novel style with some quick-time events. The reasons for this structure delve into spoiler territory.
- There are a total of 5 chapters.
- Chapters 1-4 each provide around 1-2 hours of gameplay.
- Chapter 5 offers a longer experience, lasting approximately 3 hours.

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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Pretty good game with an interesting story and compelling characters. Some elements of the gameplay weren't the best but nothing detrimental to the overall experience. Very much worth trying it out. Will be looking forward to this dev's next projects since I feel there's a lot of potential for even better games.
Достойная игра, особенно учитывая то, что делалась соло-разработчиком. Атмосфера, персонажи, сюжет - за всем этим было интересно наблюдать. Единсвенным, хоть и небольшим, минусом отметил бы, что пятая глава немного затянута - но она не могла быть короче, учитывая количество информации в ней.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 39 reviews with recorded playtime.
This was one of the most enjoyable story gaming experiences I've ever played. Truly a work of art that deserves much more praise.
this game is really cool, i like the visuals and music a lot, it definitely made me uncomfortable, but that is part of the point and it adds to the game, i think about this game a lot
Dos cosas que me duelen de este juego es lo increíblemente infravalorado que esta y que no puedo recomendarlo abiertamente. Tiene una atmosfera oscura muy bien lograda con un gran trabajo en el apartado visual y sonoro. La historia va de menos a más y siempre se mantiene misteriosa, con unos personajes complejos de los que siempre estamos descubriendo nuevas facetas. El gameplay es sencillo y se basa en diálogos y uno que otro puzzle, pero te mantiene enganchado por todo lo demás. Es una experiencia donde estas completamente sumergido en su mundo, yo lo jugué de día en verano y aun así sentí escalofríos mientras lo hacía. El único problema que tengo es que los capítulos 4 y 5 se ponen muy pesados con la cantidad de diálogo y hubiera preferido que siguiera la línea de los anteriores tres donde había algo de exploración y posibilidad de interactuar con otros objetos y personajes. Pero de todas formas me gustaría que más gente conociera y le dé una oportunidad a este juego que estoy seguro será una de esas historias que nunca olvidare y en las que constantemente pensaré.
[b]"bunny must tend to bunny business"[/b] 🫀🫀🖤 🟩 just some great atmosphere and music 🔷 interesting story with psychological character focus 🔴 but i dislike the pacing and elements in some parts [b]vibes:[/b] nostalgic melancholic dread [b]loops:[/b] its like a point and click adventure game, puzzles 'n all, although at some parts especially in the later half it trends more towards visual novel. [b]ramblings:[/b] the art is really quite charming and like weirdly nostalgic, i liked it a lot, has some good little touches in animation or expressions. there's good atmosphere here, nice ambient sound and some great fitting music, really gives it a nice dark ethereal feel. the story and writing was sort of half and half, i really quite like it when it was focused on characters. it has nice dialog and character writing, and that kind of psychological aspect of it, that was all compelling, the two main characters especially. i liked the smaller supernatural stuff pertaining to alice, but the greater supernatural background plot was just kind of all over the place for me. and, i just hated chapter 4, or like half of it. it abruptly introduces a character and then is just one incredibly long drawn out qte fight that was horribly out of place. the flashback backstory it introduced was sorta fine, it just felt poorly executed and timed. while i liked stuff in the second half of the game, there were a lot of nice scenes and interesting imagery but it felt like it was rushing too much at once, i wish it had been more evenly paced and spread throughout the entire game instead. i definitely liked it best in the first half when it embraced the gentler pace of this weird mystery, exploring this tiny forgotten town and slowly developing the characters. on the technical side, the lack of manual saving combined with autosaves overwriting old ones was frustrating when i wanted to replay something or look at a specific scene. overall though, i was really absorbed by this. [b]verdicts:[/b] yeah, i quite liked this, first half overall more than the second, but i enjoyed most of it, and personally kind of wish the town characters had had more spotlight to shine. i really like the dev's style and look forward to their next game. [b]scores:[/b] 👁️ out of 🌁 [b]forms:[/b] 📟 https://steamcommunity.com/sharedfiles/filedetails/?id=3658019599
Everlasting tomorrow is a fun, short experience that combines adventures with a little of visual novel. The plot is well done, with twist, interesting and deep characters, dark topics that are handled with care, and helped by eerie atmosphere that is carried for a lot of the story. I do feel that in the middle, in chapter 3 to 4, there are some weak things, there is a bit too much exposition and the dialogue is a bit clumsier, but after that, the story manages to find its footing again. Not a lot of music, but what there is, is pretty good. The puzzles are mostly easy, but fun to do. Graphics are simple, but they do their job and there is some creepy and intense scenes. I do have some small issues, like the fact that you can’t save, and have to relay on the auto-save functions, which saves quite often, so there isn’t a problem, but it would be nice to have that option. And this is a nitpick, but there is not a “continue” option in the menu, so if you click right after you boot the game, you may start a new game, as to continue where you left of, you have to go to load. Is no long, but for its price, I recommend it very well to anyone that wants a unique horror experience. Note: 8
I rarely leave negative reviews, especially for indie games and when the developer is clearly trying something different... however, an honest critique is necessary. I don't want to dissuade anyone from buying this, you should support indie developers, but you need to know what you are getting into: this game has a severe identity crisis. I felt like playing three different games, written by entirely different people, which may be acceptable, if only the quality wouldn't swings wildly from start to finish. The first three chapters are solid, genuine RPG with effective horror elements and well-designed puzzles (the hospital ones are excellent). Despite some bizarre design choices (like a city area with no purpose, or a phone you can only use once) it delivers a highly atmospheric experience. Then Chapter 4 happens, and the game entirely forgets to "show, don't tell." It abruptly shifts into a bland visual novel padded with repetitive quick-time events. The sudden change in tone and gameplay is disheartened, but at least you are still somewhat interacting with it. Then comes Chapter 5. The narrative completely falls apart. The writing and plot becomes implausible, superficial, and tedious. It was extremely difficult to stay engaged, and eventually I gave up trying to follow the plot and just mashed buttons to get it over with, but even that felt like a drag. Chapter 5 reads like the boring appendix to your least favorite textbook. Despite my harshness regarding the later chapters, there is genuine talent here. I hope slugstart will take this critique constructively, because I would absolutely play its next project if it builds on the strengths shown in the first half of this game.
yas
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