
EVERING is a turn-based RPG that tells an epic story through witty dialogue with charismatic characters. Uncover the origin of the mysterious hero and find out something you weren't looking for.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
Engagement
Reviews
I tried to like this game but in the end I might just give up. The story, gameplay, and music are all great but it is lacking so many QoL. Cutscenes cannot be skipped and trying to speed up the dialogue can cause a bug and the game freezes. It's also annoying having to go your inventory to check errands, it should have it's own spot in the menu. Some other things I disliked were the amount of things you could miss. One of the errand late in the game requires you to gather wool by going back to a previous area. However if you walk too far west, the sun sets and it becomes too 'late' for you to return. It's extremely easy to miss things like this. One of your party members levels up her spells by casting them, but then she is gone from your party for possibly the rest of the game part way through. What exactly was the point of having that for her then?
[h3]vitevotum´s 3 | 3[/h3] Story driven RPG with side quests, secrets and more. [u]I like:[/u] 1. Pixel Graphic and old school vibes 2. Unlock skills for each character (each in their own way) 3. Hidden rooms and quests where you find/ receive some the best equipment. [u]I do not like or I wish there was:[/u] 1. [spoiler]WHY is Lua leaving me (sob...) I want to be protected by her[/spoiler] 2. It would be cool to have some equipment to change how skills are working (as the palette late game). 3. The Puzzle in the Library of the Ancients (screw that)
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Hours played at review time, across 33 reviews with recorded playtime.
Would be a mixed recommendation if allowed, but I can't really give it a thumbs up. POOR: EXPLORATION, PACING Restricts where you can go + doesn't allow backtracking + doesn't provide any warning before its frequent points of no return = frustrating Map design is decent, but they are all full of generic enemies where you perform repetitive generic fetch quests as sidequests I started to feel like a rat in a very boring maze NOT GREAT: MOST COMBAT, CHARACTER ADVANCEMENT, GAME FLOW, SOME BUGS Generic abilities + slow pacing Generic, predictable equipment progression Spell levelling is painful due to the slow pacing Little pauses inserted everywhere make a lot of things take slightly too long Keyboard remapping option is there but doesn't work, a few other small bugs DECENT: BOSS COMBAT, STORY Decent boss design ATB system with CT and autopause is good, even if the game doesn't take advantage of it with how it can interact with abilities or equipment at all Good visual/conceptual variety of characters even if mechanically they aren't that distinct Writing is decent, if plagued by some translation problems (the oil status effect "impregnates you with oil" and makes you "inflammable" so you take extra damage from fire) GOOD: VISUALS Good choice of visual asset packages Scaling is a little funky in windowed mode but actual rendering size (1104x624) looks ok, as do much larger windows, including fullscreen
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 8.7K | 95% | $11.99 | |
| $2M | 5K | 92% | $17.99 | |
| $1.2M | 3.1K | 92% | $17.99 | |
| $1.1M | 2.9K | 93% | $17.99 | |
| $1M | 2.5K | 90% | $17.99 | |
| $915.2K | 3.5K | 82% | $11.99 |
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| $8.5K | 75 | 67% | $4.99 | |
| $8.5K | 75 | 47% | $4.99 | |
| $8.5K | 57 | 93% | $9.99 | |
| $8.5K | 116 | 88% | $4.99 | |
| $8.5K | 93 | 95% | $2.99 | |
| $8.5K | 53 | 92% | $4.99 |