
Harvest resources to build a village of woodland critters in this adaptation of the award-winning tabletop board game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−40% | 728reviews | 90% | — | $319.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everdell is one of the most fun boardgames i have played IRL with friends and family. However since one game in a party of 3-4 people can take 2-3 hours, it can be hard to learn new strategies or combinations to maximize your points. The version here on steam is perfect for this, as games against 3 bots only take about 15-30 minutes, depending on how much you think and plan during your turns, as the bots go through their turns quickly. My critique towards the steam version would be, that even on hard mode the bots still make very obvious and clumsy mistakes that no actual player would do. Some examples would be: -playing cards from their hand directly at much higher resource costs, when there is a crane or innkeeper available on the meadow -playing unnecessary cards late into autumn that do not benefit or yield many points at the end -playing cards and not using them to their full extent like playing the bard in spring or summer and only throwing out 2 cards for 2 points -taking easy events in spring or summer instead of focusing on the town -using basic resource locations when there is better ones available in the forest locations -using the dungeon or ruin card to discard valuable cards like the shopkeeper out of their town in winter or spring instead of using it later on for cards like the messenger -being deadset on playing out the fool. Unless you discard or hold one or both of the fools, you can be almost sure that one or both of them get played during the course of the game, and the bots seem to pick you more often than not, however a strategy against that is having a university or dungeon, which seemingly makes the bots not play it or at least not play it against you There is a couple more things but generally they don't play optimal or human like enough, to make for a good challenge. Overall these mistakes add up to you having a great advantage against the bots and winning 90-95% of the games, which would be fine on easy or medium mode, but i do expect an actual challenge on hard mode that forces me to plan things out more tightly and maybe lose a couple games. Since i mostly play the steam version to try out different strategies and to see how many points i can end up with in the base game, i am not to bothered by these. I hope the bots can be tweaked and i am looking forward to future updates that hopefully include the newleaf expansion, as that one is by far our favorite, Since i haven't tried the local or global multiplayer i can't comment on that, however if/once the newleaf expansion does make it into the game, a few friends and family members who live further away do plan on getting the steam version too, to allow for spontanous rounds against each other.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Spanish - Latin America
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much cheaper and easier to play the digital version instead of the physical game!
Sehr schöne Umsetzung des Brettspiels "Everdell"! :) Danke an den/die Entwickler! _ Schwerpunkte: Tableau-Building (Kartenauslage/Städtebau), Worker-Placement (Einsetzen von Arbeitern), Karten- und Ressourcenmanagement, kompetitiv...
Great board game and great adaptation, but only recommended if you have friends to play with or like playing solo. The online matchmaking is unfortunately dead, and I'm not aware of a discord or anything to matchmake outside the game. However, solo challenge runs are great, and the Rugwort's Trials mode has legitimate depth, challenge, and balance for solo play. Gameplay tips explaining the consequences of actions are simple, non-intrusive, and clear, which is the most important thing for introducing new people to a game.
Awesome game! Addicting! Great Community! (I am not a robot I swear, I just don't want to spend 10 minutes glazing this game, i'd rather play it)
The controller support is terrible. Extreme lag, and I had to keep using the mouse to select things, get the controller to work again, etc. I use primarily controller and no other game has these issues so I can only assume it's an Everdell problem. Reading the reviews it looks like others have the same issue.
I backed the huge ass all-in box of this game on kickstarter because of the hype. I love tableau building and in theory, this game had many game mechanisms I usually love in board games. While waiting for my Kickstarter pledge to arrive, I got the digital version to try it out a bit. (I know, I should've try the game before spending a couple hundreds in a complete edition, but that's not how board gamers work|) It took a while for me to make a review, but I was bored, so here it is, my review, 4 years later, lol: As a digital implementation, it's great. It's well coded and the animations are cute I guess. But as a game? I ended up hating it, which was really surprising to me. My main beef with this game is how you are always looking for one specific card is a super big deck. I find it more annoying then a fun challenge. I ended up selling the Big Box, and I don't even know if I'll even play this one again. If you love the board game, then go for it! But really, if you like having a tiny bit of control over your strategy, I cannot reccommend this game. There are way better tableau builders and way better worker placement games. There are good ideas, but the final result is really a big disappointement, I really don't understand how the reviews, in the board game community, were so high. I'll say it: this is an overrated game.
Everdell successfully transforms one of the most beloved modern tabletop board games into a polished digital experience that captures the charm, strategy, and relaxing atmosphere of its physical counterpart. Developed and published by Dire Wolf, the game invites players into a beautifully illustrated woodland world where adorable animal citizens work together to build prosperous cities across changing seasons. Rather than simply recreating the board game, the digital adaptation enhances accessibility through intuitive controls, automated rule management, and smooth online functionality while preserving the tactical depth that made the original such a standout among strategy enthusiasts. At its core, Everdell revolves around a rewarding blend of worker placement and tableau-building mechanics. Players assign workers to gather resources including twigs, resin, pebbles, and berries before investing those materials into constructing buildings and recruiting woodland creatures that populate their growing settlement. Every card added to a player's city creates new opportunities, whether by generating resources, unlocking unique abilities, or contributing valuable victory points. Because space within each city is limited, every decision carries meaningful weight, encouraging thoughtful planning instead of simply collecting as many cards as possible. The game's seasonal progression is one of its strongest design features. As players advance from winter through spring, summer, and autumn, they gain additional workers and unlock new possibilities, creating a natural sense of growth throughout each match. Early turns often focus on careful resource management, while later rounds become increasingly strategic as players chain together powerful card combinations and optimize their cities for maximum efficiency. Since available cards and resource opportunities change from game to game, every session presents fresh challenges that reward flexibility just as much as long-term planning. The digital version greatly benefits from automating the complex interactions that normally require manual tracking during tabletop sessions. Resource management, scoring calculations, card effects, and rule enforcement are handled instantly, allowing players to concentrate entirely on strategy without worrying about bookkeeping. Newcomers will appreciate the clear interface, detailed card information, and streamlined tutorials, while experienced players can enjoy faster matches that maintain all of the tactical richness of the original design. Visually, Everdell is exceptionally inviting. Its handcrafted environments, colorful animal characters, and richly illustrated cards faithfully recreate the enchanting aesthetic of the tabletop edition while adding subtle animations that bring the woodland world to life. Every location feels warm and vibrant, and the attention to environmental detail creates an atmosphere that perfectly matches the game's peaceful tone. The visual presentation never overwhelms the gameplay, instead complementing it with a storybook quality that remains consistently charming throughout every match. Complementing the artwork is a gentle soundtrack filled with soothing orchestral compositions and relaxing ambient sounds. The music reinforces the tranquil pace without becoming repetitive, making long strategy sessions enjoyable and immersive. Crisp sound effects accompany worker placement, resource collection, and card activations, providing satisfying feedback that enhances the overall experience without distracting from careful decision-making. Everdell also offers excellent replay value through its large variety of construction and critter cards, randomized card availability, and multiple strategic paths to victory. Players may pursue specialized city engines, maximize point-scoring combinations, or adapt their plans based on the opportunities that emerge during each game. Online multiplayer extends this longevity even further, allowing friends and competitors to enjoy cross-platform matches that retain the tension and excitement of the physical board game. Meanwhile, solo play against capable AI opponents offers an enjoyable way to learn advanced strategies or simply relax at one's own pace. Although Everdell is welcoming to newcomers, its deliberate pacing may not appeal to players seeking constant action or rapid progression. Matches reward patience, careful planning, and efficient resource management rather than quick reactions. Card draws also introduce an element of unpredictability that can occasionally disrupt carefully crafted strategies, though experienced players will often find ways to adapt and recover. These elements are fundamental aspects of the game's design and ultimately contribute to its replayability rather than detracting from it. Overall, Everdell stands as an outstanding digital board game adaptation that successfully preserves everything fans love about the original while adding the convenience and polish expected from a modern video game. Its engaging strategic gameplay, gorgeous presentation, relaxing atmosphere, accessible interface, and impressive replay value make it equally appealing to dedicated board gamers and newcomers looking for a thoughtful strategy experience. Dire Wolf has delivered an adaptation that respects its source material while making it easier than ever to enjoy, resulting in one of the finest digital tabletop conversions currently available. Rating: 8/10
worker placement that is cute and fun, enjoyable for people who are fond of animals
I'm not familar with the board game, I believe I got the game in a bundle. I am a fan of digital board games so I though I would give Everdell a try. I really enjoyed some of the other Dire Wolf digital adaptions such as Dune Imperium. It looks like Everdell might be fun, but I'm really struggling to get a grasp of the basics. I thought the tutorial in Dune missed a few important concepts but it did a great job compared to the one in Everdell. Somehow the tutorial in Everdell creates more questions for me than answers. I guess I will have to look at the board game rules, like I did for Dune. However, even the board game rules for Everdell at first glance appear to be really badly written, mixing up all the information about the expansions before even the basics are explained. Everdell may be a good game, I hope I can motivate myself to find out because so far it is a real slog.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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