
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $64.3K — a different platform, not this one.
Ever Forward is an adventure puzzle game — it is the story of Maya. Maya is lost in a strange world somewhere between reality and imagination. She is alone to confront her despair on her journey of discovery, where she must unlock her memories and confront her fears to unravel the secrets of the world. Players will need to use their observational skills and intelligence to solve multiple puzzles to piece together the mystery of Maya's past and what dark secrets she has buried. Key Features Puzzles For more than three years, our designers racked their brains, designing puzzles with the "puzzle gamer" in mind. Players will feel deeply challenged and motivated to solve each puzzle, and some puzzles have multiple ways of being completed to fit different kinds of thinkers and logical processes. The Art A color pallet of soothing pastels and futuristic tones designed to simulate the absurd nature of the dream world. Adventure Players can collect fragments of memories in the world to unlock new areas and new puzzles. Mechanics Mechanics range from simple movement and jump to teleportation and gravity control; the player must use stealth and observational skills to navigate each puzzle.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $14.99 | 35ratings | 66% | — | not modelled |
| $14.99 | 289reviews | 82% | — | $64.3K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| 49ratings |
| 68% |
| — |
| not modelled |
| $14.99 | 15ratings | 72% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 917 | 92% | $2.99 | |
| — | 497 | 82% | $39.99 | |
| — | 106 | 90% | $4.99 | |
| — | 189 | 88% | $19.99 | |
| — | 230 | 74% | $1.49 | |
| — | 67 | 78% | $4.79 |