
Years after a boy genius named Evan disappears, a bizarre letter arrives. Evan wants a girl named Dysis to come find him. As Dysis, you’ll need to solve an intricate series of puzzles to unravel the entire mystery—and bring Evan home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 2.1Kreviews | 88% | — | $112.2K |
| $1.39−80% | 254ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《Evan’s Remains》玩后感:虚假的幸福也能叫幸福吗? [/h1] 去年我终于有了大把集中的时间可以玩游戏,steam去年的年终总结显示我总共玩了130+的游戏。今年因为年初的时候染上星露谷,所以没有尝试太多新游戏。 但《Evan's Remains》无疑是这130多款游戏里带给我后劲最大的游戏之一。这个小体量、单线程的像素解谜游戏,在迎来两次震撼的剧情反转、最终结局落幕后,竟给了我从未有过的奇妙游玩体验。 [spoiler] 严格来说游戏是披着HE外皮的BE,但这种BE给我的后劲不是悲伤到能让我哭出来,而是一种不知道该如何用语言形容的惆怅。明明故事里的每个角色都尽了最大的努力去实现愿望,每个角色都为了自己的朋友/亲人而不断努力着,结果也确实如他们所愿:Vincent他们成功帮助Clover安心离世,Clover也如愿以偿看见了“妹妹”健康长大的模样。但最后当我看见Clover和真妹妹Dysis并排的墓碑的时候,心里却怎么也不是滋味。 也就是在那个时候我的心里浮现出了一句疑问: 虚假的幸福也能叫幸福吗? 这个问题游戏借角色之口似乎已经给出了解答,即Andre的台词:谎言只有在被戳穿后才是谎言。在被蒙在鼓里的Clover看来,谎言和真相就是一码事。我们必须想象Clover是幸福的,或者说他在临死前本就获得了极大的幸福,哪怕真相并非是他以为的那样。 [/spoiler] 《Evan's Remains》无疑是2026年给我最好的礼物,这个小体量的、不起眼的冷门游戏,在发售的六年后给一个迟来的玩家带来了久久难忘的震憾与感动。我可以毫不夸张地说,仅凭短短的不足5小时(我的一周目游戏时长为4.8小时)的游戏体验,它已经可以成为我生命中最重要的人生游戏之一。
体悟到了作者想要憋个大的炸死所有人的决心。 五块钱买得了吃亏买得了上当。我要点推荐让所有人都来吃这坨。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese
| $6.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had no Idea the story would get so emotional and deep. The story definitely exceeded my expectations. It made me tear up several times. I loved the way the revelations and messages and twist and the ending were handled. A Perfect story and ending for[spoiler]staying grounded and giving us a very morally grey perspective on what is right and wrong under already bad circumstances[/spoiler]. I didn't expect that weight of philosophical dilemas at the end. Most games do not turn out to have such a [spoiler]Non-grand and real stories. Like for example Firewatch where you eventually find out that there was no giant government operation to hide things and silence you. It was just a one guy and his son in bad cicrumstances. Also in What Remains of Edith Finch where you slowly find out that the family really did dangerous things and whether it was a curse or their own carelessness or a bit of both that killed them.. There really wasn't anything supernatural about their deaths. This game also ends with a very real and grounded twist. Maybe there isn't a miraculous power to cure terminal diseases on an island. And Maybe the best we can do for someone is to make them happy and make them die in peace at the right time. Such is life. Life can be cruel, everything isn't always happy. We have to make do with what we got.[/spoiler] And that's why I love these types of games and their stories. These mentioned stories [spoiler] build themselves up to be something big only for you to find out the reality is much more human and smaller. and usually sadder.[/spoiler] people playing these games usually want a[spoiler] cool mysterious grand reveal and they feel like that was taken away from thme... The way I see it tho, the reveal was that realistically not everything always is magical and kind and grand. again, such is life[/spoiler] It's also mostly the mystery that keeps you going. The puzzles alone wouldn't have been enough to keep me going. It's the strange kinda detached setting and set of characters that makes you really wonder where things will go. Sure the dialogues can kinda take their time, but it's usually doing so in order to build up the characters we are feeling for more :) All in all I would recommend this game mainly for the story. So, skip some puzzles if you want to. I personally didn't skip any puzzles and had a pretty good amount of fun with them. The puzzles, soundtrack and art and gameplay were still pretty good, but it is the story that helped elevate the whole experience for me to a [b]Surprising and Real 5/5[/b]
good very short game i didnt like what happened at the end
Great story, charming graphics and soundtrack, and just enough challenge in the puzzles to be engaging
Досить сумна головоломка, яка цікаво обігрує механіку перемикання платформ. Самі пазли не викликали жодних труднощів, але за бажанням можна пройти гру пропускаючи їх. Найсильніші сторони проєкту - історія та візуальний стиль. Гра досить майстерно змушує вас повірити саме в те, у що їй потрібно, водночас спонукаючи замислитися як над життям, так і над стосунками та над тим, на що ви готові заради них піти. Музика вдало доповнює атмосферу, хоча не можу сказати, що вона справила на мене сильне враження.
[h1][b] Reseña de Evan's Remains[/b][/h1] [h2]Resumen del Juego[/h2] Evan's Remains es ese híbrido indie que llega con carita de “plataformas 2D pixeladas y adorables” y te termina sentando a leer una novela visual con misterio, suspenso y una protagonista femenina que claramente no vino a perder el tiempo… aunque el juego a veces sí. La propuesta mezcla rompecabezas de plataformas (más de pensar que de reflejos) con una narrativa muy marcada, atmosférica y con vibra anime. La primera impresión: “Qué bonito, qué colorido, qué tranquilo”. A los minutos: “Ah, ok, esto es lógica con salto medido y diálogos que te miran fijo para que prestes atención”. Es casual en el sentido de que no te exige combos, ni eventos rápidos, ni manos de pianista; pero sí te pide que uses la cabeza y que te banques el ritmo narrativo. En resumen: si vienes por acción, te vas a dormir. Si vienes por historia + puzzles limpios, te vas a quedar… y probablemente a discutir con el final como si fuera deporte nacional. [h2]Lo Brillante y lo “Sí, Ya Entendí, Déjame Jugar”[/h2] Lo Bueno: Rompecabezas de plataformas bien planteados (más lógica que castigo barato) Historia con misterio/suspenso que engancha (cuando decide acelerar) Estética pixel art 2D colorida y agradable Gran banda sonora (de esas que hacen que el silencio “pese”) Jugable sin eventos rápidos y con compatibilidad total con mando Lo No Tan Bueno: Ritmo narrativo tipo “novela visual con pausa dramática eterna” Rejugabilidad limitada (cuando lo terminas, lo que queda es… pensar en lo que pasó) Pocos incentivos fuera de la historia: 17 logros y listo Si esperabas plataformas “de precisión”, esto es más caminar y razonar que volar [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Puzzles claros y satisfactorios, plataforma al servicio de la lógica.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Retos justos; no hay IA “brillante”, el enemigo eres tú y tu falta de atención.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Enfocado: historia + rompecabezas, sin demasiadas capas extra.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixel art bonito, colorido y consistente, sin vender humo.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Misterio bien armado y con intención; te guste o no, te deja pensando.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Atmosférico y con buen manejo del suspenso.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplen; no es un festival visual, es sobrio.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: eleva escenas y sostiene el tono.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan como pilar; el peso cae más en texto/ambiente.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina y enfoque narrativo; correcto, sin presumirlo.[/td][/tr] [tr][td]Rendimiento[/td][td]9[/td][td]Ligero y estable: lo corre hasta una tostadora con autoestima.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una vez resuelto el misterio, el “factor sorpresa” se evapora.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.9[/b][/td][td]Un indie narrativo-puzzle que brilla por historia y música, pero no por variedad.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Evan's Remains es de esos juegos que te dicen “ven por los rompecabezas” y luego te atrapan con una historia que quiere ser más grande que su propio formato. Y lo logra bastante… aunque a ratos se siente como cuando alguien te cuenta un chisme buenísimo pero con demasiados “espera, contexto” entre cada frase. Como experiencia para un jugador, funciona perfecto: es íntimo, dirigido, y no necesita multijugador ni artificios. Y con 996 recomendaciones totales, claramente no soy el único que se dejó manipular emocionalmente por su misterio y su música. ¿Controversial? Sí: si odias leer, lo vas a llamar “simulador de cuadros de texto con saltitos”. Si te gustan las historias con atmósfera y puzzles con cerebro, vas a decir que es un indie con más personalidad que muchos AAA con complejo de cine. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 6.9/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -80% Veredicto: [i]Cómpralo si te gustan los rompecabezas con narrativa; evítalo si buscas acción constante.[/i] Si te seduce el combo de misterio + novela visual + plataformas de lógica, este juego te va a dar justo lo que promete, con música excelente y una ambientación que se pega. Si necesitas adrenalina cada 10 segundos, mejor no: aquí el salto más grande es el que da la historia cuando te crees que ya entendiste todo.
First two thirds of the game promise a lot of great things only to piss you off with the finale. While there is some interesting conversation that can come from playing this game, I hated the way the game wrapped up. It felt like the writers wrote themselves into a corner and instead of trying to come up with a beautiful, meaningful ending, they put a plot twist that served no purpose other than to resolve the outstanding questions the players have. I don’t understand why because they could’ve come up with other solutions other than this disgusting finale they gave us. I’ll admit the game proposes an interesting question but I’m not sure it does it intentionally. The way the ending is framed makes it look like the writers are not only okay with the ending, but support it. I personally felt like my time was wasted. A relationship was built for nothing. I didn’t even feel anything but anger playing it out. Anger and confusion because what was the point they wanted to make? They wrote the main character to be a selfish person, and then made it look like she was going to grow and change through her relationship with Clover. They then take that conversation we had and throw it away. This wasn’t even a condition of her job, she just chose to play along. I would’ve been more satisfied with the ending had we at least understood why she would decide that was the right thing to do. It felt like the antithesis of what the game was setting up. Clover felt like the writers talking directly to us, yet they ignored how he felt and gave us an ending he would have never been okay with. If you’re curious about the gameplay, it wasn’t anything special, what was special was the story and they ruined the landing worse than I could have imagined. There’s platforming puzzles, and they’re somewhat interesting but there’s not enough of them. They do a decent job breaking up the story so you can get a break from dialogue but that’s really all they do. They don’t play a special role outside of that. Our character was mostly just doing them for fun from my understanding. She said they had a purpose but with what we find out, I don’t even understand how that would be possible. Maybe a red herring. Overall, I don’t recommend playing this. I’d love to hear from people who enjoyed the ending why it made any sense to them. It feels purposeless and selfish. A savior complex from someone who thinks they’re “doing the right thing” except they’re taking away someone’s agency and at least a real ending to their lives. The game takes that away and justifies it as the best thing for the chronically ill. I’ll never be okay with that POV.
So I want to say right off the bat, I did enjoy this game! The gameplay was absolutely amazing and incredibly enjoyable and unique. The pixel art was stunning and richly detailed, with very fluid animations! And for these two things alone I would definitely recommend the game! I do have some mixed feelings with the plot, though, specifically the ending. Most of the story was well-written and the mystery was very engaging but I felt like some of the answers it gave just felt like too big of a leap in logic and I couldn’t wrap my head around it, which kinda just distracted me from what was meant to be an emotional ending. I don't know, the narrative is typically my favorite part of a video game so when everything doesn't quite line up it's more noticeable to me. I still recommend this game because it is an enjoyable time and I don't regret playing it. A solid 7/10!
Милейший несложный Платформер с приятной глазу анимацией и новеллой. Скромно, коротко, но в конце удивить может. Жаль, что об игре знают не так много людей. Ознакомиться стоит, если любите что-то незамысловатое и хотите отдохнуть
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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