
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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Every market we collect.
About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Add-ons
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Updates
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Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game keep getting better with evry update, and it's already a relly interesting and complex game with a lot of moving parts
面白い
good
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has it any bugs? Yes. Is it complex? Yes. Need it balance, content addition and time to become the game that we hope and wait for? Yes. But you have to think there isn't a game like this and, probably, won't be in the future. So deep, so large, so ambitious. If you love history and strategy you have to prove it.
とくにたのしいとかんじるてんはそのれきしのながさです
Very good.
OYUN GÜZEL
Immense déception. C'est vrai, le jeu est fait pour une communauté très niche (appartenant elle-même à une communauté déjà niche). Il ne s'adresse pas à n'importe qui. Mais l'avantage du 4ème opus, il était abordable même pour les joueurs casu comme moi (j'ai 300h ~, j'ai même pas fini le tuto). J'attendais ce 5ème opus pour justement me lancer plus convenablement, enfin passer l'étape du tutoriel. Et bien non, j'ai déjà arrêté pour revenir sur le précédent opus. J'ai clairement un sentiment de jouer à un Victoria 3 re-skin et ce n'est clairement pas ce que je cherchais (j'ai détesté Victoria, ce n'est pas un jeu paradox pour moi). Je n'attendais pas non plus à un jeu très noob friendly tel que Stellaris ou Crusader Kings 3, mais à justement l'équilibre qu'a su apporter son grand frère avant lui. C'est dommage, si un rework se profile à l'horizon, pourquoi pas. Je ne le recommande pas (c'est très subjectif comme avis) mais si vous avez adoré Victoria 3, foncez ! Le jeu sera parfait pour vous. Bon map-painting à vous tous et merci d'avoir lu.
[u] EU V ist überall da großartig, wo es dem Spiel gelingt, die historische Entwicklung in gameplay umzusetzen. [/u] Ein Beispiel: Nahrung wurde zu Zeiten ohne Konserven, Kühlschrank und Konservierungsstoffen zunächst mal vor Ort produziert und konsumiert, weil sie schnell verdirbt. In EU V hat ein Ort mit einer Stadt und viel Rohstoffproduktion ein Nahrungsdefizit. Das lässt sich auf regionaler Eben ausgleichen durch landwirtschaftliche Produktion in anderen Orten der Provinz. Ein Nahrungsdefizit in der Provinz lässt sich überregional durch Getreide- und Ochsenhandel ausgleichen. Ein Nahrungsdefizit im überregionalen Markt lässt sich durch Handel mit anderen Märkten ausgleichen. Auf allen vier Ebenen ermöglicht das gameplay Einfluss auf die Nahrungsherstellung und die Verteilung zu nehmen. Und was ist nun mit diesem Gerede von wegen Nahrung muss ja nicht nur hergestellt und verteilt werden, sondern verdirbt dabei auch noch? Wird in EU V natürlich auch simuliert, inklusive Möglichkeiten durch geeignete Lagerung das Verderben zu minimieren. Ach ja und durchziehende Armeen fressen besonders im Winter buchstäblich das Land leer. Warum? Weil die Soldaten sonst schlichtweg verhungern würden, weil die mitgeführten Nahrungsvorräte begrenzt sind und die Reichweite der angelegten Nahrungslager nicht unendlich ist. Und obwohl die Transportflotte fleißig Nahrung aus der Heimat ranschafft. Und das alles wird nicht einfach als irgend ein -1 gezählt, sondern es ist alles gameplay, es liegt in der Hand des Spielers. [u] Großartig. [/u]
Horrible at launch but still had fun with it from time to time, today I can say that I fully enjoined the game with the recent updates, keep it up it has so much potential. Recommend to get it now, I hope the future updates/DLC's will be good.
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