
Ether Vapor Remaster is a cinematic 3D arcade shooter and visual treat from developer Edelweiss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Первое впечатление от данного шмапа было положительным, однако дальше повылазило куча косяков что сильно подпортили впечатление. Главная проблема для меня - графика. Не то что бы она была ужасной, просто очень часто снаряды сливаются с фоном, а так же очень часто сложно считать где твои снаряды, а где вражеские. А для хардкорного шмапа это очень серьёзная проблема. Вторая проблема - прогрессия. Игру нужно пытаться перепроходить постоянно, так как начинаешь с 3мя жизнями и 2мя контами. Словил "Game Over"? Ок, начинай сначала, но мы, возможно, добавим к счётчику +1 жизнь и +1 конт. И если первые два уровня проходятся без проблем, то начиная с третьего уже куча проблем, так как там активно начинают использовать спецэффекты размытия и вспышек из-за чего и до того плохо считываемые снаряды становятся почти незаметными. Самый же пик этой проблемы - босс в финале 4го уровня. Так же не понравилось как разработчики поработали с глубиной - очень часто невозможно понять враг перед тобой или под тобой. В общем, геймплейно хорошо, но тех. реализация и прогрессия рассчитанная на затрачивание игры до посинения испортили всё положительное отношение к игре. P.S. Пройти смог только с 17й попытки.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I initially only started playing because I wanted to play Darius, but I enjoy this game. It's pretty good.
Good Game...
我得给你好评
那個年代的神作
Ether Vapor Remaster is a high-energy arcade shooter that wears its classic influences proudly while using cinematic flair to distinguish itself from more traditional top-down or vertical shmups. Developed by Edelweiss and published by PLAYISM, the remaster revisits a cult favorite with technical improvements and modern platform support, preserving the original’s intensity while smoothing some of its rougher edges. Rather than chasing realism or complex narrative systems, the game focuses squarely on spectacle, precision, and the thrill of mastering fast-moving combat under constant pressure. The premise places players in the cockpit of a powerful experimental fighter during a desperate conflict between two nations, one technologically outmatched and fighting for survival. Story elements are delivered sparingly, functioning primarily as context for the escalating series of missions and battles rather than as a central pillar of the experience. This minimalist approach to storytelling aligns well with the arcade tradition the game draws from, allowing players to stay immersed in the action without interruption. The narrative exists to heighten stakes, not to distract from the core loop of destruction and survival. Gameplay is where Ether Vapor Remaster truly asserts its identity. Unlike traditional shmups that lock the camera into a single perspective, this game constantly shifts viewpoints, moving between vertical scrolling, horizontal angles, and dramatic chase-camera sequences. These transitions keep each stage feeling dynamic and unpredictable, demanding quick adaptation from the player. Movement and positioning are critical, as enemy fire patterns and environmental hazards shift along with the camera, creating moments that feel almost cinematic in their pacing. The weapon system adds a layer of tactical depth to the relentless action. Players can switch between multiple weapon types, each with distinct firing behaviors and charge mechanics. Mastery involves knowing when to rely on rapid-fire options, when to lock on to multiple targets, and when to unleash charged attacks for maximum impact. The lock-on system in particular encourages aggressive play, rewarding players who position themselves carefully to mark multiple enemies before detonating them in spectacular fashion. Boss encounters serve as the game’s most memorable highlights. Massive enemy craft dominate the screen, unleashing complex attack patterns that test reflexes, spatial awareness, and weapon management. These fights often feel like climactic set pieces rather than simple difficulty spikes, reinforcing the game’s emphasis on presentation and scale. Success comes from learning patterns and staying calm under pressure, making victories feel earned rather than accidental. Visually, the remaster enhances the original’s strengths without radically altering its aesthetic. Explosions are vivid, enemy designs are bold, and backgrounds convey a sense of motion and scale even when detail is limited by the game’s age. The dynamic camera work does much of the heavy lifting, creating dramatic angles that mask technical limitations and keep the action engaging. Sound design complements this well, with impactful weapon effects and music that reinforces the urgency of each mission. Replayability is driven by score chasing and performance optimization rather than branching content. Online leaderboards encourage repeated runs, pushing players to refine routes, improve accuracy, and maximize efficiency. Like many arcade shooters, Ether Vapor Remaster shines brightest when approached as a game of mastery, where familiarity transforms chaos into controlled precision. Players who enjoy honing skills and shaving seconds off runs will find plenty of motivation to return. That said, the game’s design may not appeal to everyone. Those expecting deep customization, extensive narrative development, or modern accessibility features may find it limited. Camera shifts, while exciting, can occasionally feel disorienting, especially for players more accustomed to fixed-perspective shooters. Additionally, some technical aspects reflect the game’s older foundations, and it does not fully embrace modern widescreen standards without adjustment. Ultimately, Ether Vapor Remaster stands as a celebration of arcade shooter sensibilities filtered through a cinematic lens. It prioritizes momentum, spectacle, and mechanical mastery over narrative depth or systemic complexity. For fans of classic shmups who appreciate dramatic presentation and relentless pacing, it offers a thrilling experience that rewards focus and persistence. While it may not redefine the genre, it succeeds in delivering a distinctive, high-impact shooter that honors its roots while remaining engaging years after its original release. Rating: 7/10
jogo ruim paguei 8 pilas e pedi reembolso
If there's something Japan really likes, its making sure your eyes are so overwhelmed that you cant even tell if you're even shooting enemies or just ♥♥♥♥♥♥♥ flashbanged
One of my favorite schmups
This is a great game, very well done in anaglyph. But could you please make it so you can reverse the colors? My 3D glasses are backwards for this game. Great job!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $159.9K | 327 | 86% | $14.99 | |
| $141.1K | 1.7K | 88% | $3.99 | |
| $108.6K | 169 | 46% | $24.99 | |
| $71.9K | 206 | 97% | $14.99 | |
| $47.3K | 224 | 99% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3K | 133 | 90% | $11.99 | |
| $24.2K | 104 | 90% | $19.99 | |
| $24.2K | 84 | 90% | $6.99 | |
| $24.2K | 96 | 56% | $9.99 | |
| $24.2K | 64 | 80% | $9.99 | |
| $24.2K | 80 | 64% | $7.99 |