
Ether Vapor Remaster is a cinematic 3D arcade shooter and visual treat from developer Edelweiss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pure score attack shmup. There are no power ups or any drops from enemies of any sort that I have seen. You do unlock extra continues over time and there seems to be a way to increase the number of shield hits you can take but I have not seen that yet and at start it appears you can choose from different ships but there is nothing to indicate this and there are no other ships unlocked at start. If you love score attacks and think power ups or currency or any kind of drops from enemies are just a distraction, you will love this game. There is nothing wrong with the game so I won't neg it just because it is not for me, but will say there should be a tutorial or something to explain a few things like how continues and shield unlocks happen and the fact that 2 of 3 weapons have an additional attack if you hold down the button... But the three weapons you have are a good mix to maximize kills for scoring when in certain situations...find yourself being forced to the side to dodge bullets, switch to the wide angle gun and get those crackers on your peripheral...see a big dog getting into stance, charge up your gatling gun and wallop him with a cannon blast...see enemies in the background that you can't hit with any direct shots, use your main gun lock on.. And the switching is instant, you just hit the button for that attack, no hitting a different button to switch guns....
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
元々15年ほど前にHDリマスターされる前のオリジナル版をプレイしたのですが懐かしさで購入。 懐かしさと楽しさで思わず休日返上で楽しんでしまいました。 シューティングといえば弾幕な時代に制作者が「レイ」シリーズや「サンダーフォース」シリーズの新作が出ないなら、自分で作ってしまえ!という考えのもとに作られているので、東方のような美しく形が決まった弾幕はありません。 戦闘機!ロボ!避ける!撃つ!爆発!気持ちいい!そんなゲームです。 HDリマスターとありますが、元々2007年のゲームであるため現代の基準では言うほど綺麗ではありませんし、画面比率も4:3です。それでもオリジナル版に比べればかなり綺麗になってます。 普段シューティングをやらないので難易度は高めに感じましたが、とことん練習できるステージセレクト機能があるのでクリアまで練習出来ますし、プレイすればするほどクレジットとシールド(HP)が増えていくので苦手な人でもゴリ押しでクリアできます。 BGMも良曲揃いで素晴らしいです。かつての製品版ではゲームをインストールするとおまけフォルダの中にサントラフォルダがあったのですが、購入者向けにまたサントラを公開してほしいなと思います。 かつての製品版ではノーコンクリアか累計スコア5000万点という高いハードルがあった隠し機体が一回クリアすればOKと条件緩和されていたのも嬉しかったです。
Matamarcianos que es un espectáculo visual.
Ether Vapor Remaster is a high-energy arcade shooter that wears its classic influences proudly while using cinematic flair to distinguish itself from more traditional top-down or vertical shmups. Developed by Edelweiss and published by PLAYISM, the remaster revisits a cult favorite with technical improvements and modern platform support, preserving the original’s intensity while smoothing some of its rougher edges. Rather than chasing realism or complex narrative systems, the game focuses squarely on spectacle, precision, and the thrill of mastering fast-moving combat under constant pressure. The premise places players in the cockpit of a powerful experimental fighter during a desperate conflict between two nations, one technologically outmatched and fighting for survival. Story elements are delivered sparingly, functioning primarily as context for the escalating series of missions and battles rather than as a central pillar of the experience. This minimalist approach to storytelling aligns well with the arcade tradition the game draws from, allowing players to stay immersed in the action without interruption. The narrative exists to heighten stakes, not to distract from the core loop of destruction and survival. Gameplay is where Ether Vapor Remaster truly asserts its identity. Unlike traditional shmups that lock the camera into a single perspective, this game constantly shifts viewpoints, moving between vertical scrolling, horizontal angles, and dramatic chase-camera sequences. These transitions keep each stage feeling dynamic and unpredictable, demanding quick adaptation from the player. Movement and positioning are critical, as enemy fire patterns and environmental hazards shift along with the camera, creating moments that feel almost cinematic in their pacing. The weapon system adds a layer of tactical depth to the relentless action. Players can switch between multiple weapon types, each with distinct firing behaviors and charge mechanics. Mastery involves knowing when to rely on rapid-fire options, when to lock on to multiple targets, and when to unleash charged attacks for maximum impact. The lock-on system in particular encourages aggressive play, rewarding players who position themselves carefully to mark multiple enemies before detonating them in spectacular fashion. Boss encounters serve as the game’s most memorable highlights. Massive enemy craft dominate the screen, unleashing complex attack patterns that test reflexes, spatial awareness, and weapon management. These fights often feel like climactic set pieces rather than simple difficulty spikes, reinforcing the game’s emphasis on presentation and scale. Success comes from learning patterns and staying calm under pressure, making victories feel earned rather than accidental. Visually, the remaster enhances the original’s strengths without radically altering its aesthetic. Explosions are vivid, enemy designs are bold, and backgrounds convey a sense of motion and scale even when detail is limited by the game’s age. The dynamic camera work does much of the heavy lifting, creating dramatic angles that mask technical limitations and keep the action engaging. Sound design complements this well, with impactful weapon effects and music that reinforces the urgency of each mission. Replayability is driven by score chasing and performance optimization rather than branching content. Online leaderboards encourage repeated runs, pushing players to refine routes, improve accuracy, and maximize efficiency. Like many arcade shooters, Ether Vapor Remaster shines brightest when approached as a game of mastery, where familiarity transforms chaos into controlled precision. Players who enjoy honing skills and shaving seconds off runs will find plenty of motivation to return. That said, the game’s design may not appeal to everyone. Those expecting deep customization, extensive narrative development, or modern accessibility features may find it limited. Camera shifts, while exciting, can occasionally feel disorienting, especially for players more accustomed to fixed-perspective shooters. Additionally, some technical aspects reflect the game’s older foundations, and it does not fully embrace modern widescreen standards without adjustment. Ultimately, Ether Vapor Remaster stands as a celebration of arcade shooter sensibilities filtered through a cinematic lens. It prioritizes momentum, spectacle, and mechanical mastery over narrative depth or systemic complexity. For fans of classic shmups who appreciate dramatic presentation and relentless pacing, it offers a thrilling experience that rewards focus and persistence. While it may not redefine the genre, it succeeds in delivering a distinctive, high-impact shooter that honors its roots while remaining engaging years after its original release. Rating: 7/10
This is a great game, very well done in anaglyph. But could you please make it so you can reverse the colors? My 3D glasses are backwards for this game. Great job!
那個年代的神作
Good Game...
One of my favorite schmups
曾经大学时代无意看到了这个游戏,玩了很久才通关,近几年偶然想起却怎么也找不到,中文名或英文名完全不记得,就记得横竖屏纵深视角转换当年给我带来了很大震撼,机体还有局外成长,觉得很新奇。前段时间问了好多AI都没找到的游戏,今天竟然在这发现了,泪目。 话说。。。当年玩的时候没觉得那么难啊!!!!这移动速度和弹幕有那么快吗!!!!!
Muy buen juego, es peculiar visualmente, y realmente desafiante, realmente me gusta re jugarlo de vez en cuando. Recomendado
Players by region
Where this game's players are, estimated from review languages.
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