
Eternal Step is a deviously difficult, rogue-like action adventure game.
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Languages: English
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Reviews
Eternal Step is a punishing, old-school roguelike action title developed by Once More With Gusto and published by Green Man Gaming Publishing that places mechanical mastery and persistence above all else. From the very first moments, the game makes its philosophy clear: survival is earned, progress is temporary, and failure is an expected part of the journey. Rather than guiding players through a structured narrative or easing them into its systems, Eternal Step throws them directly into an unforgiving descent through an endless tower where every floor can spell the end of a run. This design choice immediately establishes a tone of tension and seriousness that defines the entire experience. The core gameplay loop revolves around descending deeper into a procedurally generated tower made up of more than a hundred floors, each populated with enemies, hazards, and occasional rewards. Combat is fast, deliberate, and often brutal, demanding precise timing, positioning, and awareness of enemy patterns. Attacks are simple on the surface, but mistakes are costly, and hesitation can be just as lethal as recklessness. Enemies hit hard, traps punish careless movement, and the game rarely offers safe moments to recover. This relentless pressure creates a strong sense of risk in every encounter, making even routine fights feel meaningful. Progression in Eternal Step is built around a mix of randomness and player choice. As you advance, enemies and chests yield loot in the form of equipment and skill cards, which define your character’s capabilities for that run. These cards are revealed only after clearing a floor, introducing a constant risk-reward tension as you decide how aggressively to push forward. Between runs, players can refine their loadouts and experiment with different combinations, slowly learning what works best against specific enemy types and floor layouts. While the randomness can occasionally feel unforgiving, the gradual accumulation of knowledge and skill becomes its own form of progression, rewarding persistence rather than raw luck. Boss encounters punctuate the descent and serve as major tests of everything learned so far. These fights are often long, demanding pattern recognition, endurance, and the ability to adapt under pressure. Bosses stand out as some of the most intense moments in the game, forcing players to balance offense and survival carefully. However, they can also be divisive, as extended health pools and limited feedback sometimes make victories feel drawn out or unclear. Still, defeating a boss after multiple failed attempts delivers a strong sense of accomplishment that reinforces the game’s core appeal. Visually, Eternal Step adopts a minimalist, retro-inspired presentation that places function over flair. Character sprites and enemies are simple, while environments rely on darker tones and subtle effects to convey the oppressive nature of the tower. The art style is consistent enough to support gameplay clarity, though it lacks the visual identity or polish of more celebrated indie roguelikes. Animation and effects do their job without drawing attention to themselves, keeping the focus firmly on mechanics rather than spectacle. Narrative elements are sparse to the point of near absence. There is no explicit story driving the descent, no character arcs, and little contextual explanation for the tower or the protagonist’s purpose. Instead, Eternal Step embraces abstraction, allowing players to project their own meaning onto the endless struggle. For some, this lack of narrative context enhances the purity of the experience, stripping the game down to skill and survival alone. For others, it can feel empty or unmotivating, especially in a genre where atmospheric storytelling often plays a larger role. The game’s difficulty curve is steep and unapologetic, which has led to mixed reception among players. Those who enjoy demanding roguelikes often praise Eternal Step for its intensity and refusal to compromise, while others find its balance harsh and its progression too slow or grind-heavy. Runs can end abruptly after significant investment, and not every failure feels instructive, which can test patience. Yet for players willing to embrace its philosophy, each attempt sharpens reflexes and deepens understanding, turning frustration into gradual mastery. Overall, Eternal Step is a focused and uncompromising roguelike action game that caters to players who value challenge, repetition, and mechanical depth over narrative and presentation. Its strengths lie in its tense combat, procedural variety, and the satisfaction of incremental improvement earned through perseverance. While its minimal storytelling, inconsistent visuals, and severe difficulty limit its broader appeal, it remains a compelling experience for dedicated fans of hardcore roguelikes. Eternal Step does not seek to welcome everyone—it seeks to test those who enter, and for the right audience, that challenge is exactly the point. Rating: 6/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шёл 2023 год и я хз зачем я это прохожу, но в принципе забавненько
3/10
Took a million steps but got nowhere. Controls felt like a sleepy cat typing. Even the shadows quit and took a nap instead.
It runs with 1 FPS which make it stuck at loading screen, I left it open for about 4 hours to get the trading card and even after 4 hours it was stuck at loading screen EDIT: the game worked with normal fps when I opened it away from steam
Eternal step é um jogo com uma boa ideia porém mal executada, o jogo em si não é ruim, sua arte feita a mão tem o seu charme , sua musica é genérica mas funciona para ele, sua gameplay é meio travada é lenta. O real problema do jogo é seu balanceamento, o jogo é tão desbalanceado que ele se trono injusto com o jogador; Por esse motivo eu não recomendo o jogo, mas se mesmo assim você quiser ele, é bom espera um desconto.
El juego es divertido, tiene unas mecanicas sencillas y entretenidas. Esta incompleto y abandonado ya, la interfaz de Steam no funciona, no puedes responder mientras juegas en pantalla completa ni tomar capturas. Se nota mucho que es independiente, esta divertido pero incompleto y mal optimizado. Lo recomiendo pero solamente si esta en rebaja, porque realmente no creo que valga 9,99 U$D, en rebaja como a un 50% o más (en mi caso fue un regalo <3) si es recomendable solo si les gustan los rogue-like.
This game is so simple. More simple than Legend of Zelda. This game looks like flash game from 2003 year
No tengo mucho que decir, el juego es divertido, al principio algo confuso, pero vas mejorando. Creo que el problema esta en los puntos de guardados, ya que guarda automaticamente antes de cada boss, lo que puede causar problemas para los que no les gustan los retos modo sadico. Las animaciones son pobres al igual que su musica, pero que se espera de un juego indie =D Es recomendable solo si lo adquieres con descuento. 7.8/10
Nice game!
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