
You have lost your memory and are looking for a way out of the castle. The power of the nightmare magic has put the castle into an infinite loop. Carefully observing all possible abnormalities is the only way to crack the secrets of the vampire castle
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Spanish - Spain, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每次尝试都有不一样的惊吓,氛围相当有感觉
8番出口吸血鬼城堡版,有点恐怖小游戏,非常锻炼我的观察力,一探二看三回头,还可以治好我的颈椎病。
[h1]Yikes Man[/h1] I walked down the hallway and had a f*cking still skeleton model appear in front of me and disappear with a horror.mp3 sound playing. You can't make this stuff up. The reviews are good, but all of the art for this game is AI generated. The sound effects are stock. The language defaulted to the dev's native language, which I had to guess around in the options menu for the language setting. Anyway, that was really bad. I recommend only if you want a so bad it's good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally one that works great on the steam deck. perfect game love one . 10/10 would recommend to all anomaly lovers out there. Great anomalies fun game . Would love to see some achievements added later on in a update. great addition to my anomaly collections. If new games are made please make available to work on deck . Thanks
游戏画风我喜欢,操作相对简单,音效氛围感不错,解谜部分也是我喜欢的,在原来玩法上有一定创新,而且这个体量这个价格超值了。。。
[h1]我真的看不清啊![/h1] 《永恒逃脱:暗影城堡》是一款由Robot研发并发行的一款类八号解密游戏,设定在一个吸血鬼庄园城堡中。游戏本身结合了作者对吸血鬼文化的理解以及《恶魔城》系列的启发。 [h2]游戏剧情[/h2] 我们在一个陌生的庄园中醒来,虽然不知道为什么,还是要先离开为好。于是我们开始寻找离开庄园的路,但随着时间的推移,我们发现我们自己被困在一个无限循环的长廊里,或许只有破解这些秘密我们才能够逃脱。 [h2]游戏玩法[/h2] 而游戏玩法正如前言所述,是一款类八号解密的恐怖游戏。所以游戏主要是依靠玩家在第0层对长廊场景中进行观察,在后续的长廊场景中观察异常、不同的现象,并在发现这些异常时立即转身回到安全地区。当然如果没有异常就可以继续前进。而游戏中,还对一局游戏有一个时间限制,也让我们并不能安心的慢慢进行查看,增加了游戏的紧张感。不过游戏也十分友好,每次死亡后都会给额外的一个生命,从而随着游戏进行,变得越来越简单,方便大家通关。 [h2]总结[/h2] 总的来说呢,永恒逃脱:暗影城堡 用它独特的游戏主题和较多的异常类型,在类八号游戏中也算的上不错的作品。游戏氛围得当,操作简单,相信是喜欢这类八号类型的人值得一试的独立游戏。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
吸血鬼题材的恐怖解谜游戏,画面和氛围做得倒蛮阴暗恐怖的,谜题设计有一定难度。 整体紧张刺激,代入感强,但内容稍显重复,流程较短。 对得起这价格,喜欢这类游戏的可以尝试一下。
Eternal Escape: castle of shadows, developed and published by Robot, is a tightly scoped first-person horror puzzle game that builds its identity around repetition, awareness, and the quiet dread of being trapped in a place that refuses to behave logically. The game wastes little time establishing its premise, placing the player inside a mysterious castle filled with vampiric undertones and an oppressive atmosphere, all while stripping away any clear explanation of how or why they arrived. This lack of context becomes part of the experience, encouraging players to focus less on narrative clarity and more on surviving the strange rules that govern the environment. The central gameplay loop is deceptively simple but highly effective. Players traverse a series of corridors and rooms that reset repeatedly, with the objective of progressing deeper into the castle by identifying whether the environment has changed. If something appears different or out of place, turning back is the correct response; if everything seems normal, continuing forward is the only safe choice. This binary system transforms even the smallest detail into a potential threat, forcing players to scrutinize every object, shadow, and sound. Over time, the castle becomes both familiar and unpredictable, creating a tension that is sustained not through sudden scares but through constant doubt. What makes the experience particularly engaging is how it trains the player’s perception. Early attempts often feel uncertain, as it is difficult to distinguish between meaningful changes and imagined ones. However, as familiarity with the layout increases, so does confidence, and the game begins to feel more like a test of memory and attention than luck. This gradual shift from confusion to mastery is one of its strongest aspects, giving each successful run a sense of earned progression. The addition of time pressure further heightens the experience, pushing players to make decisions quickly while still remaining observant, which creates a steady undercurrent of stress. The atmosphere plays a major role in reinforcing the game’s core mechanics. The castle is designed with enough detail to support the anomaly-based gameplay, but it avoids excessive clutter that might obscure important visual cues. Lighting is used effectively to create contrast and unease, with dim corridors and flickering sources adding to the sense of instability. The overall aesthetic leans into dark fantasy, with hints of decay and blood reinforcing the idea that the environment itself is hostile. Sound design complements this well, using ambient noises and subtle audio shifts to keep players on edge without overwhelming them. However, the game’s focused design also highlights its limitations. The overall length is relatively short, and while the looping structure encourages repeated attempts, the variety within those loops is somewhat limited. Once players fully understand the mechanics and patterns, the experience can lose some of its tension, as familiarity reduces the impact of the unknown. Additionally, because the gameplay revolves almost entirely around observation, it may feel repetitive to those looking for a broader range of mechanics or more dynamic interaction. Despite these shortcomings, Eternal Escape: castle of shadows succeeds in delivering a clear and cohesive experience. It does not attempt to expand beyond its core idea, instead refining it into a compact and consistent gameplay loop that emphasizes awareness and psychological tension. The absence of complex systems or narrative exposition allows the focus to remain entirely on the player’s interaction with the environment, making each decision feel immediate and personal. In the end, the game stands out as a focused experiment in environmental horror and puzzle design. Its strength lies in how effectively it turns simple mechanics into a sustained source of tension, using repetition as both a gameplay tool and a thematic element. While its brevity and limited variation may prevent it from having long-term appeal, it leaves a strong impression through its atmosphere and clever use of perception-based challenges. Rating: 8/10
[b] [/b]
十五块三很便宜!卖的很划算,有很多层,量大管饱,所以我不会退款! 但是,第三阶段,进门的黑白修女,吓着我了,所以我要给个差评O。o
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.9K | 284 | 87% | $19.99 | |
| $12.6K | 87 | 99% | $3.99 | |
| $8.1K | 68 | 78% | $3.43 | |
| $6.9K | 37 | 78% | $8.99 | |
| $2.3K | 22 | 77% | $3.19 | |
| $2.7K | 17 | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4K | 104 | 83% | $9.99 | |
| $13.4K | 570 | 44% | $1.79 | |
| $13.4K | 67 | 91% | $9.99 | |
| $13.4K | 64 | 78% | $6.99 | |
| $13.4K | 351 | 79% | $1.79 | |
| $13.4K | 103 | 71% | $6.99 |