
Eternal Edge + is a casual Action-Adventure role-playing game following Cross, an Age-old warrior who is trying to wake his lost Wife from an Eternal slumber. Only together can they defeat the Skeleton King.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Portuguese - Portugal, French, Italian, German, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok game, cool twist
Also folgendes, Erstens es ist ein tolles Zelda Ersatz ! Zweitens, es ist nicht wie Zelda, aber ähnlich. Letzendlich, sehr Kinderfreundlich und vorallem, IDIOTEN SICHER ! das ist eine Perle die nicht jeder verdient hat es zu bekommen ! Ich habe das Spiel durch und das innherhalb von 8 Stunden ! Es ist ein einfach drauf kloppen, mehr ist es nicht, knifflige logische Rätsel sind vorhanden, man muss nur logisch überlegen können ! Hochachtungsvoll der Allwissende Weise und allgegenwärtiger Gevatter Tod ! P.S.: ich habe keine Götter kommen noch gehen gesehn ! Nur Wesen die kommen und gehen, als währe Erde ein Bahnhof, dabei ist es ein Schlachthaus. xD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguinho muito maneiro no estilo zeldinha, tem alguns bugs chatos que acho que não vão corrigir mas deu para se divertir do começo ao fim, pelo valor tá muito bom e poderia melhorar muito ou até ter sequencia que iria jogar com certeza.
great potential poor result
Score: 2/5 Blinding lights or bright white screens. Writing is (or translations? are) atrocious. Art style/direction is bad. Audio/sfx/music is okay. Lock-on is broken and linked to blocking. Hit-/hurt-boxes are bad.
it's got a lot of cool things that are cool and it's awesome to see something like this made by an indie team. So obviously this has a lot of issues, issues I couldn't get past. Like ♥♥♥♥ the camera does not work, any input will do an instant set amount of movement, so there's no sensitivity to how much you push the stick and no deadzone range either, so if I shake my controller a bit it can mistake that for input. It was so intolerable I just put up with moving the stick to the direction I needed to go, peripheral vision be damned. it's probably the biggest reason I put this down, followed by a poorly done story, not necessarily an actually bad story, but poorly done. Then there's the actual combat, it's like if you had zelda lock on and basic attack combo, but there's no spin attack, no jumping alterations for the lock on, the little depth it had is just not there and it's especially not helped by how slippery it feels while the dodge roll feels like it sticks you to the ground. This does have top down classic zelda dungeons, that was really cool to find out, but it ended up just being locking me into a room, kill all the basic enemies by spamming x, move to next area, repeat. It felt depressingly lazy. I can't wait to see what these guys make after, but this is just not well put together and needed way more time to cook or needed more time planning out what they were making so basic ideas and systems could be cleaned up beforehand.
This game is quite a buggy mess that does not seem to have any thought put into it. The visuals are very blurry and inconsistent, and the shaders sometimes randomly blow up and my whole screen glows bright white. The story is okay at best and many objectives for quests are not clear (where to go, what to do, indicator hints, etc) and it just feels ripped straight out of Zelda. The game tried having a slightly more complex combat system, with shields, mid-air dodges, bombs, guns, etc but really all you need to do is run around and spam the attack button to kill stuff. Combat is sometimes buggy because enemies seem to be able to freely phase through walls which really ruins the experience of actually fighting things. As well, the gun practically has no use other than certain dungeon bosses which require it or opening doors that can only be opened by shooting them. The only good thing about this game is the ost, which is quite nice and matches the theme of the map locations that you can visit, but otherwise, this game is completely unpolished. Additionally, I encountered a bug where after I beat the final boss, it bricked my existing save file making it so that I could not re-enter my save.
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not even worth 0,87 cent
https://youtu.be/8A8QU4efluU Feeling more like the outline of the intended experience than a completed projected the loose ends and unfinished corners stick out.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.3K | 90% | $19.99 | |
| $43K | 98 | 94% | $9.99 | |
| $1.5K | 4 | 100% | $17.99 | |
| $373 | 11 | 73% | $0.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $224.7K | 606 | 87% | $8.99 | |
| $225K | 293 | 88% | $29.99 | |
| $225K |
| 787 |
| 88% |
| $7.99 |
| $224.6K | 562 | 84% | $19.99 |
| $224.5K | 1K | 77% | $19.99 |
| $224.4K | 663 | 81% | $14.99 |