
Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1Kreviews | 77% | — | $224.5K |
| $19.99 | 262ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay-wise, Minute of Islands falls under the umbrella of being slow and repetitive, which, as a flaw as it is, fits well with this game's theme on the topic of addiction, obsession, broken habits, main character syndrome, meeting high expectations, letting go, and self-isolation. You're probably surprised hearing this, as I was when I first understood the underlying subject matter it's going for, especially coming from a child-friendly-appearing game. In some aspects, the first 3 levels were a chore to get through; I'll say it is worth playing through them til the end, as the last level speeds run through for satisfactory resolution and relief of what our main character has realized from the errors they made. And yes, the main character, named Mo, is a flawed one, which becomes more apparent as you play through the game, to the point I was really anxious about if the game would acknowledge it at all or not. I'm certainly glad they did as part of the main conflict, making it a roller coaster of an emotional journey. If you only care about the narrative, this game is great for you. Tedious, maybe, but most definitely a pleasant, eye-opening experience with a lot of depth we can all relate to. The world of Minute of Islands is a creative one for sure, with unique lore and world-building where giants exist and the play an important role. Do pick this game up if you have patience and are interested before I spoil the rest.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $19.99 |
| 62ratings |
| 84% |
| — |
| not modelled |
| $1.99−90% | 42ratings | 70% | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game seems pretty and starts a bit intriguing. You want to know what happens, but if you play on pc, the controls are weird, and sometimes wont listen. There are also way to long cutscenes where nothing happens and it makes it boring to play and dread getting on the boat. I quit before finishing it because the story seems jumbled up and the "spirit world" is tedious work because of slow mechanics. If this however were to change in an update, I might be open to play it again.
[h1] 🌊 A Beautiful, Atmospheric Journey [/h1] [b] Minute of Islands [b] is one of those games that, rather than trying to entertain you with complex gameplay, wants to pull you into its world. What caught my attention from the very beginning was the [b] atmosphere and art style [/b] . The world is beautiful, but at the same time it has this strange feeling of loneliness and sadness. The environments and music work really well with the story and make you feel like you're walking through a world that is slowly falling apart. 🥀 The [b] story [/b] is definitely one of the strongest parts of the game. The narrative is slow-paced, and you shouldn't expect something huge to happen every few minutes, but as you progress, you gradually learn more about the world and what happened to it. If you enjoy **atmospheric and story-driven games**, you'll probably appreciate this part. 📖 However, the [b] gameplay could have been better [/b]. A lot of the game revolves around exploration, simple puzzles, and completing different tasks around the environment. After a while, some of it can start to feel a little repetitive. So if you're looking for action or deep gameplay mechanics, this probably isn't the game for you. Overall, [b] Minute of Islands [/b] felt more like a [b] short, atmospheric experience [/b] than a gameplay-focused game. Its biggest strengths are the story, art style, music, and overall mood. Its main weaknesses are the relatively simple gameplay and some slower sections. [b] If you enjoy story-driven, atmospheric, and indie games, I'd definitely recommend giving it a try. [/b] 🎮✨ [b] ⭐⭐⭐⭐ / 5 [/b]
the unique dystopian story with art style cartoon.if u bored and depressed can fill ur soul even more darker energy.
This game has a great soundtrack and a hauntingly beautiful art style and that's about it. Unfortunately, I was constantly irritated with the amount of times the controls are taken from me. The cutscenes and narrating are too frequent and way too slow that you have to wait 8 business days before you can proceed to the next task. But what frustrates me the most are the cutscenes that slowly pans the camera to show you the next area that has zero information in it... If you are a completionist, I suggest you double check everything that you need to collect or return any item before leaving the island. Because the game doesn't have any chapter selection once you finish it. You will have to play the game from the start... Yeah, it's a pain. And you have to go through all that cutscenes all over again. And no skip dialogue for it also. The least they can do was add a skip button for finishing it the first time. PSA, you need to reload the game to get the last achievement. I expected too much from this game. At launch, the game blasted you with a warning: Minute of Islands is a game that deals with complex themes such as trauma, anxiety and destructive behavior towards oneself and others. I expected some kind of shock and catharsis of remembering past traumas. Sadly, the game fell short at executing or saying any meaningful at said themes. It's a beautiful game just executed poorly. I can only recommend it if it's on sale.
[b] There is no replayability in this game. [/b] You can’t select individual chapters, so after finishing the game, so the only way to revisit previous locations is too start game from beginning. It’s quite shameful, because this game has some lovely scenery, and this game is discouraging you from visiting back to those beautiful locations. Also, if you want to collect all the memories (the only collectibles in the game, and necessary for getting the platinum), you need to do a hard re-start, which is an absolute waste of time. They don’t unlock anything, and movement can be painfully slow, so looking for them is very time-consuming. There is, of course, option of watching a walkthrough on YT to find them without too much trouble, but that would mean wasting your time heaving exactly same playthrough like on video you are watching.
和很多人一样眼馋美术风格,而且key很便宜就入手了。虽然游玩初期就能感受到以下缺点:无聊且重复的解谜,意义不明的小动画,诡异的操作手感,聊胜于无的交互设计配不上这么好的场景,但在我看来如果剧情不错,本作还能算得上是部合格的“视觉小说”。遗憾的是叙事上的不足甚至大于玩法上的缺陷。本作的世界观其实很吸引人,但对细节都没有深挖,氛围感做得不错(得益于画面和音乐),然而角色塑造和整个剧情都给人一种强烈的不完整感,前面花了大篇幅表现主角内心的矛盾,结局既然是她与自己和解,那也该有相应的描绘,结尾“释怀”的部分却做得相当草率...此外几个配角在最后连出场画面也没有,我觉得放下万能开关已经象征了主角不再为职责所缚,那解放巨人的情节完全可以塞进片尾动画,把那个地方换成主角与几位配角的重逢(本来她们就要乘同一艘船),不是说要直接和好,起码展现一些互相接纳和理解的迹象,不仅能把这几个角色的塑造圆回来,也可以通过主角改变对待他人的方式确实地展现出她心境的变化,观感就会好很多。总而言之玩得很痛苦,从Minute of Islands这个名字完全看不出会是这么压抑的游戏。
Mo, you have been so brave. But true courage isn't just about enduring and fighting on. Sometimes, the greatest courage is admitting that you're tired, that this burden is too heavy for you to carry alone. You don't have to be 'the only one'. You don't have to prove anything to anyone. Your family doesn't need a perfect hero. They just want you to come home, to live, and to be part of them. Allow yourself to rest. Allow yourself to receive help. And allow yourself to forgive yourself for the things you couldn't save. You are enough
Picked this one up because the artstyle reminded me of Adventure Time but upon playing it the world reminded me of AT too. Not as weird and wild as that show but there is so much mystery and intrigue over how the world works, how it ended up this way, that kind of thing. Something terrible happened and over the course of the game you slowly start piecing together what that something is. I honestly feel like I only learned about a small fraction of a giant world and I'd love it if the developers ever wanted to make a follow-up and show more of this world, but if not that's fine too. But all this is just set dressing because what the game is truly about is Mo. I love narrative games and this one has a lot of meat to it, giving us a good character driven story with some fun puzzles along the way! Great game would recommend.
Great visuals and audio. Unfortunately the game itself is too irritating to play. Frequent narrated cutscenes is how this game tells a story so every time narrator speaks you'll have to put your controller down and wait until she finishes speaking. Add to that zero information cutscenes that show you the next place you're going to anyway. The amount of times controls are taken away from you is just criminal. The environments in this are such (and this seems by intention weirdly enough) that It's not intuitive what is traversable area and what is part of the background/foreground. Though to make this not annoying devs had to put white paint on every bit of climbable surface. So walking from one jizzed up edge to another and pressing jump+up/down is most of the what you would be doing in this game. Game description mentions puzzle platformer but they are so trivial it is more suitable to think of it as story-oriented walking sim. Speaking of story, while I didn't get impression that it's some deep psycho-analytical work, it is serviceable, some people might enjoy it. It is interesting tho that art of this game has lots of these small details spread throughout that it's sometimes overwhelming to look at, but they decided not to go a mysterious environmental storytelling route. At least letting narrator speak WHILE you walk around would be so much better. I didn't enjoy this one but still recommend trying(probably wait for sale tho) if you're just too curious about the game world from looking at screenshots and not turned off immediately by idea of frequent cutscene and loading screen interruptions.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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