No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
ESMO is an Esports Manager where you run a club across MOBA, FPS, and Car Soccer, then watch every match play out in real time. You scout prospects, sign contracts, train players, set tactics, and compete against real managers in continuous online competitions. This Esports Manager is about the work that builds a match: budgets, chemistry, scouting reports, transfer timing, and the game plan you commit to when the clock starts. Manage three esports genres in one club: - MOBA: draft phase, lanes, jungle pressure, objectives, scaling, and teamfights. - FPS: economy, site choices, utility timing, saves, buys, counter-strats, and tactical reads. - Car Soccer: rocket-powered cars, rotations, boost control, pressure, clears, and ball physics. The match-day decisions that matter: - MOBA: scale into teamfights or split-push side waves; trade tower for the next dragon or hold lane priority; rotate the jungler top or bot before the gank window closes. - FPS: force-buy round 4 or save for full eco; execute B with utility or default to mid; retake with 3 or save for next. - Car Soccer: first-man commits or stays back; double-challenge or trust the rotation; fast-tap kickoff or slow build. Every match is simulated in real time, and you watch the whole thing. FPS and Car Soccer play out in 3D. MOBA uses a dedicated 2D match view. Pause on the moments that mattered, then adjust the plan before the next fixture. No other mobile Esports Manager gives you 3D match playback like this. It is built for managers who want to understand why a game was won or lost beyond the final score. The online world keeps moving. Thousands of managers scout the same market, bid on the same talent, and fight through daily circuits, open qualifiers, and a prestige circuit that leads to major events. Transfers happen live, contracts expire when you weren't watching, and salaries quietly eat your runway. A smart signing can change your club's trajectory; a lazy renewal can block your next move. Outside official competitions, you can queue ranked matches to climb the ladder, jump into quick matches when you want a fast game, or set up friendlies with managers you know. Players are more than ratings. They have languages, personalities, roles, growth curves, and chemistry with teammates. Read the scouting report past the headline number, negotiate term and wage, run meetings, and choose who fits your system over who looks loudest on paper. Strong team management in an Esports Manager means finding the player who fits before chasing the highest number on the list. Finances are part of the job. Handle sponsor deals, wages, budgets, prize money, and the pressure that comes from building a club one decision at a time. ESMO is an Esports Manager with tycoon elements, but the center is still the team: who you sign, how you train, what you ask them to do, and what you change after watching them play. I make ESMO as a solo developer. I patch it weekly. Discord posts and in-app chat come straight to me; the support email is also me. ESMO supports 15 languages. It is for the kind of manager who watches Majors, reads scouting reports, draws line-ups, and stays for the whole match. If you want a quiet, detailed Esports Manager where the scouting report, the draft, and the match all connect, this is the club. Privacy Policy: https://esmo.gg/terms-and-privacy/privacy-policy/ Terms of Service: https://esmo.gg/terms-and-privacy/terms-of-service/
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
ESMO is an Esports Manager where you run a club across MOBA, FPS, and Car Soccer, then watch every match play out in real time. You scout prospects, sign contracts, train players, set tactics, and compete against real managers in continuous online competitions. This Esports Manager is about the work that builds a match: budgets, chemistry, scouting reports, transfer timing, and the game plan you commit to when the clock starts. Manage three esports genres in one club: - MOBA: draft phase, lanes, jungle pressure, objectives, scaling, and teamfights. - FPS: economy, site choices, utility timing, saves, buys, counter-strats, and tactical reads. - Car Soccer: rocket-powered cars, rotations, boost control, pressure, clears, and ball physics. The match-day decisions that matter: - MOBA: scale into teamfights or split-push side waves; trade tower for the next dragon or hold lane priority; rotate the jungler top or bot before the gank window closes. - FPS: force-buy round 4 or save for full eco; execute B with utility or default to mid; retake with 3 or save for next. - Car Soccer: first-man commits or stays back; double-challenge or trust the rotation; fast-tap kickoff or slow build. Every match is simulated in real time, and you watch the whole thing. FPS and Car Soccer play out in 3D. MOBA uses a dedicated 2D match view. Pause on the moments that mattered, then adjust the plan before the next fixture. No other mobile Esports Manager gives you 3D match playback like this. It is built for managers who want to understand why a game was won or lost beyond the final score. The online world keeps moving. Thousands of managers scout the same market, bid on the same talent, and fight through daily circuits, open qualifiers, and a prestige circuit that leads to major events. Transfers happen live, contracts expire when you weren't watching, and salaries quietly eat your runway. A smart signing can change your club's trajectory; a lazy renewal can block your next move. Outside official competitions, you can queue ranked matches to climb the ladder, jump into quick matches when you want a fast game, or set up friendlies with managers you know. Players are more than ratings. They have languages, personalities, roles, growth curves, and chemistry with teammates. Read the scouting report past the headline number, negotiate term and wage, run meetings, and choose who fits your system over who looks loudest on paper. Strong team management in an Esports Manager means finding the player who fits before chasing the highest number on the list. Finances are part of the job. Handle sponsor deals, wages, budgets, prize money, and the pressure that comes from building a club one decision at a time. ESMO is an Esports Manager with tycoon elements, but the center is still the team: who you sign, how you train, what you ask them to do, and what you change after watching them play. I make ESMO as a solo developer. I patch it weekly. Discord posts and in-app chat come straight to me; the support email is also me. ESMO supports 15 languages. It is for the kind of manager who watches Majors, reads scouting reports, draws line-ups, and stays for the whole match. If you want a quiet, detailed Esports Manager where the scouting report, the draft, and the match all connect, this is the club. Privacy Policy: https://esmo.gg/terms-and-privacy/privacy-policy/ Terms of Service: https://esmo.gg/terms-and-privacy/terms-of-service/
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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