
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So much fun, a lot of depth.
muy entretenido, mejoren un poco la IA de las peleas, pero aparte tiene de todo
너무 재밌다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $697.7K | 4.4K | 71% | $8.99 | |
| $698.1K | 2.7K | 74% | $7.99 | |
| $698.1K | 1.4K | 56% | $19.99 | |
| $696.1K | 1.8K | 76% | $9.99 | |
| $695.8K | 4.5K | 96% | $7.99 | |
| $698.9K | 4.6K | 97% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.9K | 73 | 68% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good auto battler, dev is active in disc and constantly updating, i put 40 hours into this game since it has released and there is many new updates in the week its been out
Отличная игра, большое разнообразие классов и тактики. Противник подстраивается под ситуацию и меняет тактику что порой не даёт выиграть в одну калитку бой. Очень круто, желаю дальнейшего развития проекта
I love this kind of game. Please expand the game. It's good that you can play many different classes. Very innovative classes and original moves. Here are my inputs to game devs after 23 hours of gameplay; Improvement Points: Game Engine: - dps starts wearing down healer to 10% then decides to attack something else before finishing. - dps tactics prioritization on healers but they don't focus on same target. - bow, crossbow, caster classes does not flank correctly - all backline classes, even if you choose cautious tactics sometimes end up very close range, side by side with tank against opponent tank on the frontlines and they refuse to back up or put distance but die together. a game could be an easy win becomes a loss. Longer playability; - some more scenario events, improvements of leagues and story needed for longer playability - club screen is a bit shallow. the training grounds can be improved with categorized buildings etc. Negatives: There are some stutters on Linux Nobara but I don't know if it's because of Godot or Linux. My system components are pretty fast.
夯爆了
No kidding, the AI is better than i thought. Few times they pull off anime-like clutch with their friend. I got Crossbowmen built as granadier with massive aoe damage, and a Tanky minotaur with broken CC. they're losing 2v4, and the minotaur just suck everyone to him in perfect timing with the triple grenade exloding. everybody dies except the crossbowmen that got Quad kill.
Quel jeu !! Prennez le 🌟
超棒!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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