
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
개발자 피드백이 뒤지게빠름 게임성 GOAT 사랑해요
I like this game a lot. Easy interface to get into. Rewarding feeling, tons of different challenges. Fun character fidgets. The conga lines are pure evil XD
The game is great, so I highly recommend it to anyone who wants to have a good time with a mix of management and arena battles. And if you have a couple of friends, you can also get together at someone's place and play the game locally on one PC. Here are some changes and improvements I'd like to see: Optimization. I understand that the game has just been released, but the mechanics don't seem to be extremely demanding, and the graphics aren't particularly heavy either. I also have fairly decent hardware, but sometimes I still get random stutters and performance issues. The ability to create your own champion. For example, there could be an off-season tournament where my hypothetical guardian, Surio Forel, could participate. If he won, he could earn the "Champion" title and become a unique character. I don't fully understand how the league system works. As I understand it, I progress through the league and my warriors become stronger. But what if, for example, I want to create a new roster and play in a weaker league? It would be nice to have different leagues or tournaments with different difficulty levels. Something like Tier 1, 2, and 3, or perhaps Bronze, Silver, and Gold leagues. AI-controlled clubs. It would be cool if we could create AI clubs that would develop on their own while we watched them from the outside, and eventually encountered them in battles. The ability to participate in several tournaments at the same time. For example, I understand that my club isn't the strongest, and there are two tournaments in the league that I can enter. I see that the #1-ranked club has registered for the first one, so I choose the second one to give myself a better chance of winning. I would still progress through the league and eventually meet the strongest clubs in the Champions Tournament, but the path there wouldn't necessarily have to be through a single bracket or the exact same tournaments for everyone. Multiplayer or online co-op. I don't mean the asynchronous multiplayer that we currently have, but actual online multiplayer. For example, my friend could create their own club and play in the same tournament as me. The matches would happen at the same time, but if one player is delayed, the other could wait and use that time to do some management for their club. And if we were matched against each other, it would become a proper online battle.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What vibe-coded indie games should be.
Despues de la temporada 5 no se pueden cazar campeones en la oficina y me parece una locura conseguir 500.000 de money y 25000 de renombre para contratar un lider, añadir campeones y lideres, buen juego thanks
아무 생각없이 시간때우기 개좋음 중독성 미첫음 ㅋㅋㅋㅋ
9/10 优点: 非常多的内容量 非常丰富的职业内容 佣兵技能释放ai非常合理,看得出制作者有为大部分技能专门编写合理的脚本,这个工作并不难,但绝大多数工作室和公司不会去做。你可以看到近战正确的使用位移技能突袭后排,后排正确的使用位移技能拉开距离,远程正确的估算误伤,奶妈正确的保留大技能避免治疗溢出,你可能会觉得这些不是基本的吗,但自走棋游戏这个领域大部分游戏还真做不到这一点。 多样化的战斗环境,pve、pve、不同人数的战斗中可以使用不同的职业和战术 养成内容多,大量的事件和模式给人新鲜感 居然内置自动化培养脚本,但我还没用过不确定体验如何 缺点: 显而易见的缺乏多周目游玩价值 战术设置界面不够详细,无法自定义技能释放脚本,虽然这个问题已经被相对合理的游戏内置脚本解决了很大部分,但偶尔还是会有无法解决的高血压情况 养成内容虽多,但其实却和玩家的选择关系不大,培养深度很浅 缺乏高难挑战 优化有些问题,释放某些技能时卡顿严重
Amazing game, lots of different elements going on.. lots of different builds and strategy. The dev is extremely active, this game deserves your chance trust me
Very cool concept and excellent execution. The one small but major change I'd love to see would be an implementation of `mouse click to move` such as in DOTA and League of Legends. Also, remapping skills (1,2,3,4, etc) to Q, W, E, R, etc for skills -- essentially mimicking their control scheme. I think these improved controls would give the player more agency in manual mode..
剣闘士育成ゲーム リーグ戦を勝ち抜き上位リーグを目指す 単調にならないようリーグ戦以外にもカップ戦、モンスター戦(申し訳程度)、ドラフト戦(提示された剣闘士を順にピック、ドラフト限りの剣闘士だけど優勝したら一人を本採用できる)などもある 戦闘に勝利しても貰える金額は微々たるもので基本は仕入れた剣闘士のレベルを上げて高く売る 上記以外にもカレンダーや二軍リーグ的なのもあって初見は煩雑に見えるかもしれないけど意外と単純で直感的に遊べる 難易度的には2/4のノーマルはストラテジーゲーム経験者には簡単過ぎるという印象 豆知識的?なもの 大会スタメンやトレーニングの他に低レベルのキャラをアカデミー(上に書いた二軍リーグ的なやつ)に配属できる このアカデミーでは画面右上の本のマークをしたDevelopment tomeの獲得ができる この本を使用することで大会に出さずともレベル上げが可能 これはメインのリーグ戦ではないので何もせずとも勝手に消化してくれる、のだけど自動消化だとキャラの諸々が考慮されないのか本の獲得率が悪い 画面左下にAcademy Matchがあるのでこれをクリックすることでメイン戦と同じように観戦可能 本を獲得するには中央に書いてあるお題をクリアする必要がある レビュー作成時のバージョンではTimeSwornという赤い兜を被ったクラスが異常に強い スキルやステータスはランダムだけどそんなの関係なく大体無双してる 最初のチーム選びでランダム→リロールでこいつを引けば少なくともハードまでの序盤は安泰(序盤は前衛キャラが強いので他二人も前衛が理想) ドラフトでこいつをピック→優勝して本採用の流れは強い
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Where this game's players are, estimated from review languages.
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