
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FM 도합 3526시간 했고 팀파매 1,2 다 해봤읍니다. 이 게임 사두시면 후회안합니다. 발전가능성이 보이고, 지금 있는 컨텐츠로도 제 값 합니다. 그게 중요하죠. 조합짜는 맛 있고, FM처럼 구단관리가 매우 비슷하게 잘 구성되어있습니다. 민맥싱을 위해서 시간갈기도 만들어두었고 나중에 디테일이 더 잡히면 재밌을듯. 최고난이도로 44시간 플레이했고, 한 30시간정도는 보장하는 것 같습니다.
하면 할수록 재밌네요 ㅎㅎ
ARE YOU NOT ENTERTAINED? Looks like a lite casual game. but it has depth. Rogue like - gladiator manager simulator Build a team Learn the team Learn the team sucks rebuild the team
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.4K | 4.7K | 80% | $6.99 | |
| $682.9K | 1K | 84% | $24.99 | |
| $682.2K | 2.5K | 84% | $9.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $683.4K | 1.9K | 97% | $6.79 | |
| $683.5K | 4.1K | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.9K | 67 | 69% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
지금 완성도로는 솔까 압긍까진 아닌 것 같은데 사람들이 전투 퀄리티를 높게쳐주는 느낌 유물을 일단 좀 빠르게 패치해줬으면 -옵션이 너무 많다보니까 못쓰는게 대부분임
juegazo, supero todas mis expectativas. no duden el probarlo. actualizaciones diarias, un proyecto con muchisimo futuro. espero con ansias mas contenido pvp
Fun management game. I'd like it if you could also specify your characters when to cast what spell. Like similar to Dragon Age Origins. And maybe add more items. Like maybe a consumable slot that is one time use and refills itself after every combat.
가성비 최고급
好
This game needs a better Chinese translation.
진짜 내 취향 저격 게임입니다 데모만 100시간 했습니다 용병마다 각자 성격,성장 보너스가 다 달라서 육성의 재미가 있고 가끔씩 유니크한 용병도 나와서 가챠 하는 재미도 있습니다 심지어 용병 클럽을 운영하는 재미가 있습니다 정말 재밌어요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.