
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good!
游戏本身的创意很有意思,但是目前有几个问题: 1. 游戏就是不停的战斗,但是在人物养成上感觉除了升级之外没有设计提升模式 2. 游戏到后期好像有点重复,除了战斗之外感觉不知道做什么好 如果能增加一些不同职业之间的羁绊或者技能联动,或者增加打宝的模式,感觉会更有意思 还有一点,希望能把中文翻译进一步完善,现在就是机翻,并且还有一部分没翻译的,体验较差。
This game is fantastic!
Media

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Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the update speed is incredible, dev is really tryharding to make the best it can be. very fun overall, tough at the start but very cool and complex once you get the hang of things
if i could give a neutral review i would. game seems interesting, the base concept is pretty solid and there's a world where this game is really fun for me. however currently the game is changing so incredibly fast. as in frequent game warping updates are happening 1 or 2x a day. it makes it pretty hard to have an opinion on things because nothing really sits. the game could be really enjoyable in a week or a month, or it could be terrible who knows. ill check it back out in a couple months and hopefully things stabilize, but currently within like 4 days of release? i've chosen to restart my save 3 times(i had a demo save i carried over a few hours in) because such massive changes happened that it makes me redo how i play the game from the start, or adding/changing core mechanics, redoing entirety of progression. none of these changes have forced a save restart but to me when the game greatly changes between an update continuing on a version thats quite different from the original isn't worth it. i'm glad to see that it's getting updates and a lot of work put in by the dev, but the insane frequency of the updates means that i think a lot of these things should have already probably been there? or there isn't necessarily a lot of thought being put into each individual change so there are a lot of reactionary changes/quick fixes being thrown out after. the first version of the game i played was alright but felt it needed more. right now there's a lot of more that's been thrown in and it's very hard to see how things play out or whether any of these things actually improve the experience. luckily these changes are often toggleable or applied to your save, but it also reworks how you play the game especially from the start of a save. a save started 4 days ago will have a significantly different experience vs one started today. i can't recommend it rn because there's a solid base but whether anything is actually good could be changed in a couple days much less a month.
Un juego muy bueno, de esos que te sacan horas, si estás mirando las reseñas ahora y te gustan este tipo de juegos y no estás seguro, hazlo no te arrepentiras.
Очень клевый автобатлер/менеджер гладиаторов. Ощущение будто это футбол менеджер со всеми присущими ему аспектами, но, вместо того чтобы бить мячик, твои подопечные бьют людей. Куча активностей помимо обычных боев 5х5 в рамках сезона - Кубки внутри сезона (3х3, 2х2 оба с 4 командами сразу), плюс мелкие кубки с особыми условиями (определенный класс бойца, определенный уровень, количество бойцов), "академические" бои для бойцов до 15 уровня. Плюс есть ещё рейтинговое асинхронное пвп и пве "башня" с наградами. Ещё планируются какие-то данжики. Очень много классов бойцов со своими уникальными скиллами + некоторые способности могут повторятся у схожих по тематике классов, типа жрец и паладин. В общем, разрабы подошли к игре основательно. Локализация немного мемная, но, в целом, всё понятно. Разработчик извиняется и обещает довести локализацию до ума. Охотно в это верится, учитывая количество патчей, которые наклепали только за сегодня.
♥♥♥♥♥♥♥.
Great management game, solid AI system and great variety of gameplays / set up. It has so much potential in the controlled game-mode (the game allows to choose between autobattler and partially control combat sys) that I want to see evolve. Big hug to the developers that put so much love into it!
The game is a fun team management game where you can auto-battle or manually control one of the characters and create behavior profiles for each character not controlled which can be changed from fight to fight depending on the comp you are competing against. There are a whole assortment of classes, stats you can increase per level, skills to hand pick and respec, and gear to equip to really flesh out each character and team. There are many tourneys outside of the main 5v5, theres 1v1s 2v2s, 3v3s as team vs team and all those as FFAs where its 2v2v2v2 etc. Difficulty enablers to add or subtract the need for more or less management/strategy. First run was normal, I just found a team that worked. Then the second run I decided to pick a character I liked and made it me and ran through the tourney as myself. Third campaign I made a Fighters Guild where I only allowed myself to pick fighter-like classes, no magic or anything like that and only 1 of each, so I couldnt stack the main team. Fourth was a Mages Guild run where I couldnt pick anything but mages/pure casters covering all the schools of magic and limited to 1 per main team as well. Might make a Thieves Guild now! Long story short, there are lots of things you can do with this game, impose challenges on yourself and try to make it work. Keeps the game fresh and can only get more involved as time goes on since its early in EA too. There are obviously some balancing issues here and there and some jank but so far no incredibly game breaking bug is present so its been pretty smooth. I have not run into too many issues otherwise. I am not 100% sure but it looks like there is some undisclosed AI generated art, so that would be a major downside.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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