
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #33, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak I play this wile listening to RED RISING
I've had a lot of fun with this so far. It's like if Football manager had an ARPG spin off with tons of classes, cool player-manager type heros that give teams a unique flavour and a bunch of progression systems, I can't wait to see what more gets added, but don't be put off by the early access tag, this is polished, runs great and is totally stable so far. One of the most fun games I've played in a very long time!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jako fan wszelakich gier moba, symulatorów, managerów, rpg, fantasy jest to moje odkrycie roku. Tworzymy własną ekipę i lejemy się z innymi w systemie ligowym, turniejowym, draftowym + dungeony. Zarządzamy akademią oraz barakami - tworząc ekipę na przyszłość lub po prostu promujemy zawodników dla zysku i ulepszeń infrastruktury, czy też obecnego składu. Fani tabelek z statystykami też będą zadowoleni, nic tylko kupować (bo tanio) i grać. Gra cały czas bardzo mocno rozwijana, co widać na discordzie (czekam na jednostki Zombie).
Dont write a ton of reviews but this game has great bones, and is primed for continued improvement
Заставить своего убийцу сделать простенькую команду является непосильной задачей - просто обойти с фланга и убить дальников является невозможным, то он тупит ходя вверх вниз, отчего зависит я не понимаю, то все нормально в 1 раунде, то во 2 уже что-то сбоит, то поставить в тактике с фланга, цель задняя линия, сделать независимым от команды и четко следовать цели, а также заставить его в расстановки обойти с боку - является не достаточным для того, чтобы он следовал тому чего ты хочешь, еб.нный кал даже не проверялся на работоспособность следованию инструкций, весь смысл это стенка на стенку без какой либо стратегии, вся идея в цифрах лвл вашего перса, что уж говорить в этой игре даже есть скиллы по типу - легендарно, редко, необычно и обычно, задумываться что брать даже не имеет смысла, симулятор цветного калькулятора. Можно взять одного героя в руки, но отменяет ли это ублюдошную систему? ♥♥♥♥♥♥/10
This game is way more complex than it initially appears, and I mean that in the best way. It goes from a goofy little auto-battler to, "Alright, hang on, so it's the 11th week, Duke is injured, but I just recruited a Blackguard from winning a draft pool... I'll slot him in, make sure the cleric is following him *hard* to keep him standing. and my boy Theodor is gonna be in the back raining lava rocks on these fools. C'MON THEO NUKE THEM!" I recommend this to anyone who wants to accidentally lose a whole bunch of hours of their life, and not regret it. Also, I've owned the game for like two days and there was already a substantial content update, to a game that seemed... quite substantial for the first hour and a half I was staring at it. It is also very very very underpriced. After putting some time into it, I feel bad that I did not pay more money for it. But, then again, the name is so stupid, I may not have grabbed it if it were more. Shrug. Game's great. It's got a demo, one should be able to tell immediately if they have this brand of stats autism. <3
电子斗蛐蛐的集大成之作
근래 플레이했던 오토배틀러 게임 중에서 최고에요..! 내가 원하는 디테일한 전략 설정과 그게 인게임 시뮬로 꽤나 흘륭하게 반영되는게 너무 좋습니다 ㅎㅎ 이것만으로도 이 게임을 지금 바로 구매해서 즐겨볼 가치는 충분한 거 같습니다 바로 ㄱㄱㄱㄱ 다만 구단 운영 측면에서의 컨텐츠, 그리고 이적시장 부분이 조금 아쉬운 거 같습니다! 제가 플레이타임이 좀 적어서 그런가 아직 경험해보지 못한 걸 수도 있는데 한번 구매하지 못한 영웅은 주차가 지나면 즐겨찾기를 해두더라도 평생 구매할 수 없더라고요 이 부분이 좀 개선되었으면 좋겠습니다. 그리고 절차적 생성을 통해 새로운 영웅들이 무더기로 나오는 건 좋아요. 그렇지만 초기 영웅들이 나중에 보이지 않는 곳에서 성장해서 가치와 성능이 크게 오른 채로 이적시장 혹은 경기장에서 마주할 수 있다면 좋겠습니다! 위에 서술한 부분 때문인지 뭔가 영웅 수는 무척 많다는 게 장점이지만, 우리팀 그리고 경기장과 이적시장에서 스쳐 지나가는 영웅들이 단발적으로 소비되는 게 플레이하면서 아쉬웠던 거 같아요..! 물론 10시간 남짓 플레이한 제가 생각한 부분들을 개발자분들이 생각 안 하셨을 수는 없을거고 얼리엑세스 단계이니 계속 업데이트 될 거라고 믿습니다ㅎㅎ 항상 응원합니다!!! ++경매도 실시간 형태의 시뮬레이션으로 진행되면 더 짜릿할 거 같습니다!! This is honestly one of the best auto-battlers I've played recently..! What I love most is that I can set up detailed strategies exactly the way I want, and the in-game simulation reflects them impressively well. Just for that alone, I think this game is well worth buying and playing right now. Go go go go. That said, I do feel like the club management side of things, as well as the transfer market, could use a bit more depth! Maybe it's because I haven't put in that many hours yet, so there might be things I just haven't experienced — but once a hero you didn't buy rotates out after their "week," it seems like you can never buy them again, even if you had favorited them. I'd really love to see this improved. Also, I really like that procedural generation keeps bringing in tons of new heroes. But it would be great if the early heroes could grow somewhere behind the scenes over time, so that later on you might run into them again in the transfer market or on the field — now with significantly higher value and performance! Maybe because of the points above, having such a huge number of heroes feels like a strength on paper, but in practice it felt like the heroes passing through my team, the arena, and the transfer market were being consumed in a very one-off, disposable way — and that was a bit disappointing while playing. Of course, I'm sure the developers have already thought about a lot of what I've mentioned here, given I've only played about 10 hours, and since this is still Early Access, I trust it'll keep getting updated. Always rooting for you!!! ++ I think it'd be even more thrilling if the auction were run as a real-time simulation too!!
[h1] 《Eslabong》简评[/h1] [h2] 绿皮兽人冲冲冲! [/h2] 《Eslabong》是一款实时的肉鸽like竞技场俱乐部经营自走棋斗蛐蛐游戏。我们将在游戏当中组建自己的俱乐部,招收人员,买卖人员,带领团队成员获得升级和特殊技能以及属性,同时战胜强大的对手获取稀有的遗物。赚取钱财购入冠军成员,并且可以在活动中升级我们的俱乐部各项措施来为我们的成员获得提升。最后力求在俱乐部之间的联赛以及各种杯赛当中夺得桂冠获取高额得奖励! [h2] 核心玩法及亮点 [/h2] 游戏的玩法是相当有趣的,组建自己的俱乐部招揽不同身份、属性、职业的佣兵,组成一支五人小队参加联赛和杯赛。总体上体验起来的话就是一个斗蛐蛐游戏,前提是启用自动战斗,手动战斗的话上限高,但是就会相对应的减少斗蛐蛐的乐趣,这也就算有利有弊吧。 不过即便是自动战斗,游戏也有一套可以设置的战术。我们可以在战斗开始之前简单设置一下我们的ai逻辑也就是战术模板,比如设计为激进、均衡等,同时在设置当中也可以进行微调。同时也可以调整下一次生涯的难度,并且把伤病和士气系统给关了。想要玩的舒服点的话,可以考虑关闭伤病,毕竟如果自己的主力阵容有人侠阵临时替换的话,对于下一次的比赛来说还是有点伤的,但这也显得更真实点,看个人的选择了。 作为一款竞技场自走棋俱乐部管理游戏来说,游戏在局内的人才市场流动以及遗物市场的流动做得还不错,而且也会有人向你的队员提出报价,同时你也可以向别人的成员提出报价,也可以通过一些冠军成员向你发起的报价进行同意或者拒绝。值得一提的是,冠军成员通常都很强力,技能组通常都是一些比较强力的配置,但同时相对的价格也比较高昂。 实际的对战中,基本上配置两个奶妈一个兽人狂战士,剩下的可以随便配,通常我会再带一个射手然后带一个法师或者选一个换成带盾的,这样玩得就很舒服了,兽人狂战士基本都是mvp,数值的魅力,再给他带一个加回血或者是吸血的遗物,完美的抗伤完美的攻击数值。 [h2] 短板以及不足之处 [/h2] 本地化目前有点差劲,有许多未翻译或者翻译错乱的文本 [h2] 总结 [/h2] 总的来说,本作是一款相对不错的肉鸽like竞技场自走棋斗蛐蛐游戏,当然游戏的市场管理要素也占据了较高的篇幅,整体上玩法是相当不错的,也挺上头的,比起demo阶段也是有了新的进步,更新的频率也很到位,当然,目前的本地化水平比较一般,期待后续不断地改进强化。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
que jogo bom
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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