
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #33, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(played the demo for 35 hours before EA release) goated game by a goated solo dev, its very fun and addicting, whether youre into the management aspect, the fighting aspect, or both. the amount of classes, abilities and items is expansive, also a lot of unique champions that add some extra flavour by e.g. mixing in other classes' abilities. the UI and presentation could use some work (apart from anything to do with characters, stat screens, and lists, those are great), especially the "club" tab needs some love, like an actual 2D landscape or building compound that gets visually expanded when upgrading. the amount of juicy patches that were rolling in during the pre-release demo phase was impressive, both for bugfixes and content, and i have no doubts that the already impressive amount meat on the bones of this game is going to keep growing, and bugs are going to keep being squashed, all in very good time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really not cool being matched against teams that're way stronger than you so often, losing most of the time is not fun.
I’ve been having a great time with Eslabong. The game is really fun, easy to get into, and surprisingly addictive once you start understanding how everything works. I especially like the progression and the freedom to experiment with different strategies and builds. It feels satisfying to see your setup improve and become stronger as you play. There’s definitely a lot of potential here, and I’m excited to see how the game continues to grow with future updates. Really enjoying it so far!
It's no exaggeration to say that I've been waiting for a game like this my whole life without knowing it. Club management meets gladiator arena (and async pvp if you're into that) with an unparalleled level of customization in terms of strategy and mercenary variety. There are too many details to summarize here, but combined they make the game feel pretty unique. I have 300+ games in my library and I think I left a total of ~5 reviews. That should tell you how good this game is. One downside is that some parts of the club are not there yet, but it's understandable cause it's early access. There's so much content anyway that I'm happy to support it through its EA phase. I'll see you in the challenge tower, eslabongers o7
Dev decided to remove sleep from his life to update this game 6 times per day with stuff THAT MAKES SENSE, W game, W dev
[h1]Eslabong — это шедевр, который нельзя пропустить. 80 часов пролетели как один миг. [/h1] Когда я только нажимал кнопку «Купить», я надеялся на просто хорошую игру, чтобы убить вечер. В итоге я получил опыт, который заставил меня забыть о времени и других проектах. 50 часов спустя я могу с уверенностью сказать: Eslabong — это лучшая игра, в которую я играл за последнее время. Почему эта игра заслуживает вашей покупки и 10/10? 🎮 1. Идеальная геймплейная петля (Gameplay Loop) Это то, за что стоит любить Eslabong. Механики здесь не просто «есть» — они работают как швейцарские часы. То, что в начале кажется простым и понятным, к середине игры раскрывается в невероятно глубокую систему. Баланс между вызовом и наградой выверен до миллиметра. Ты постоянно думаешь: «Ну ещё один заход / ещё один уровень», а потом понимаешь, что на часах уже 3 ночи. 🌍 2. Атмосфера и погружение Разработчики создали мир, в который реально веришь. Визуальный стиль и саундтрек работают в идеальной связке. Музыка не просто играет на фоне — она реагирует на то, что происходит, и создает нужное напряжение или, наоборот, чувство умиротворения. Ощущение прогресса и исследования здесь передано лучше, чем во многих ААА-проектах с огромными бюджетами. 🧠 3. Уважение к времени игрока В эпоху, когда многие игры грешат «водянистым» контентом и искусственным затягиванием, Eslabong уважает ваше время. Каждый элемент в игре имеет смысл. Прогрессия ощущается заслуженной: ты не получаешь силу просто так, ты к ней идешь, и от этого каждая новая механика или открытие вызывают искреннюю эйфорию. 🛠️ 4. Душа проекта Чувствуется, что игру делали не «корпоративные дяди» ради галочки в отчете, а фанаты своего дела. Оптимизация отличная, баги если и встречаются, то настолько микроскопические, что на них даже не хочется тратить время в баг-трекере. Есть ли минусы? Честно? Единственный «недостаток», который я нашел за 50 часов — это то, что игра рано или поздно заканчивается, и ты начинаешь страдать от синдрома отмены. Ещё хочется, чтобы разработчики выпустили DLC, потому что в этом мире хочется жить дольше. Но это скорее комплимент, чем минус. Вердикт: [spoiler] Eslabong — это редкий случай, когда игра становится не просто набором пикселей на экране, а настоящим увлечением. Если вы ищете проект, который затянет вас с головой, подарит эмоции и заставит почувствовать каждый пройденный час — не раздумывайте. [/spoiler] 10/10. Глубокий геймплей, невероятная атмосфера, ноль «воды» и огромное уважение к игроку. Одна из лучших игр в моей библиотеке Steam. Покупайте, играйте, спасибо мне потом. 🏆
난 오토배틀러 장르에 미친 놈임. 이거 아주 쥬시합니다. 뛰어난 AI부터 전체적인 전투 시스템 구조 파티 팀업 맞춰가는 과정까지 상당히 미식이에요. 스킬 구성이랑 직업들만 봐도 대충 어디있는 흔한 프리셋 같은 설계 박아놓은 게 아니라서 제작자가 진짜 애정 있게 만들고 있다는 게 팍팍 느껴집니다. 오토배틀러 좋아하면 꼭 해보세요.
需要完整汉化,以及steam deck适配。游戏很好玩。
i've been played since demo and this game is surprisingly a lot of fun. you can play any character in your team or watching them fight and custom any skill to set the role in combat. wish it have even more classes skill and other stuff to bring the carnage through the arena And thank to splattercat, the youtuber who review this game. if not because of him i'll never found this hidden gem.
Pass me the Eslabong
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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