
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mercato, nouvelle formation, changement de tactique et Yallahhhhhh !!
Eslabong is an excellent game. Haven't had this much fun with a new game in a long long time.
In pretty much every category, there's so much more in this game than I would have ever expected. It doesn't even seem like it's in early access. Tweaking parameters and priorities for your team behavior, the amount of classes to begin with, and how long you can run a single save are all well beyond most other games like this I've ever seen. Absolutely stunning work, ESPECIALLY for a solo dev.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great, so I highly recommend it to anyone who wants to have a good time with a mix of management and arena battles. And if you have a couple of friends, you can also get together at someone's place and play the game locally on one PC. Here are some changes and improvements I'd like to see: Optimization. I understand that the game has just been released, but the mechanics don't seem to be extremely demanding, and the graphics aren't particularly heavy either. I also have fairly decent hardware, but sometimes I still get random stutters and performance issues. The ability to create your own champion. For example, there could be an off-season tournament where my hypothetical guardian, Surio Forel, could participate. If he won, he could earn the "Champion" title and become a unique character. I don't fully understand how the league system works. As I understand it, I progress through the league and my warriors become stronger. But what if, for example, I want to create a new roster and play in a weaker league? It would be nice to have different leagues or tournaments with different difficulty levels. Something like Tier 1, 2, and 3, or perhaps Bronze, Silver, and Gold leagues. AI-controlled clubs. It would be cool if we could create AI clubs that would develop on their own while we watched them from the outside, and eventually encountered them in battles. The ability to participate in several tournaments at the same time. For example, I understand that my club isn't the strongest, and there are two tournaments in the league that I can enter. I see that the #1-ranked club has registered for the first one, so I choose the second one to give myself a better chance of winning. I would still progress through the league and eventually meet the strongest clubs in the Champions Tournament, but the path there wouldn't necessarily have to be through a single bracket or the exact same tournaments for everyone. Multiplayer or online co-op. I don't mean the asynchronous multiplayer that we currently have, but actual online multiplayer. For example, my friend could create their own club and play in the same tournament as me. The matches would happen at the same time, but if one player is delayed, the other could wait and use that time to do some management for their club. And if we were matched against each other, it would become a proper online battle.
What a wonderful hidden gem of a game, so much depth hidden behind simple graphics, and a dev who really seems to care about the game itself given how often its been updated. My new addiction, highly recommend.
Que joguinho viciante, o tempo passa e você nem percebe. O jogo te da muitas possibilidades de combinações, vai te render muitas horas de jogo.
I like this game a lot. Easy interface to get into. Rewarding feeling, tons of different challenges. Fun character fidgets. The conga lines are pure evil XD
斗蛐蛐游戏可以,但是我要说目前最大的问题,我已经五个赛季打通了,可是没什么成就感
Joguinho bom pra passar o tempo. É maneiro ficar vendo as estatísticas e a evolução do seu time. de vez em quando surgem alguns guerreiros OP, isso torna o jogo bem dinâmico e divertido. vale a pena
If you enjoy Final Fantasy Tactics but find the story embarrassingly unnecessary, then you have found your game. There are some excellent QOL/management tools in between battles, the battles are quick (as long as the dreaded two healer comp is avoided lol) and responsive to your tactical orders, which is the hardest part to learn and get right, but once you do it feels awesome. You can also control your Captain, if you don't want to just watch the battles. There's supposed to be some co-op with obscure settings and remote play together... TBD on coop. It'd be neat if the items and gear were more engaging than the two-slot-per-character 'relics' that are currently in game. Otherwise 4/5, would play again over and over.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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